How to Defeat Grievous and Sith Inquisitors in STAR WARS Zero Company™

We have all been there: you spend twenty minutes meticulously exploring a separatist compound in the third-person action view, perfectly positioning your squad for an ambush. The camera seamlessly zooms out to the isometric tactical grid, the combat music swells, and within two turns, General Grievous has carved through your heavy cover, instantly squad-wiping your meticulously customized clone troopers. If you are frantically searching for How to Defeat Grievous/Sith Inquisitors in Zero Company, you are not alone; these boss encounters are notorious for punishing even the slightest tactical misstep.

Editor’s Note: After logging over 1,000 hours across multiple playthroughs of STAR WARS Zero Company™ since its August 2026 launch, I can confidently say that treating these bosses like standard tactical RPG enemies is a death sentence. Bit Reactor and Respawn Entertainment designed these encounters to completely flip the action economy on its head. In this guide, I will break down the exact mathematical and positional strategies you need to survive.

TL;DR: The Short Answer

If you are mid-mission and need immediate tactical advice to save your Ironman run, here is the brutally efficient breakdown of how to handle these elite threats in STAR WARS Zero Company™:

  • Against General Grievous: Never use standard frontal Overwatch; his “Jedi Hunter” passive deflects blaster fire and grants him free movement per deflection. Rely strictly on area-of-effect (AoE) explosives, environmental hazards triggered during the third-person exploration phase, and flanking maneuvers to shred his armor pips before attempting to deal vitality damage.
  • Against Sith Inquisitors: Do not rely on static heavy cover. Their Force abilities (Pull/Push) will rip your clones out of position and destroy the cover simultaneously. Maintain a minimum 5-tile spacing between your units to avoid AoE Force Chokes, and use high-ground sniper shots from Luco Bronc to break their “Concentration” meter, which temporarily disables their lightsaber deflection.

Pre-Encounter Preparation: Winning Before the Fight Starts

In STAR WARS Zero Company™, battles are often won or lost before the tactical grid even materializes. Because the game blends third-person exploration with turn-based strategy, your approach to the boss arena dictates your starting positions.

When you are controlling Hawks in the overworld, use your macrobinoculars to scout the arena. Identify explosive barrels, high-ground vantage points, and indestructible cover. Position your Umbaran sniper, Luco Bronc, on an elevated surface before triggering the cinematic. Place your Clone Commando, Trick, near choke points.

Furthermore, your loadout is the absolute foundation of your success. You cannot brute-force these encounters with standard-issue DC-15A blasters. If your squad is under-geared, you will fail the DPS check. Before you even think about engaging these bosses, you must ensure your squad is equipped with the optimal gear. I highly recommend taking a detour to read our comprehensive guide on the Best Weapons & Upgrades in Zero Company (And How to Get Them) to ensure your loadout is mathematically capable of piercing boss-tier armor.

Mechanics Deep Dive: Defeating General Grievous

General Grievous is a nightmare of mobility and multi-target damage. Unlike standard battle droids, Grievous operates on a unique action economy, taking a “Reaction Action” after every two moves your squad makes.

Common Mistakes That Will Get You Killed

The most frequent mistake new players make in STAR WARS Zero Company™ is treating Grievous like a standard XCOM-style Muton or Sectopod.

First, players often set up a “killzone” using the Overwatch ability on all four squad members. When Grievous moves, he triggers the Overwatch. However, his lightsaber spin animation deflects 100% of frontal blaster fire, and worse, his specific boss mechanic grants him one extra movement tile for every shot deflected. You are essentially giving him a free sprint directly into your backline.

Second, players ignore his MagnaGuard escorts. Focusing entirely on Grievous while two MagnaGuards flank your medics is a guaranteed way to lose your support units, leaving you with no way to cleanse the “Bleeding” status effect caused by Grievous’s strikes.

The Core Strategy: Armor Shredding and Kiting

To defeat Grievous, you must understand the armor system in STAR WARS Zero Company™. Grievous spawns with 5 points of Heavy Armor, which mitigates 80% of incoming blaster damage.

