How do you cheat in Probably Stolen? To cheat in Probably Stolen, you can manually attach Cheat Engine to the game’s executable and scan for changing numeric values like your current Biomass upgrade points or your maximum Swarm Size capacity. However, because game updates frequently break Cheat Engine tables (.CT files), the safest and easiest alternative is using an auto-updating mod manager like XMODhub, which provides 1-click cheats without requiring any memory scanning or complex hex editing.
[Editor’s Note] Look, I get it. We all start Probably Stolen thinking we’re going to play it completely legit. But after dying to the Wave 50 Mega-Swarm Guardian for the 15th time, or spending hours grinding for Quantum Biomass, the fun stops. I’ve been messing with Cheat Engine for years, and trying to isolate the exact memory values for this game’s current patch almost drove me insane. Today, I’m going to show you how to manually hack the values if you want the technical challenge—but I’ll also share the 1-click shortcut I actually use to save my sanity.
You may also like: The Ultimate Probably Stolen Console Commands and Cheats Guide
📋 Table of Contents
- Quick Answer
- 1. How to Use Cheat Engine for Probably Stolen (The Manual Way)
- 2. Common CE Errors: Pointers Breaking & Not Attaching
- 3. The Better Alternative: 1-Click Cheats with XMODhub
- 4. Where to Find Safe Probably Stolen Cheat Tables (.CT)?
- 5. Essential Features of a Premium Probably Stolen Cheat Table
- 6. Advanced Table Making: AOB Injection vs. Static Pointers
- 7. Frequently Asked Questions (FAQ)
- Conclusion: Work Smarter, Not Harder
1. How to Use Cheat Engine for Probably Stolen (The Manual Way)
If you want to go the old-school route and find the memory addresses yourself, here is the basic “First Scan/Next Scan” method tailored specifically for this game’s unique architecture.
Because Probably Stolen is fundamentally a short incremental swarm-crushing game, the mechanics revolve heavily around numbers that scale exponentially. As your swarm grows and you crush more entities, your resource counts will skyrocket. This rapid scaling actually makes memory scanning slightly tricky, as the values change incredibly fast. To successfully isolate your primary incremental currency (let’s focus on your primary crushing resource, often referred to as Biomass or Swarm Points), you must follow these highly specific steps:
Step 1: Isolate the Executable and Pause the Swarm
Launch Probably Stolen and load into your current save file. Once the game is running, immediately press the pause button or hit ESC to halt the swarm simulation. This is absolutely critical; if the swarm continues crushing objects in the background, your resource numbers will tick up dynamically, making a precise memory scan impossible. Open Cheat Engine, click the glowing computer icon in the top left corner, and select the Probably Stolen.exe process from the application list.
Step 2: Determine the Correct Value Type for Incremental Mechanics
In most standard action games, health or ammo is stored as a standard 4-Byte value. However, Probably Stolen is an incremental game. Because your swarm points eventually reach the millions, billions, or even trillions, the developers cannot use standard 4-Byte integers (which cap out at roughly 2.14 billion). You must change the “Value Type” in Cheat Engine from “4 Bytes” to either “Double” or “8 Bytes”. If you do not do this, Cheat Engine will never find the correct memory address for late-game swarm resources, leaving you scanning endlessly with zero results.
Step 3: Perform the First Scan
Look at your current exact resource count in Probably Stolen (for example, 15,420 swarm points). Enter “15420” into the Cheat Engine “Value” box and hit “First Scan”. Cheat Engine will sift through your RAM and likely return hundreds, if not thousands, of addresses that currently hold that exact number. Do not change any of these values yet, or you risk instantly crashing Probably Stolen and corrupting your active save file.
Step 4: Spend Resources and Perform the Next Scan
Return to Probably Stolen and unpause the game. Allow your swarm to crush a few more objects, or go into the upgrade menu and spend some points to increase your swarm capacity. Let’s say your new balance is 12,100. Pause the game again. Go back to Cheat Engine, type “12100” into the Value box, and click “Next Scan”. The list of thousands of addresses should now be filtered down to just one or two core addresses.
