BPLoader
云轩2025-10-22 15:34:31
Usage Instructions: All PAK files of blueprint mods must be placed in the Content/Paks/LogicMods/ directory, which is the path constraint for blueprint classes. When the game starts, it will be automatically created after Engine.PlayerController.clientRestart.
Plugin Customization Instructions: This loader supports reading all C++-implemented DL1 files in the Win64/BPLoader/Plugins/ directory and running MainThread. You can add Plugin functions by yourself if needed.