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Ultra Plus for Clair Obscur Expedition 33 - Improved Graphics and Performance - 4K cutscenes - Fix Overworld pop-in

Creator: Lazorr
Updated:16/12/2025 23:02:44
6.2MB
mcafee
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Trusted by 200,000,000+ Users

About this Mod

Jump into Lumiere with numerous graphical issues fixed, better visuals, and better performance in the definitive engine overhaul mod for E33! Please note, U+ is highly configurable- settings ultimately dictate performance. Please read


Ultra Plus for Expedition 33: Improved Graphics & Performance
ULTRA PLUS MOD MANAGER NOW AVAILABLE

Ultra Plus for Clair Expedition 33 significantly improves lighting, reflection and shadows whilst fixing nanite pop-in, texture loading problems, ghosting, DLSS4 artifacts, and offers advanced graphical customization. 

Please join us in The Ultra Place Discord server for beta access, questions, comments, screenshots, and more!




Whats New?

New Add-ons! OverworldDrawDistance fixes pop-in in the overworld, and EnemyLODFix resolves issues with two different enemies rendering incorrectly!


2.0.0
  • Complete mod overhaul from engine tuning, performance, visual tuning, and rebuilt UE4SS mod component
  • Expect better performance, better defaults, better visuals, and more options/features in mod settings
  • Default behavior is to maintain similar performance to vanilla while cleaning up visuals
  • Old add-ons no longer exist - now just foliage-quality - DELETE OLD ADD-ONS (except for cutscenes)
  • Want to compare graphics options to vanilla? Simply press ALT + F2 to swap back and forth between vanilla (mostly) and U+.
  • Must use latest UMM

2.0.3
  • Allow global keybinds to be changed - see Wiki for info - also supported via UMM
  • Fixed advanced lighting christmas lights
  • General extensions fixes



Installation Guide:

Ultra+ Mod Manager Installation and Configuration (RECOMMENDED):

UMM provides a way to easily install, update, and configure Ultra+ mods.

  • Download and Install Ultra+ Mod Manager (UMM)
  • Run the application, select Expedition 33, and click Initialize.
  • The path should automatically be detected. If not, navigate to where you installed COE33 and select the indicated .exe, then click Open, then click Save.
    - Select "SandFall-Win64-Shipping.exe" in "Expedition 33\Sandfall\Binaries\Win64" - gamepass users will need to select gamelaunchhelper.exe
  • Now that UMM is configured for COE33, UMM will also notify you of any updates for Ultra Plus.

Note: Steps 1-3 only need to be performed the first time; after which you can simply select your game and select Load or launch through the normal launcher.

Now, you can configure mod settings in the Settings tab; this can be done while the game is running as well; simply press F12 in-game to load your new settings or enable keybinds. Launch the game either via the Launch Game button in UMM or via your usual means.

Manual Installation (NOT RECOMMENDED):

  • Drag everything in the main zip to your root Expedition 33\ folder
  • Configure the mod settings via UltraPlusConfig.ini


How do I update DLSS and use Ray Reconstruction?

We recommend 310.3.0+ DLSS dll's for Super Resolution and Ray Reconstruction, using Preset J or K for Super Resolution, and Preset E for Ray Reconstruction. If necessary, you can confirm your DLSS Preset with included registry files with Nvidia Inspector Revamped

The Ray Reconstruction dll (nvngx_dlssd.dll) must go next to nvngx_dlss.dll, which is typically located at: Expedition 33\Sandfall\Plugins\NVIDIA\DLSS\Binaries\ThirdParty\Win64

Wiki
Game tips and configuration information can be found on the U+ wiki at:

U+ Expedition33 Wiki
U+ General Wiki

The information below is included for completeness - it is recommended to read the wiki for game tips and more information on the settings.

Configuration
The config file is located in the Sandfall\Sandfall\Binaries\Win64\ue4ss\Mods\UltraPlusExtensions\scripts\config folder next to the games executable found at. Please read the provided UltraPlusConfig.ini for detailed instructions on each setting. Use F12 to reload configuration changes while in-game.
For manual installation, configure settings by editing UltraPlusConfig.ini. If using UMM all of the settings are available in the UI. Detailed setting descriptions are available by hovering over a setting. Press F12 in-game to reload.
Game Specific Features
  • Render4k _ fmvs  - off|on|on_ultrawide  - use with the upscaled cutscenes add on to correctly render 4K FMVs
  • SkinAndLightEnhancements  - off|on  - enables light transmission through materials like skin and adjust/improves the quality of skin - requires restart to change
  • ReduceSettingsDuringBattle  - off|on|on_disable_rr  - reduces shadow quality by 1, foliage quality by 1, and lighting downsample to 32 when in battle
  • SharpeningFilter  - off|half|on  - allows turning off the awful vanilla sharpening filter
  • CustomEyeAdaptation  - game|off|on  - custom eye adaptation settings - levels out eye adaptation behavior particularly in locations that become very dark

