Usage Instructions: All PAK files of blueprint mods must be placed in the Content/Paks/LogicMods/ directory, which is the path constraint for blueprint classes. When the game starts, it will be automatically created after Engine.PlayerController.clientRestart.
Plugin Customization Instructions: This loader supports reading all C++-implemented DL1 files in the Win64/BPLoader/Plugins/ directory and running MainThread. You can add Plugin functions by yourself if needed.
Najlepsze mody do Palworld
Odkryj najlepsze mody do Palworld, które wprowadzają nowe funkcje, ulepszoną grafikę i ekscytujące sposoby przekształcenia rozgrywki.
Room 1201, 12/F Tai Sang Bank Building 130-132 Des Voeux Road Central HK
We use cookies to make interactions with our websites and services easy and meaningful. For more information about the cookies we use or to find out how you can disable cookies, click here