Step 5: Freeze and Modify the Value
Double-click the remaining address in the left pane to drop it into your active cheat table at the bottom of the window. Double-click the number in the “Value” column and change it to something massive, like 999999999. Finally, click the small checkbox next to the address to “Freeze” it. This locks the value in place, meaning no matter how many upgrades you buy for your swarm, your resource pool in Probably Stolen will never decrease.
| In-Game Stat / Mechanic | Cheat Engine Value Type | Typical Memory Behavior in Probably Stolen | Search Strategy | Difficulty to Isolate |
|---|---|---|---|---|
| Swarm Resource Points | Double / 8-Byte | Scales exponentially; usually encrypted or shifted in memory during auto-saves. | Exact Value Scan (Requires pausing the game). | Easy to Medium |
| Swarm Size Limit | 4-Byte | Static integer that only changes when a specific capacity upgrade is purchased. | Exact Value Scan (Search before and after upgrade). | Easy |
| Crush Multiplier | Float | Decimal value (e.g., 1.5x, 2.0x) governing how much damage the swarm deals. | Unknown Initial Value -> Increased Value. | Hard |
| Upgrade Tier Level | Byte (1-Byte) | Small integer (1-10) tracking the current tier of a specific swarm mutation. | Exact Value (Very high risk of false positives). | Medium |
| Wave/Spawn Timer | Float | Counts down from a set number (e.g., 60.00 seconds) to 0.00. | Unknown Initial Value -> Decreased Value. | Very Hard |
2. Common CE Errors: Pointers Breaking & Not Attaching
If you are pulling your hair out because CE isn’t working for Probably Stolen, you aren’t alone. Here is what’s probably happening under the hood:
Error: “Cannot attach to process” / Game Crashes:
Probably Stolen might be using specific engine protections or anti-debugging measures that immediately detect when a third-party memory scanner attempts to hook into its executable. Modern game engines often implement basic anti-tamper routines that monitor the process memory space. If you try to attach standard Cheat Engine, the game detects the intrusion and deliberately crashes to the desktop to prevent exploitation. To bypass this in Probably Stolen, you need to dive into Cheat Engine’s settings. Navigate to Edit > Settings > Debugger Options, and change the debugger method to “Use VEH Debugger” (Vectored Exception Handling). The VEH Debugger operates at a different architectural level within Windows, intercepting exceptions rather than directly hooking the standard debug API. This allows Cheat Engine to quietly attach to Probably Stolen without triggering the game’s internal crash-handlers.
The Pointer Problem:
You successfully found the memory address for your swarm capacity, changed it, and had a blast. But the next day, you launch Probably Stolen, load your save, and your cheat table is completely broken. Why? This is the infamous “Pointer Problem” caused by Dynamic Memory Allocation (DMA). Modern game engines do not store variables in the exact same physical RAM location every time you boot the game. Instead, the memory is allocated dynamically. Your swarm capacity might be at address 0x1A2B3C today, but tomorrow it will be at 0x9F8E7D.
To fix this manually, you have to find the “Base Address” and calculate the exact offset paths (pointers) that the game uses to locate the data. In a complex incremental game like Probably Stolen, where thousands of swarm entities are constantly being created and destroyed by the garbage collector, these pointer chains can be five or six levels deep. Writing Assembly (AOB) injection scripts to intercept the instruction that writes to this address is the only permanent manual fix. Learning AOB injection takes weeks of studying assembly language, which is incredibly frustrating when you just want to relax and crush some geometry with your swarm.
3. The Better Alternative: 1-Click Cheats with XMODhub
Here is the dirty little secret of the modding community: Nobody actually wants to spend two hours updating Cheat Engine tables every time a patch drops. The moment Probably Stolen updates on Steam, your hard-earned memory addresses shift, and your game crashes to the desktop. Every minor hotfix meant to balance the incremental progression completely destroys your custom assembly scripts.
| Metric | Manual Cheat Engine (.CT) | XMODhub Auto-Trainer |
|---|---|---|
| Setup Time | 30 – 60+ minutes per session | < 10 seconds (1-Click) |
| Update Reliability | Breaks instantly on every minor Steam patch | Cloud-synced auto-updates upon game patch |
| Crash Risk | High (Incorrect value types cause memory leaks) | Zero (Safe memory injection protocols) |
| Ease of Use | Requires deep knowledge of Hex, Float, and Pointers | Beautiful, user-friendly toggle interface |
| Feature Access | Limited to whatever addresses you can manually find | God Mode, Speedhacks, and Custom Multipliers |
Why XMODhub beats manual CE for Probably Stolen:
- Zero Hex Codes Needed: Just toggle a beautiful switch on our UI.