Lighting & Illumination
  • Lighting mode (F8) - game|standard|advanced  - Enhanced lighting techniques for better foliage and image quality
  • LightingQuality (CTRL + F10)- game|standard|high|veryhigh|epic|insane  - Overall lighting quality and VRAM usage
  • LightingResolution (F6) - low|medium|mediumhigh|high|veryhigh|epic|insane|extreme  - lighting resolution quality - higher quality is more accurate lighting at the cost of performance - standard in-game epic (the same as epic in this setting) is typically x16 downsampling which is usually not necessary, medium (x32) is the minimum recommended
  • LightingUpdateSpeed  - default|high|epic|insane  - Speed of lighting calculations
  • LightingAO (F7) - lumen|lumen_less_dark|ssao|gtao  - Ambient occlusion method
  • HighQualityTracing (CTRL + F8)- game|off|on  - Toggles more accurate mesh tracing to improve lighting and reflections with significant performance cost
  • LumenTraceDistance - Lumen trace distance (20000-60000, game = use game default)
  • ExtendedShadowQuality  - game|epic|ultra|insane  - increase shadow resolution higher than in game settings allow
  • SkylightIntensity - Skylight intensity multiplier (0.0 = off, 1.0 = default, 2.0 = double, game = use game default)

Reflections & Materials
  • Denoiser (F2) - game|none|temporal|rayreconstruction  - allows enabling ray reconstruction
  • ReflectionQuality (F10) - game|vanilla|medium|high|ultra|insane  - Surface reflection quality
  • ReflectionBias (F9) - Reflection smoothness
  • BetterReflectionSDFs - Improved reflection quality (high VRAM cost)

DLSS & Ray Reconstruction
  • DLSSAutoExposure  - off|on  - DLSS exposure correction

Atmospheric Effects
  • Fog  - game|off|on  - Toggle fog
  • VolumetricFog (F5) - off|on|on_disable_emissive  - Toggle volumetric fog effects
  • Fog scattering - 0.0-1.0; changes intensity of fog scattering (game = use game default)
  • ExtendedFogQuality  - game|epic|ultra|insane  - Higher resolution fog

Visual Effects & Postprocessing
  • Bloom (CTRL + F3) - Bloom intensity
  • MotionBlur (F4) - Motion blur intensity
  • Vignette (F3) -   - Screen edge darkening
  • FilmGrain  -   - film grain effect control
  • ChromaticAberration  - game|off|on  - Color fringing effect
  • DepthOfField  - game|off|on|on_less_blurry  - Background blur effect
  • Sharpness - Image sharpening
  • PostProcessingTonemapperPreset (CTRL + F6)- game|vanilla|morecontrast  - Tone mapping adjustments

LODs
  • LODDistanceScale  - game|vanilla|medium|high|ultra  - Object detail distance
  • LODBias  - game|off|minuspoint5|minus1|minus1point5|minus2  - Texture detail at distance
  • ViewDistanceScale  - game|one|two|three|four  - Overall view distance
  • LightDrawDistance  - game|x1_0|x1_5|x2_0|x2_5|x3_0  - Light visibility distance

Other
  • DynamicFPS - Target FPS for dynamic adjustment (0 = off, 30-240 = target framerate) - press ALT + F12 to disable dynamic FPS and save current settings
  • EnableKeybinds  - off|on  - enable/disable keybinds - can be toggled in-game by setting to on and pressing F12
  • ReduceInputLatency  - game|off|on  - Additional latency reduction that may or may not cost performance depending on your system

Keybinds
  • F12 - Reload configuration
  • CTRL+F12 - Reset to defaults
  • CTRL + F3 - Bloom
  • F2 -Denoiser
  • CTRL + F8 - HighQualityTracing
  • F7 - LightingAO
  • F8 -Lighting mode
  • CTRL + F10 - LightingQuality
  • F6 - LightingResolution
  • F4 - MotionBlur
  • CTRL + F6 - PostProcessingTonemapperPreset
  • F9 - ReflectionBias
  • F10 - ReflectionQuality
  • F3 -Vignette
  • F5 - VolumetricFog

Notes
  • Use game value to keep original game settings - this setting now supports being set during gameplay

Performance and Visuals - Upscaling/Sharpening
For optimal performance and visual quality:
DLSS4 Users:
  • Use DLSS4 with Preset K for the best balance of performance and quality
  • At 4K resolution, DLSS Balanced or even DLSS Performance modes provide excellent results
  • Higher resolutions benefit from lower upscaling ratios due to DLSS4's improved algorithms

Thank you to netizens:
  • DLAA will be very expensive performance-wise - we do not recommend using DLAA - if desired override DLSS quality to 75%
  • Consider DLSS Quality mode with sharpening mentioned below instead for better performance with minimal visual compromise

General Recommendations:
  • 1440p: DLSS Quality
  • 4K: DLSS Balanced or Performance (especially with DLSS4)
  • Lower resolutions: DLSS Quality for best visual fidelity

Sharpening:
  • Install Lilium's HDR Shaders for Reshade to enable high-quality RCAS sharpening (works for both HDR and SDR)
  • RCAS significantly improves image quality and is strongly preferred over in-game sharpening
  • Makes the difference between lower upscaling quality settings less noticeable
  • Disable in-game sharpening when using RCAS for optimal results

HDR Users
  • Use RenoDX



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mcafee
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Trusted by 200,000,000+ Users

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