Usage Instructions: All PAK files of blueprint mods must be placed in the Content/Paks/LogicMods/ directory, which is the path constraint for blueprint classes. When the game starts, it will be automatically created after Engine.PlayerController.clientRestart.
Plugin Customization Instructions: This loader supports reading all C++-implemented DL1 files in the Win64/BPLoader/Plugins/ directory and running MainThread. You can add Plugin functions by yourself if needed.
Najlepsze mody do Palworld
Odkryj najlepsze mody do Palworld, które wprowadzają nowe funkcje, ulepszoną grafikę i ekscytujące sposoby przekształcenia rozgrywki.
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