  1. The Ambush Phase: While in third-person mode, initiate the combat by having Trick throw a Thermal Detonator directly into Grievous’s patrol path. Explosives cannot be deflected. This instantly strips 2 points of Heavy Armor before the turn-based phase even begins.
  2. Flanking and Shredding: Once on the grid, use Hawks’s “Commanding Presence” ability to grant extra movement to your heavy gunners. You must attack Grievous from a flanking position (the yellow shield icon must turn red). Flanking shots bypass his lightsaber deflection and have a high chance to shred remaining armor.
  3. The Kite: Grievous’s most devastating attack is his “Four-Armed Whirlwind,” a melee AoE that hits every unit within a 2-tile radius. You must end your turns with your units spread far apart. Use suppression fire from Luco Bronc to reduce Grievous’s movement range, forcing him to waste his Action Points (AP) simply trying to close the distance rather than attacking.

Alternative Methods: The Explosive Alpha Strike

If kiting is not your preferred playstyle, you can opt for the Explosive Alpha Strike. This requires a highly specific squad composition consisting of two Heavy Troopers and Trick.

Instead of trying to outmaneuver Grievous, you destroy the environment around him. In STAR WARS Zero Company™, environmental destruction deals unmitigated true damage. Lure Grievous onto a catwalk or near a volatile generator. Use your heavy weapons to destroy the floor beneath him or detonate the generator. The resulting fall damage or explosion bypasses his armor entirely and applies the “Stunned” status effect, allowing your squad one full free turn of uninterrupted damage.

Advanced Tips: Manipulating the AI Aggro System

High-level players can manipulate Grievous’s AI. The boss logic in STAR WARS Zero Company™ dictates that Grievous will always prioritize the unit with the lowest current HP that is not in full cover.

You can use this to your advantage by intentionally leaving a highly evasive unit (like a Mandalorian mercenary with a jetpack) slightly wounded and out of cover, acting as bait. Place this bait unit near a proximity mine or an environmental hazard. Grievous will burn his AP leaping toward the bait, triggering the trap, while your main damage dealers remain safely hidden in full cover, ready to capitalize on his exposed position.

Mechanics Deep Dive: Defeating Sith Inquisitors

While Grievous tests your mobility and positioning, Sith Inquisitors test your ability to manage crowd control and line of sight (LOS). Inquisitors are highly evasive, use Force powers to manipulate the battlefield, and are always accompanied by Purge Troopers.

Common Mistakes When Fighting Force Users

The biggest trap in STAR WARS Zero Company™ when fighting an Inquisitor is relying on the game’s standard cover mechanics. If you put your entire squad behind a reinforced durasteel wall, you might feel safe. However, the Inquisitor will simply use “Force Push” to instantly obliterate the cover, applying the “Exposed” debuff to your squad, followed immediately by their Purge Troopers raining down critical hits.

Another massive error is trying to win a war of attrition. Inquisitors passively regenerate their “Concentration” meter every turn. If their Concentration is full, they have a 90% chance to dodge or deflect any incoming projectile. Taking potshots with standard blasters is mathematically useless and wastes your precious Action Points.

The Core Strategy: Spacing and Concentration Breaking

To successfully execute the strategy on How to Defeat Grievous/Sith Inquisitors in Zero Company, specifically the Inquisitors, you must master the art of the “Concentration Break.”

  1. The 5-Tile Rule: Spread your squad out immediately. Inquisitors have a devastating “Force Choke” ability that targets a 3×3 grid. By keeping your units at least 5 tiles apart, you guarantee that the Inquisitor can only ever target one clone at a time.
  2. Breaking Concentration: The Inquisitor’s Concentration meter functions like a secondary shield. It is highly susceptible to stun mechanics and melee damage. Use Flashbang grenades (which bypass dodge mechanics) to instantly drain 50% of their Concentration.
  3. The Sniper Follow-Up: Once the Inquisitor is disoriented by the Flashbang, their dodge rate plummets. This is when you use Luco Bronc’s “Deadshot” ability from high ground. A successful critical hit from a sniper rifle will completely shatter their Concentration, leaving them vulnerable to standard blaster fire for the next two turns.

