Framework which enables texture variation for placeable objects, buildings and entities in Stardew Valley.
Alternative Textures is a framework which allows for texture variation for objects, buildings and entities in Stardew Valley. Multiple AT content packs are compatible with each other, even if they modify the same object.
The framework also allows for textures to only be available during certain seasons, as well as the ability for mod authors to set the probability of certain texture variations. Additionally, craftable and furniture objects can be animated!
Alternative Textures also supports vanilla and Content Patcher added building skins, as well as animal skins / breeds.
See the GitHub repository for an in-depth wiki on how to create a content pack for Alternative Textures.
See the example pack in the Optional Files section for an example texture variation pack.
To use this framework, you need an Alternative Textures content pack. These content packs will add texture variation to one or more placeable objects in Stardew Valley.
When placing supported objects, it has a chance to use the default game texture or one of the texture variations supplied by any AT content pack. This feature can be disabled via the framework's config file (or via GMCM).
If you'd like to change the texture of the placed item, you can use the Paint Bucket tool on it. This tool is purchasable from Robin.
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