- Auto-Updating Cloud Tech: When the game patches, XMODhub updates its trainer automatically. No more broken scripts.
- Premium Features Instant Access:
- Undetected God Mode / Infinite Health
- Unlimited Quantum Biomass and Golden Swarm Eggs
- Super Speed & Custom Jump Height
- One-Hit Kills for annoying bosses.
How to Use XMODhub for Probably Stolen?
- Download and Launch the free XMODhub desktop app.

- Search for “Probably Stolen” in the library.
- Click “Play” to auto-hook the game safely.
- Toggle your desired cheats directly from the clean UI or via hotkeys.
Download Probably Stolen Trainer Now
4. Where to Find Safe Probably Stolen Cheat Tables (.CT)?
If you absolutely insist on using CE, you’ll want a pre-made Cheat Table (.CT file). However, you must navigate this space with extreme caution. The internet is flooded with unverified forums, shady Discord servers, and obscure Reddit threads offering “Free Probably Stolen Cheat Engine Tables.”
Downloading random .CT files is a massive cybersecurity risk. Cheat Engine tables are not just harmless text files containing memory addresses; they can contain complex, embedded Lua scripts. When you open a compromised .CT file and grant Cheat Engine administrative privileges to hook into Probably Stolen, that malicious Lua script executes with full system-level permissions.
Hackers frequently use this vector to silently install Trojans, keyloggers, or stealth crypto-miners (like XMRig) onto your PC. You might think you are just downloading a script to give yourself infinite swarm capacity in Probably Stolen, but in reality, your GPU is being hijacked to mine cryptocurrency in the background, causing your frame rates to plummet and your hardware to overheat. Furthermore, many sites hide these .CT files behind ad-fly links or fake download buttons that deploy ransomware.
This is exactly why relying on a verified, digitally signed application like XMODhub is the safest choice. XMODhub employs a dedicated team of reverse engineers who safely unpack the game’s memory structure. The client is rigorously scanned by all major antivirus providers, ensuring that when you activate a cheat for Probably Stolen, you are modifying the game memory in a completely secure, sandboxed environment without exposing your PC to malicious third-party scripts.
5. Essential Features of a Premium Probably Stolen Cheat Table
If you are hunting down a .CT file on modding forums, you need to know exactly what separates a low-effort cheat table from a premium, well-coded one. A basic table might just give you a static pointer for your Biomass, which will inevitably break the moment you transition to a new level. A high-quality Probably Stolen cheat engine table should include comprehensive scripts that target the game’s core mechanics.
When evaluating a cheat table, look for the following advanced features. If the table doesn’t have these, you are better off using a dedicated trainer.
| Cheat / Script Feature | In-Game Application | Stability / Crash Risk | Alternative via XMODhub |
|---|---|---|---|
| Infinite Quantum Biomass | Bypassing the late-game grind for Swarm Mutations and permanent skill tree upgrades. | Medium (Value freezing can sometimes glitch the auto-save sequence). | 1-Click Toggle |
| Mega-Swarm God Mode | Prevents the Wave 50 Guardian and late-game bosses from wiping out your swarm entities. | High (Requires complex AOB injection to bypass damage calculation). | 1-Click Toggle |
| Speedhack (x5 / x10) | Accelerating the idle crushing mechanics to farm resources while AFK. | Low (Built directly into the standard Cheat Engine framework). | Custom Slider |
| No Upgrade Cooldowns | Spamming tier-ups without waiting for the internal spawn timers to reset. | High (Timer values shift constantly in memory). | 1-Click Toggle |
| Entity Multiplication | Duplicating your active swarm units without spending any resource points. | Very High (Can cause massive memory leaks and crash the game). | Safe Injection Toggle |
6. Advanced Table Making: AOB Injection vs. Static Pointers
For the hardcore technical players out there, understanding why your Probably Stolen cheat engine table keeps breaking is half the battle. This comes down to the difference between Static Pointers and Array of Byte (AOB) Injection.
