
Subnautica 2 Trainers & ModsAll 5000+ Games
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Player Reviews & Comments for Subnautica 2
Platforms:
Steam
MS-Store
Epic
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41 Mods
Player general
- Disable Speed FOV
- Walk Speed Multiplier
- Swim Speed Multiplier
- Invisible to Creatures
- NoClip
- Fly
Buildings
- Unlimited power
Units
- Spawn Angel Comb
Health/Energy
- No Dehydrate (Save-Permanent)
- No Suffocate (Save-Permanent)
- No Starve (Save-Permanent)
- God Mode
- Infinite water
- Infinite Food
- Infinite oxygen
- No Infection
- Infinite stamina
- Infinite energy
- Infinite health
Player positions
- Restore Saved Position
- Save Player Position
Systems
- Creature Health ESP
- Resource Node ESP
- Toggle Signal Panel
- Toggle Item Panel
- Set Game Speed
Items
- Permanent Toolbar +Tier
- Permanent Inventory +Tier
- Set Toolbar Slots
- Set Inventory Capacity
- Give All for Pinned Recipes
- Unlimited battery
Money/Resources
- Add Blight Core Points
- Add Genome Points
Timer
- Freeze time
Construction
- No Cost
- Fast build
- Free build
Skills/Experience
- Unlock All Adaptations
- Unlock All
- Unlock Recipes
There is no need to fuck any complicated Mod manager. Infinite Food accessed Subnautica 2 cleanly and securely.
If you only want to experience the plot of Subnautica 2 and don't want to be tortured by forcibly high difficulty, Unlock Recipes is highly recommended.
Just giving it a try and it turns out that Infinite health works great.
The Toggle Item Panel shortcut integration in Subnautica 2 is great. Both on and off are very intuitive.
One of my favorite things about No Cost is its minimal footprint. Does not affect the running performance of Subnautica 2 at all.
I opened Infinite water in Subnautica 2 just for unlimited physical strength, and found that the gaming experience was directly sublimated.
Subnautica 2 + No Cost, a friendly experience for me.
One of my favorite things about No Suffocate (Save-Permanent) is its minimal footprint. Does not affect the running performance of Subnautica 2 at all.
"Subnautica 2" uses Swim Speed Multiplier after all stuck points are solved.
I didn't expect Infinite water to be so easy to use, and the "Subnautica 2" experience was directly improved.
"Subnautica 2" is quite smooth with No Dehydrate (Save-Permanent), and I didn't encounter any problems.
Originally, it was stuck to the point that my mentality exploded, so I used Infinite health to pass it immediately.
This modification is quite real, and the "Subnautica 2" experience is much better.
"Subnautica 2" opened Permanent Inventory +Tier quite stably, and it didn't crash all the way.
Must give a like to the development team of Fast build. Makes my Subnautica 2 run silky smooth with zero crashes.
The memory injection technique of Infinite water is absolutely top notch. When I turned on the modification function, Subnautica 2 didn't even get stuck.
I just opened it casually, but Fast build worked very well.
Infinite oxygen directly helped me cross the progress card point in Subnautica 2. You can have fun again.
Using Infinite water in key places has a very obvious effect.
The previously annoying part used No Dehydrate (Save-Permanent) and passed in a flash.
Using Unlimited battery in key places has a very obvious effect.
Permanent Inventory +Tier allows you to perfectly customize the difficulty of Subnautica 2 to your liking.
Infinite oxygen is super easy to use, and it's very smooth to play Subnautica 2.