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Sid Meier's Civilization - Beyond Earth - Rising Tide Trainers & Mods
Platforms:
Steam
Get [500 Energy,500 Culture] & [56] other mods for [Sid Meier's Civilization - Beyond Earth - Rising Tide] with XMODhubTrusted by 200,000,000+ Users
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58 Mods
Money/Resources
- 500 Energy
- 500 Culture
- +10 Petroleum
- +10 Geothermal
- +10 Titanium
- +10 Xenomass
- +10 Floatstone
- +10 Firaxite
- +5.000 Energy
- +100.000 Energy
- +2.000 Culture
- +25.000 culture
- +200 capital diplomacy
Construction
- 0 Petroleum used
- 0 Geothermal used
- 0 Titanium used
- 0 Xenomass used
- 0 Floatstone used
- 0 Firaxite used
- +200 research on current tech
- +5.000 research on current tech
Skills/Experience
- +20 Health bonus
- -20 Health bonus
- +50 Experiences for current unit
- +10 Strength-Bonus for current unit
- -10 Strength-Bonus for current unit
- +1 Point Affinity Harmony
- +1 Level Affinity Harmony
- +1 Point Affinity Purity
- +1 Level Affinity Purity
- +1 Point Affinity Supremacy
- +1 Level Affinity Supremacy
- +1 View-Bonus for current unit
- -1 View-Bonus for current unit
- +10 Ranged-Bonus for current unit
- -10 Ranged-Bonus for current unit
Cities
- +50 City-culture (border expansion)
- +500 City-culture (border expansion)
- Fill food-stock of the city
- +1 Production-specialist-bonus in city
- -1 Production-specialist-bonus in city
- +1 Energy-specialist-bonus in city
- -1 Energy-specialist-bonus in city
- +1 Science-specialist-bonus in city
- -1 Science-specialist-bonus in city
- Complete city-production (wonders)
- Complete city-production (projects)
Units
- Heal current unit
- Attack again for current unit
- 10 Movement for current unit
- Reset orbit-turns for current unit
- 10 Expedition-modules for current unit
- Infinite movement
- Infinite movement + attacks
- Super-Units
- Infinite movement + actions
- Fast agent-actions
Systems
- Reset field-buy-factor
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How to Use XMODhub for Sid Meier's Civilization - Beyond Earth - Rising Tide: Step by Step
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