
No Man's Sky Trainers & ModsAll 5000+ Games
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Player Reviews & Comments for No Man's Sky
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26 Mods
Money/Resources
- Add Units
- Increase Nanites
- Increase Quicksilver
- Edit Units
Skills/Experience
- Decode all words
AI
- One-Hit-Kill
Weapons
- Infinite scanner
- Infinite mining laser
- Infinite blaze javelin
- Infinite Ammo
- Infinite grenades
- No Reload
Items
- Maximum slot count
- Set selected item to max count
Miscellaneous
- Infinite terrain manipulator
- No wanted level
Health/Energy
- Godmode
- Infinite sprint
- Infinite Jetpack
- Infinite hyperdrive
- Infinite lifesupport
Systems
- No multitool overheat
- Infinite ship starts
- Infinite pulse engine
- Infinite deflector shield
- No photon cannon overheat
The one-click setup is legit. One-Hit-Kill hooked into the No Man's Sky process executable immediately upon launch. Very impressed with the backend stability and the modern UI.
As a social animal with limited time to play games, using Edit Units when playing No Man's Sky completely helped me say goodbye to boring liver degree. Too profitable.
Without thinking too much, it is more comfortable to play No Man's Sky on No Reload.
Say goodbye to exploding liver and keep happiness. This is the biggest feeling that Infinite Jetpack brought to my No Man's Sky playing experience.
After using One-Hit-Kill, I feel that No Man's Sky is more playable.
The installation process of Infinite hyperdrive is too silky. Open No Man's Sky and everything works fine, so you don't have to have a headache how to change the file at all.
Add Units successfully breathed new life into my 150+ hour No Man's Sky save file. Being able to mess with the physics engine and spawn rates makes the post-game content actually replayable.
One of my favorite things about Infinite pulse engine is its minimal footprint. Does not affect the running performance of No Man's Sky at all.
Every time I boot up No Man's Sky now, I make sure the client for Godmode is running in the background. It’s an essential QoL mod that I literally cannot play without anymore.
The one-click setup is legit. Infinite scanner hooked into the No Man's Sky process executable immediately upon launch. Very impressed with the backend stability and the modern UI.
Finally, I can test my end-game min-max builds without wasting respec items! Edit Units makes experimenting with different skill trees in No Man's Sky incredibly accessible. A godsend for theorycrafters.
It’s basically a built-in dev console but with an incredibly sleek UI. Infinite scanner gives you ultimate sandbox freedom in No Man's Sky, letting you tweak the difficulty sliders exactly how you want them.
Second playthroughs of No Man's Sky are infinitely better when you use One-Hit-Kill to skip the tedious 3-hour tutorial island and early-game fetch quests. Straight to the good stuff.
The in-game overlay integration is so clean. Toggling Infinite ship starts without alt-tabbing and minimizing No Man's Sky (which always causes Unreal Engine crashes) is a brilliantly executed feature.
Using Infinite pulse engine feels like unlocking a hidden VIP mode. The physics in No Man's Sky are suddenly 10x more fun to mess around in when you don't have to worry about fall damage or strict cooldowns.
I didn't expect Infinite Ammo to be so easy to use, and the "No Man's Sky" experience was directly improved.
This modification works better than I thought, and "No Man's Sky" is easy to play.
God-ranked auxiliary. Infinite pulse engine completely solved the pacing dragging problem I had when playing No Man's Sky.
Must give a like to the development team of Infinite Ammo. Makes my No Man's Sky run silky smooth with zero crashes.
Set selected item to max count allows me to explore No Man's Sky freely, and no longer have to worry about overloading my backpack every day.
The absolute savior of No Man's Sky. No multitool overheat takes effect in seconds, and your original archive will not be touched at all.
This time Increase Nanites performed quite steadily in No Man's Sky.
I've been stuck, but this time I tried Set selected item to max count and finally passed it. It's great.
I tried Add Units, and it's quite stable. I'm comfortable playing No Man's Sky.
There are some extremely disgusting mechanics in No Man's Sky, but Maximum slot count neutralizes them perfectly.
Finally getting to play No Man's Sky at my own pace. The degrees of freedom given by Infinite scanner are too high.
One of my favorite things about Infinite hyperdrive is its minimal footprint. Does not affect the running performance of No Man's Sky at all.
Using Infinite ship starts made the overall process much smoother.
"No Man's Sky" + Set selected item to max count, a very user-friendly experience for me.
The previously annoying part was easily passed using Infinite Jetpack.