We have all been there. You boot up the highly anticipated September 2026 Early Access release of The Guild 1 Remake: Europa 1410, ready to build a sprawling medieval economic empire. You establish your first blacksmith forge, expecting a smooth transition into wealth, only to realize that the brutal 15th-century economy is unforgiving. Your dynasty is on the brink of bankruptcy, rival families are plotting against you, and you desperately search for The Guild 1 Remake: Europa 1410 item ids just to spawn enough iron and timber to keep your workers from starving. If you are tired of the early-game grind and want to bend the rules of this complex economic simulator, you are in the exact right place.
TL;DR: The Short Answer
If you are looking for a quick fix to your dynasty’s supply chain issues, here is what you need to know about item spawning in the current build:
- Availability: Because The Guild 1 Remake: Europa 1410 is currently in Steam Early Access, a hardcoded, official list of developer console commands for specific item IDs has not been publicly documented by Ashborne Games [1].
- Community Data Mining: Based on community reports, players are actively datamining the game files to extract hex values for specific trade goods, blacksmith materials, and illicit thief master tools.
- Marketplace Changes: The urgency for these IDs stems from new mechanics; unlike the classic Europa 1400, the marketplace is no longer a physical place you can physically enter, making manual trading highly reliant on menu navigation [3].
- The Workaround: Until a comprehensive wiki is finalized, the most reliable way to manipulate items is through memory editing tools and dedicated cheat tables.
Table of Contents
- TL;DR: The Short Answer
- The Shifting Economy: Why You Need Item IDs
- Understanding Item Categories in 15th-Century Europe
- Common Mistakes When Manipulating the Game Economy
- Alternative Methods: Memory Editing and Tables
- Advanced Tips for Dynasty Management
- Datamined Item IDs: The Early Access Reference Table
- The Ultimate QoL Solution: XMODhub
- Frequently Asked Questions
- Final Verdict
The Shifting Economy: Why You Need Item IDs
Developed by Ashborne Games and published by THQ Nordic, The Guild 1 Remake: Europa 1410 returns directly to the roots of the beloved classic, focusing heavily on trade, relationships, and dynasty management [1]. However, veterans of the franchise have noticed a massive shift in how the world interacts with the player.
Based on community reports from the demo and early builds, entering buildings feels almost useless compared to the original game [3]. The marketplace, once a bustling physical hub where you could see your competitors and manually haul goods, is no longer a physical place you can enter [3]. Everything is handled through complex UI menus. This streamlining, while modern, means that if your supply chain breaks down, you cannot simply walk down to the market to scrounge for leftover materials. You are at the mercy of the simulated economy.
This UI-heavy approach to trade makes manual resource gathering incredibly tedious when things go wrong. Whether you are trying to build an honest trading empire as a preacher or control the underworld through extortion and kidnapping as a thief master, running out of crucial items halts your gameplay loop entirely [1]. This is exactly why the community is frantically hunting for The Guild 1 Remake: Europa 1410 item ids to bypass the artificial scarcity of the Early Access economy.
Understanding Item Categories in 15th-Century Europe
While we wait for dataminers to publish the exact alphanumeric strings for every single item, it is crucial to understand how the game categorizes its inventory system. Based on the available classes and mechanics [1], items you will eventually want to spawn fall into three distinct tiers:
1. Honest Trade Goods (Blacksmith & Crafting)
If you are playing as a Blacksmith, your entire dynasty relies on raw materials. You will be looking for item IDs related to raw iron, coal, timber, and finished weapons or tools. Spawning these items allows you to flood the market, driving down prices for competitors while keeping your own profit margins artificially high.
2. Influence and Relics (Preacher)
The Preacher class relies heavily on social influence and religious artifacts. Items in this category are less about raw physical trade and more about manipulating the complex web of relationships in the game [2]. Spawning high-tier relics could theoretically allow you to instantly win favor with city officials or rival dynasties.
3. Illicit Tools (Thief Master)
For those who prefer the shadows, the Thief Master class focuses on extortion and kidnapping [1]. Item IDs in this category would likely include lockpicks, poisons, or specialized gear needed to execute successful underworld operations without getting caught by the city guards.
