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UE4SS for FarFarWest Mod Menu

UE4SS for FarFarWest

Creator: AnroG772
Updated:10/05/2026 13:53:20
12.3MB
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Trusted by 200,000,000+ Users

About this Mod

Custom UE4SS configuration for Far Far West (Unreal Engine 5.7). Includes a ready-to-use UE4SS v3.0.1 experimental build with custom AOB signatures, enabling full runtime modding support for Far Far West.
UE4SS for Far Far West (Demo) — Runtime Lua Scripting / Modding Framework (UE 5.7)

This upload is a ready-to-use UE4SS v3.0.1 (experimental) build configured specifically for Far Far West Demo (Unreal Engine 5.7).

It is a modding enabler / scripting framework, not a content mod: no gameplay mods are included or enabled by default. Install it once, then drop Lua mods into the UE4SS mods folder to start scripting.

GitHub

What this does
UE4SS provides a runtime modding environment for Unreal Engine games, including:
  • In-game console (press ~ / ^ / F10; by default, the console is disabled — you need to enable it in UE4SS-settings.ini)
  • Lua mod support (place mods in ue4ss/Mods/)
  • Blueprint mod loading (via BPModLoaderMod)
  • Live View / UObject Inspector (UE4SS GUI)
  • Kismet Debugger, Object Dumper, and other UE4SS utilities

Why this is needed for Far Far West
UE4SS typically finds engine functions via AOB (byte-pattern) scanning. Far Far West (UE 5.7) uses patterns that don’t match UE4SS’s built-in signatures, so stock UE4SS won’t fully hook correctly.

This package includes custom signature scripts that supply the correct patterns for this game, allowing UE4SS to function properly.

Included custom signatures
  • UE4SS_Signatures/FName_Constructor.lua
    Uses FName::FName(...) by directly scanning the function prologue bytes.
  • UE4SS_Signatures/GNatives.lua
    Resolves the GNatives array using an indirect scan and RIP-relative address resolution.

Installation
Download the correct archive:
  • UE4SS-FarFarWest-v3.0.1-experimental.zip
  • Mod developer: zDEV-UE4SS-FarFarWest-v3.0.1-experimental.zip (includes .pdb symbols)

Go to your Far Far West Demo Win64 folder (example):
Steam/steamapps/common/Far Far West Demo/FarFarWest/Binaries/Win64/

Extract so you end up with:
  • Win64/dwmapi.dll
  • Win64/ue4ss/UE4SS.dll
  • Win64/ue4ss/UE4SS-settings.ini
  • Win64/ue4ss/UE4SS_Signatures/...
  • Win64/ue4ss/Mods/
Launch the game normally.

Using Mods
  • Put Lua mods into: Win64/ue4ss/Mods/
  • Use the in-game console (~ / ^ / F10) to interact with UE4SS.
  • Logs are written to: ue4ss/UE4SS.log

Troubleshooting
  • Game crashes on startup: delete ue4ss/cache/
  • GUI not appearing: set GraphicsAPI = dx11 in ue4ss/UE4SS-settings.ini
  • Need more details: check ue4ss/UE4SS.log

Uninstall
Delete dwmapi.dll and the ue4ss/ folder from the game’s Win64/ directory.

Known limitation
A signature for FUObjectHashTables::Get() is not included; this is currently a UE4SS WIP item and does not impact typical modding features.
In some cases, after game updates (e.g., after the full release), I may need to update the tool.

Credits
  • UE4SS by the UE4SS team (MIT licensed).
  • Far Far West AOB signatures were extracted using x64dbg from a blank UE 5.7 Shipping build.

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Trusted by 200,000,000+ Users

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