Adds miscellaneous new features for other mods to use via new assets, map/tile properties, etc.
**Esca's Modding Plugins (EMP)** Adds miscellaneous new features for other mods to use. Mods can control these features by editing EMP's data assets, using new map/tile properties, etc.
Installation1.
Install the latest version of SMAPI.2.
Download EMP From the Files tab, the
GitHub releases page, or
ModDrop.
3.
Unzip EMP into the
Stardew Valley/Mods folder.
If you have other mods that require EMP, then you're all set!
If you want to use EMP features in your own mods, see the instructions below.
Multiplayer note:All players should install this mod for multiplayer sessions.
Features for PlayersEMP allows players to enable some of its features as "quality of life" improvements for personal use.
Place beds anywhere: If enabled, you can place beds anywhere.
Place mini-fridges anywhere: If enabled, you can place mini-fridges anywhere.
Safely fall unconscious anywhere: If enabled, you won't lose money if you pass out by staying awake too late (2:00 AM). NOTE: This doesn't change what happens if you run out of health.
To edit these options:
Guardian Dragon Gate
Run the game using SMAPI. This will generate the mod's
config.json **File in the**
Stardew Valley\Mods\EscasModdingPlugins folder.
2.
Exit Game and open the
config.json Open with any text editor.
This mod also supports
Generic Mod Config Menu (GMCM).
Features for ModdersFor information on using these features in your mods, see the
GitHub README and
EMP Modding Guide.
EMP allows other mods to control these game mechanics:
Bed Placement: Allow players to place movable beds (furniture) at a location. Also includes an option to prevent money loss and NPC "rescue" letters if players run out of stamina at a location.
Custom Order Boards Create new Special Orders boards that only display orders from a custom category.
Data/SpecialOrders asset.)
* Custom Order Boards commissioned by Lumina
Lumisteria!
Destroyable Bushes Mark bushes as destroyable on specific tiles or locations, allowing players to remove them with any upgraded axe.
Fish Locations: Give locations multiple "zones" with different fish, including fish from other locations.
Data/Locations asset.)
Kitchen Features: Allow players to open the cooking menu at non-farmhouse locations, similar to
Action Kitchen. Also includes an option to allow players to place
Mini-Fridges.
Water Color: Change the color of all water in a location.
EMP also provides the following modding utilities for general use:
Console Commands: Adds new SMAPI console commands, e.g., to help test mods.
**Content Patcher Tokens:** Adds new tokens to Content Patcher, such as a
Game State Query token.
Game State Queries: Adds new
Game state queries (GSQs) to Stardew's "condition" fields.
Trigger Actions: Adds new
Trigger actions and triggers
Data/TriggerActions and related fields.
I'll help you translate the text. However, you haven't provided any source text to translate. Could you please share the text you'd like me to translate into English?EMP supports translation of its GMCM setting names and descriptions, as well as its SMAPI console commands.
The mod will load a file from the
EscasModdingPlugins/i18n folder that matches the current language code. If no matching translation exists, it will use
I'd be happy to help, but it looks like you've only provided the filename "default.json" without the actual text content to translate. Please provide the game text you'd like me to translate into English..
See the Stardew Valley Wiki's
Modding: Translations Page for more information. Please feel free to submit translation files by linking them in a comment, submitting a GitHub pull request, or any other method.
The mod currently includes these translations:
I need the source text you want translated.I'm a professional game localization translator.
Automatically identify the source language and translate the following text into 【English】.
Requirements:
- Output must be exclusively in 【English】, with no mixing of other languages
- Fit the game context (UI, dialogue, quests, system text, etc.)
- Natural expression, aligned with player habits, avoiding literal translation
- Do not add explanations or notes
Text:
Chinese (Simplified) by
qll1104**French** by
CaranudItalian by
OrkamaialI'm a professional game localization translator.
Auto-detect the source language and translate the following text into 【English】.
Requirements:
- Output must be only in 【English】, with no other languages mixed in
- Must fit the game context (UI, dialogue, quests, system text, etc.)
- Natural expression, aligned with player habits, avoid literal translation
- Do not add explanations or notes
Text:
Portuguese (Brazilian) by
Mur16Spanish by
Nitropicc