Usage Instructions: All PAK files of blueprint mods must be placed in the Content/Paks/LogicMods/ directory, which is the path constraint for blueprint classes. When the game starts, it will be automatically created after Engine.PlayerController.clientRestart.
Plugin Customization Instructions: This loader supports reading all C++-implemented DL1 files in the Win64/BPLoader/Plugins/ directory and running MainThread. You can add Plugin functions by yourself if needed.
Top Mods for Stellar Blade
Explore the best mods for Stellar Blade that bring new features, upgraded visuals, and exciting ways to transform your gameplay experience.
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