The Flaw of Static Pointers:
Many amateur table makers rely on finding a multi-level pointer. They trace the memory address back to a base address (e.g., ProbablyStolen.exe+01A4B2). While this works temporarily, incremental games like Probably Stolen utilize aggressive garbage collection. As millions of swarm entities spawn and die, the game constantly shuffles memory blocks. A minor hotfix from the developers will shift the base address entirely, rendering every single pointer in your .CT file completely useless.
The Power of AOB Injection:
Premium cheat tables use AOB (Array of Byte) injection. Instead of looking for a specific address, an AOB script searches the game’s physical code for a unique string of assembly instructions (the “Array of Bytes”) that handles a specific function—like subtracting Biomass when you buy an upgrade.
Once the script finds this instruction, it injects a custom piece of assembly code (a “Code Cave”) that tells the game: Instead of subtracting the cost from the player’s Biomass, just do nothing, or add it instead. Because AOB injection looks for the behavior rather than the location, these cheat tables can often survive minor game updates. However, writing these scripts requires extensive knowledge of x86/x64 assembly language, making it incredibly difficult for the average gamer to maintain. This technical hurdle is exactly why auto-updating trainers have largely replaced manual cheat tables in the modern gaming landscape.
7. Frequently Asked Questions (FAQ)
| Platform / Environment | Cheat Engine Compatibility | XMODhub Compatibility | Ban Risk Level |
|---|---|---|---|
| Steam (Singleplayer) | Yes (Requires manual pointer updates) | Yes (1-Click Auto-Hook) | None (0%) |
| Epic Games Store | Yes (Different offsets than Steam) | Yes (Cross-platform support) | None (0%) |
| Xbox Game Pass (PC) | No (Blocked by strict UWP encryption) | Yes (Bypasses UWP restrictions) | None (0%) |
| Multiplayer / Co-Op | Highly Dangerous (Will trigger Anti-Cheat) | Disabled automatically for safety | High (Do not use) |
Q: Can I use Cheat Engine on the Xbox Game Pass version of Probably Stolen?
A: Usually, no. Game Pass uses strict UWP file encryption that actively blocks Cheat Engine from hooking into the process. However, XMODhub is specifically engineered to bypass these restrictions seamlessly, allowing you to cheat on the Game Pass version just as easily as the Steam version.
Q: Is it illegal to use Cheat Engine?
A: Modifying data on your own PC for a single-player experience like Probably Stolen is completely legal. It does not violate any laws. Just never bring memory editors into a multiplayer server, as that violates Terms of Service and will result in an account ban.
Q: Will using Cheat Engine drop my FPS or slow down my PC?
A: Yes, it absolutely can, especially during the scanning phase. When you perform a “First Scan” for an unknown initial value in a game like Probably Stolen, Cheat Engine is essentially dumping and analyzing gigabytes of your system’s active RAM all at once. This causes massive spikes in CPU and memory usage, which will temporarily bottleneck your system and cause the game’s framerate to stutter or freeze entirely. However, once you have isolated the specific memory address and simply “Freeze” it, the performance impact drops to near zero. Freezing a value only requires a few CPU cycles per second to overwrite a tiny block of memory, which modern processors handle effortlessly.
Conclusion: Work Smarter, Not Harder
Learning how memory manipulation works in Cheat Engine is a cool flex. But let’s be real—when you come home from a long day at work, you just want to spawn in that legendary Omega Swarm Crusher Module and wreck some enemies without taking a computer science class or learning assembly language.
Why spend 45 minutes digging through hex codes, calculating pointer offsets, and writing custom AOB scripts when you can click one button and instantly get God Mode? And the best part? XMODhub supports over 5,000+ PC games. Once you install the app, you can ditch the complicated, virus-ridden cheat tables for good and focus entirely on maximizing your swarm’s crushing potential in Probably Stolen.
Stop Grinding, Start Enjoying.
Bypass the tedious resource gathering and unlock your full potential instantly.

I am a passionate gamer and writer at XMODhub, dedicated to bringing you the latest gaming news, tips, and insights.
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