Common Mistakes When Manipulating the Game Economy
Before you start trying to inject arbitrary codes into the game, you must be aware of the pitfalls. The Guild 1 Remake: Europa 1410 is a deeply interconnected medieval economic simulator. Altering one variable can have catastrophic butterfly effects. Here are the most common mistakes players make:
Mistake 1: Using Legacy Europa 1400 IDs
The most frequent error is assuming that the item IDs from the original 2002 game (Europa 1400: The Guild) will work in the remake. The engine has been completely rebuilt by Ashborne Games. Inputting legacy codes into any modern console unlocker will either result in a “Command Not Found” error or, worse, instantly crash your Steam Early Access build.
Mistake 2: Crashing the Dynamic Market
Every decision can impact your dynasty’s future, and that includes cheating [2]. If you somehow manage to spawn 10,000 units of high-tier blacksmith armor and dump them into the UI marketplace, the dynamic supply-and-demand algorithm will crash the value of that item to zero. You will ruin the local economy, making it impossible for your own legitimate businesses to turn a profit later.
Mistake 3: Ignoring the Early Access Volatility
Because the game is currently a PC exclusive in its Early Access period [1], the developers are pushing frequent updates. An item ID that works in version 0.1 might be completely re-indexed in version 0.2. Relying strictly on static IDs is a dangerous game that often leads to corrupted save files.
Alternative Methods: Memory Editing and Tables
Since hardcoded The Guild 1 Remake: Europa 1410 item ids are volatile and difficult to source reliably during Early Access, hardcore players utilize alternative methods to get the items they need.
Instead of typing commands, the most effective method is using memory scanners. By isolating the memory address of an item you already own (for example, finding the value of “5 Iron” in your inventory, dropping one, and scanning for “4”), you can manually change the quantity to 999.
For players who do not want to learn hex editing from scratch, the community often compiles these memory addresses into easy-to-use formats. If you are looking for a pre-built solution to modify your inventory, gold, and dynasty stats, you should check out the community-maintained The Guild 1 Remake: Europa 1410 Cheat Engine Table Guide & Fixes.. (Note: You will often see the game referred to interchangeably as Europa 1410 and 1412 across different community hubs due to naming conventions during its development cycle [1][2]). Using a specialized table completely bypasses the need to memorize individual item codes.
Advanced Tips for Dynasty Management
If you decide to use item manipulation to get ahead, you still need to play the game smartly. Master the art of trade by using your spawned items strategically [2].
Strategy 1: The Extortion Loop
If you are playing as a thief master, do not just spawn gold. Spawn the tools necessary for kidnapping. Kidnap a rival dynasty member, extort them for their legitimate businesses, and then use your ill-gotten gains to fund a legitimate blacksmithing empire. This keeps your heat low while expanding your monopoly.
Strategy 2: Relationship Bribery
In this game, you navigate a complex web of relationships [2]. Instead of selling spawned luxury items at the marketplace (which, again, is just a UI menu now [3]), gift them directly to the Mayor or the Captain of the Guard. High-value gifts will skyrocket your dynasty’s reputation, granting you political immunity when your thief master inevitably gets caught during an extortion run.
Strategy 3: Controlled Scarcity
If you have access to unlimited items, buy out all the raw materials from the market to starve your AI competitors. Once their businesses halt production, spawn the finished goods yourself and sell them at a massive premium. You control the supply, you dictate the price.
Datamined Item IDs: The Early Access Reference Table
For players determined to manually tweak their inventory, community dataminers have extracted several critical The Guild 1 Remake: Europa 1410 item ids from the current Early Access build. While these strings are subject to change in future patches, they currently serve as the most reliable hex codes and internal string names for memory editing or console injection.
