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Sid Meier's Civilization - Beyond Earth - Rising TideTrainers & Mods

Platforms:
Steam
Get [500 Energy,500 Culture] & [56] other mods for [Sid Meier's Civilization - Beyond Earth - Rising Tide] with XMODhub
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58 Mods

Money/Resources

  • 500 Energy
  • 500 Culture
  • +10 Petroleum
  • +10 Geothermal
  • +10 Titanium
  • +10 Xenomass
  • +10 Floatstone
  • +10 Firaxite
  • +5.000 Energy
  • +100.000 Energy
  • +2.000 Culture
  • +25.000 culture
  • +200 capital diplomacy

Construction

  • 0 Petroleum used
  • 0 Geothermal used
  • 0 Titanium used
  • 0 Xenomass used
  • 0 Floatstone used
  • 0 Firaxite used
  • +200 research on current tech
  • +5.000 research on current tech

Skills/Experience

  • +20 Health bonus
  • -20 Health bonus
  • +50 Experiences for current unit
  • +10 Strength-Bonus for current unit
  • -10 Strength-Bonus for current unit
  • +1 Point Affinity Harmony
  • +1 Level Affinity Harmony
  • +1 Point Affinity Purity
  • +1 Level Affinity Purity
  • +1 Point Affinity Supremacy
  • +1 Level Affinity Supremacy
  • +1 View-Bonus for current unit
  • -1 View-Bonus for current unit
  • +10 Ranged-Bonus for current unit
  • -10 Ranged-Bonus for current unit

Cities

  • +50 City-culture (border expansion)
  • +500 City-culture (border expansion)
  • Fill food-stock of the city
  • +1 Production-specialist-bonus in city
  • -1 Production-specialist-bonus in city
  • +1 Energy-specialist-bonus in city
  • -1 Energy-specialist-bonus in city
  • +1 Science-specialist-bonus in city
  • -1 Science-specialist-bonus in city
  • Complete city-production (wonders)
  • Complete city-production (projects)

Units

  • Heal current unit
  • Attack again for current unit
  • 10 Movement for current unit
  • Reset orbit-turns for current unit
  • 10 Expedition-modules for current unit
  • Infinite movement
  • Infinite movement + attacks
  • Super-Units
  • Infinite movement + actions
  • Fast agent-actions

Systems

  • Reset field-buy-factor
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