

Onimusha Combat Automation - Auto Issen and Combat Responses
Creator: Nyxeon0114
Updated:29/08/2026 18:01:46
19.8MB
Trusted by 200,000,000+ Users
About this Mod
Automates Issen, Chain Issen, Block, Parry, Dodge/Counter Grab, Blade Lock, and Blade Clash follow-up.
About
Automatically handles Issen, Chain Issen, Block, Parry, Dodge / Counter Grab, Blade Lock, and Blade Clash follow-up. All options can be enabled together, and each incoming attack uses only one response.
Features
Installation
The archive already includes the compatible REFramework build.
Notes
Description
Automatically handles flash dodge, consecutive flash dodge, deflection, parry, dodge/counter throw, clash, and follow-ups after blade locking. All features can be enabled simultaneously, with only one response selected per enemy attack.
Features
Install
The archive already includes REFramework adapted for the current game version.
Description
Automatically handles Issen, Chain Issen, Block, Parry, Dodge / Counter Grab, Blade Lock, and Blade Clash follow-up. All options can be enabled together, and each incoming attack uses only one response.
Features
- Auto Issen and Chain Issen
- Auto Block and Parry
- Auto Dodge with Counter Grab handling
- Auto Blade Lock rapid input
- Auto Blade Clash follow-up after you trigger the clash
Installation
- Close the game.
- Extract the entire archive into the game folder and replace
when prompted.dinput8.dll - Start the game, press
, openInsert
, and enable the options you want.Script Generated UI
The archive already includes the compatible REFramework build.
Notes
- Version 0.8.9 was tested on the Demo, Steam Build 24406868.
- Feature selections and interface language are saved.
and Debug / Diagnostics reset when the game restarts.Automation master - Chain Issen follows the game's current maximum. The initial Blade Clash still needs to be triggered by the player.
- Full-game compatibility has not been tested yet.
Description
Automatically handles flash dodge, consecutive flash dodge, deflection, parry, dodge/counter throw, clash, and follow-ups after blade locking. All features can be enabled simultaneously, with only one response selected per enemy attack.
Features
- Auto Flash and Chain Flash
- Auto-parry and counter
- Auto-dodge and counter grabs.
- Auto grapple repeated presses
- Manually trigger the automatic follow-up after blade lock.
Install
- Close the game.
- Extract the entire archive to the game root directory and overwrite when prompted.
。dinput8.dll - Launch the game, press
, enterInsert
, and enable the necessary features.Script Generated UI
The archive already includes REFramework adapted for the current game version.
Description
- 0.8.9 completed live testing in Demo Steam Build 24406868.
- Feature selection and interface language will be saved automatically.
Master switch and debug/diagnostic options will reset after restarting the game.Automation master - Continuous flash-following is capped at the current game limit; the first blade clash still requires the player to trigger it manually.
- Official version compatibility has not been tested yet.
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