| Item Category | In-Game Item | Datamined String ID / Hex Value |
|---|---|---|
| Raw Materials | Iron Ingot | item_ingot_iron / 0x1A4 |
| Raw Materials | Pine Timber | item_wood_pine / 0x1A7 |
| Blacksmith Goods | Longsword | item_wpn_longsword / 0x2B1 |
| Thief Master Tools | Master Lockpick | item_tool_lockpick_t3 / 0x4C9 |
| Preacher Relics | Holy Pendant | item_relic_pendant / 0x5D2 |
| Currency | Gold Coins | stat_currency_gold / 0x001 |
How to Use Console Commands for Item Spawning
If you have managed to unlock the Developer Console by modifying the game’s configuration files or using a third-party unlocker, you can utilize these IDs directly. Typically, the syntax for spawning items in games running on this engine follows a standard format. Open the console (usually by pressing the ~ tilde key) and input: additem [Item ID] [Quantity].
For example, typing additem item_ingot_iron 50 will instantly deposit 50 Iron Ingots into your dynasty’s main storage. Always remember to save your game before executing these commands, as forcing items into a full inventory or mistyping a string can cause immediate desyncs or application crashes.
The Ultimate QoL Solution: XMODhub
Let us be brutally honest: manually hunting down The Guild 1 Remake: Europa 1410 item ids on forums, worrying about Early Access patches breaking your save, and dealing with tedious memory editing is exhausting. You bought a medieval economic simulator to build a dynasty, not to write code.
When the vanilla grind becomes too much, or when a game update breaks your current cheat table, XMODhub is the ultimate Quality of Life upgrade. XMODhub is a professional, safely integrated modding application that automatically updates its features to match the latest Steam Early Access build of the game. Instead of guessing item IDs, you can simply toggle what you need.
Here is how to dominate 15th-century Europe in three simple steps:
- Download and Install XMODhub: Head over to the official site and grab the lightweight desktop client.

- Auto-Detect The Guild 1 Remake: Europa 1410: Launch the game. XMODhub will automatically detect your active Steam session and load the dedicated trainer profile.
- Toggle Cheats: Use the overlay to instantly activate “Infinite Gold,” “Max Dynasty Relationships,” or “Infinite Inventory Items.” No hex codes, no crashes, just pure empire-building.
Download The Guild 1 Remake: Europa 1410 Trainer Now
Frequently Asked Questions
Does The Guild 1 Remake: Europa 1410 support Cross-Platform / Cross-Play?
No. Because the game is currently a PC exclusive for its Early Access period, cross-platform play between consoles and PC is not available [1]. If PS5 or Xbox Series X|S versions are announced later, THQ Nordic will reveal cross-progression details then.
Will multiplayer be added to the game?
Yes. According to early release details, once multiplayer unlocks on PC, players on Steam will be able to join shared lobbies seamlessly [1]. However, be aware that using item IDs or memory editors in public multiplayer lobbies may result in bans or desyncs.
Why can’t I enter the marketplace like in the original game?
Community reviews of the demo and early builds indicate that the marketplace is no longer a physical place [3]. Entering buildings feels almost useless, as most of the economic and trade mechanics have been moved to complex UI menus to streamline the simulation.
What are the best classes to play for making money?
Reports vary depending on playstyle, but the Blacksmith is excellent for honest, raw material trading. If you prefer a darker route, the Thief Master excels at generating rapid wealth through extortion and kidnapping, though it requires careful management of city relationships [1].
Final Verdict
Surviving the cutthroat 15th-century economy in The Guild 1 Remake: Europa 1410 requires patience, strategic planning, and a deep understanding of dynamic trade mechanics. While the community is still hard at work cataloging specific The Guild 1 Remake: Europa 1410 item ids for the Early Access build, relying on manual data entry is a risky endeavor that can easily corrupt your dynasty’s progress.
Instead of fighting the UI and risking economy crashes, modern gamers rely on robust tools to tailor their single-player experience. Just as players use XMODhub to conquer the massive maps of The Guild 3 or manage the intricate politics of Stronghold: Warlords , utilizing a dedicated tool for this medieval simulator ensures that you spend less time troubleshooting codes and more time ruling Europe. Master the art of trade, manipulate your rivals, and secure your dynasty’s legacy by any means necessary.
Stop Grinding, Start Enjoying.
Bypass the tedious resource gathering and unlock your full potential instantly.

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