Alternative Methods: The Melee Tie-Up

If you do not have a sniper leveled up, you can use the Melee Tie-Up method. This is risky but incredibly effective. Equip Hawks with a Vibrosword and defensive stims. Run Hawks directly adjacent to the Inquisitor.

In STAR WARS Zero Company™, if a unit with a ranged weapon (even Force users prioritize ranged powers) is engaged in melee combat, using a ranged ability triggers an “Attack of Opportunity” from the melee unit. By keeping Hawks glued to the Inquisitor, you force the AI to either waste a turn using a standard melee strike against your heavily buffed leader, or attempt to move away, thereby taking a free hit from the Vibrosword which damages their Concentration.

Advanced Tips: Verticality and Line of Sight Denial

The true beauty of the XCOM-meets-Mass-Effect design in STAR WARS Zero Company™ is the tactical depth of its maps. Force powers require Line of Sight. If the Inquisitor cannot see you, they cannot Force Pull you.

Use the “Hunker Down” action behind full cover at the end of your turn to completely break LOS. Force the Inquisitor to walk into your crosshairs. Furthermore, if you position your units on the roof of a building, the Inquisitor must waste AP climbing ladders or using a Force Leap to reach you. If you place a proximity mine at the top of that ladder, you can instantly stagger them the moment they reach your elevation, completely ruining their turn.

The Ultimate QoL Solution: Conquering RNG with XMODhub

Let us be brutally honest for a moment. You can execute the perfect tactical flank, maintain flawless spacing, and strip every pip of armor off General Grievous. But STAR WARS Zero Company™ is still a turn-based tactics game governed by RNG (Random Number Generation). Missing a 95% chance-to-hit sniper shot that leaves your squad exposed to a lightsaber execution can ruin hours of progress, especially if you are playing on the punishing “Jedi Master” difficulty.

If you are tired of RNG dictating your success, or if you simply want to enjoy the incredible RPG narrative without spending 45 minutes savescumming a single boss fight, it is time to elevate your gameplay with XMODhub.

XMODhub is the premier PC modding and trainer platform that safely injects Quality of Life (QoL) features directly into your single-player experience. For STAR WARS Zero Company™, XMODhub offers bespoke features that eliminate the frustration of artificial difficulty.

Imagine turning on Infinite Action Points (AP) to reposition your entire squad perfectly out of Grievous’s whirlwind range, or enabling 100% Accuracy so Luco Bronc never misses that crucial Concentration-breaking headshot on a Sith Inquisitor. You can even toggle God Mode just to get past a specific difficulty spike and return to the story.

Getting started is incredibly simple and takes less than a minute:

  1. Download and Install XMODhub: Head to the official XMODhub website and install the lightweight, secure client.xmod app
  2. Auto-Detect STAR WARS Zero Company™: Launch the game. XMODhub will automatically detect the executable and load the specific, up-to-date trainer overlay for the game.
  3. Toggle Your Cheats: Press the designated hotkeys (or use the in-game overlay menu) to instantly activate Infinite Health, Unlimited Ammo, or Guaranteed Critical Hits.

Take control of your tactical experience and play the game exactly how you want to play it.

Download STAR WARS Zero Company™ Trainer Now

Essential Boss Counter Loadouts & Stat Matrix

Surviving these encounters in STAR WARS Zero Company™ requires more than just good positioning; it demands the right inventory. Bringing standard fragmentation grenades to a lightsaber fight is a mathematical error. To truly master How to Defeat Grievous/Sith Inquisitors in Zero Company, you must equip your squad with specific counter-items designed to exploit their unique AI behaviors and defensive stats.

Below is the definitive tactical loadout matrix. Memorize these interactions, as utilizing the correct Tactical Item at the right moment can completely neutralize a boss’s signature mechanic, swinging the momentum of the battle back in your favor.

Tactical Item / Ability Primary Target Core Mechanic Countered
Thermal Detonator General Grievous Bypasses deflection; instantly shreds 2 pips of Heavy Armor
Flashbang Grenade Sith Inquisitors Drains 50% of Concentration meter; nullifies dodge chance
Vibrosword (Upgraded) Sith Inquisitors Triggers Attack of Opportunity when AI attempts a Force cast
Proximity Mine Both Bosses Punishes Four-Armed Whirlwind and Force Leap mobility
Ion EMP Charge General Grievous Disables MagnaGuard escorts for 2 full turns

Understanding Phase Scaling

Both bosses feature a hidden “Desperation Phase” that triggers when their vitality drops below 30%. General Grievous will activate Overdrive, doubling his movement range and granting him immunity to the Stunned status effect. Sith Inquisitors, on the other hand, will instantly cast Force Drain on their own Purge Troopers to restore health and fully reset their Concentration. Always save your highest single-target burst damage abilities for this final 30% window to burst them down before they can leverage these desperation mechanics.

Frequently Asked Questions

Does difficulty level affect boss Action Points in STAR WARS Zero Company™?

Yes. On standard difficulty, General Grievous takes a Reaction Action every two squad moves. On “Jedi Master” difficulty, he takes a Reaction Action after every single move your squad makes, making positioning infinitely more critical and punishing.

Can you perma-kill Sith Inquisitors early in the campaign?

No. While you can reduce their HP to zero in early encounters, the narrative structure of STAR WARS Zero Company™ dictates that they will use a cinematic escape. However, defeating them rather than just surviving the turn limit grants you unique, high-tier weapon mods.

What is the best clone class for dealing with boss encounters?

The Heavy Trooper is mathematically the strongest class for bosses due to their “Armor Shredder” perk tree. Bosses in this game rely heavily on damage mitigation rather than raw HP pools, making explosives and heavy rotary blasters mandatory.

How do you dodge Grievous’s leap attack?

You cannot rely on the RNG dodge stat for his leap attack, as it has a 100% hit rate if you are within the blast radius. The only way to “dodge” it is through positioning—ensuring your units are spread out so he can only ever hit one target, or by using the “Hunker Down” command to brace for impact and reduce the damage by 50%.

Final Verdict

Mastering how to defeat Grievous and Sith Inquisitors in STAR WARS Zero Company™ ultimately comes down to unlearning the habits you picked up from fighting standard battle droids. You must respect the unique action economy of General Grievous by prioritizing armor shredding and kiting, and you must counter the evasive, cover-destroying nature of the Sith Inquisitors by controlling Line of Sight and breaking their Concentration meter. Preparation in the third-person exploration phase is just as vital as your decisions on the tactical grid.

However, if the brutal RNG of turn-based percentages is draining the fun out of your Clone Wars experience, there is no shame in leveling the playing field. With XMODhub, you can bypass the frustration and tailor the difficulty to your exact preferences. Supporting over 5,000 PC titles—including other massive tactical and RPG hits likeBaldur’s Gate 3 and XCOM 2—XMODhub is the ultimate tool for gamers who want to respect their own time while experiencing everything a game has to offer. Equip your squad, plan your moves, and take back the galaxy on your own terms.xmod games

Stop Grinding, Start Enjoying.

Bypass the tedious resource gathering and unlock your full potential instantly.

Download XMODhub Trainer

  • Catherine Hu

    I am a passionate gamer and writer at XMODhub, dedicated to bringing you the latest gaming news, tips, and insights. Connect with me: LinkedIn Profile ↗

    Related Posts

    Is There a Way to Skip Enemy Turns in STAR WARS Zero Company™?

    Sitting in your chair watching fifteen battle droids slowly reposition, take cover, and fire wildly at your squad is agonizing, especially when you just want to get back to the action. STAR WARS…

    How to Get Infinite Action Points (AP) in STAR WARS Zero Company™

    You have meticulously navigated the third-person exploration phase, set up the perfect ambush, and seamlessly transitioned into the tactical grid. You move your Clone commando into a flawless flanking position against a squad…

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    Primary Color

    Secondary Color

    Layout Mode