Is There a Way to Skip Enemy Turns in STAR WARS Zero Company™?

Sitting in your chair watching fifteen battle droids slowly reposition, take cover, and fire wildly at your squad is agonizing, especially when you just want to get back to the action. STAR WARS Zero Company™ brilliantly blends fluid third-person exploration with deep tactical combat, but that pacing comes to a screeching halt when the enemy AI takes its sweet time calculating moves. If you have been desperately searching for a fast-forward or skip button during these massive Clone Wars tactical engagements, you are definitely not alone.

As someone who has logged over 80 hours leading Hawks and his misfit squad in STAR WARS Zero Company™, I have felt the absolute pain of those prolonged enemy phases. While the developers at Bit Reactor didn’t hand us a magical “skip” button on a silver platter in the vanilla game, I have discovered both hardcore tactical workarounds and a definitive third-party solution that completely eliminates this downtime.

TL;DR: The Short Answer

  • In the Vanilla Game: There is no dedicated button to instantly skip the enemy’s turn. Because the game uses a team-based turn resolution (your whole team moves, then the enemy team moves), you must endure their phase.
  • The Tactical Workaround: You can effectively “skip” their turn by wiping out the highest-threat targets in round one (Alpha Striking), using EMPs to stun droids (forcing the AI to skip their action), or breaking Line of Sight (LOS) entirely so the enemy wastes their turn sprinting instead of attacking.
  • The Ultimate Bypass: PC players can use third-party tools to force the game to bypass the AI phase. By utilizing XMODhub, you can toggle “Freeze Enemy AI” or “Skip AI Turn,” entirely removing the enemy’s ability to act.

Understanding the Turn-Based System in STAR WARS Zero Company™

Before you can manipulate or skip the enemy’s phase, you need to understand exactly how the engine handles turn orders. Unlike CRPGs such as Baldur’s Gate 3, which rely on individual unit initiative rolls, STAR WARS Zero Company™ utilizes a strict team-based turn structure.

As highlighted by the developers at Bit Reactor, the game is designed so that you move your entire squad of up to six units—including Hawks, the Clone commando Trick, and the Umbaran sniper Luco Bronc—all at once. Once your phase ends, the camera pans out, and the enemy team takes their entire turn collectively.

Because of this specific design choice, the game engine has to calculate the pathing, cover mechanics, and attack probabilities for every single enemy unit on the field sequentially. In large-scale Clone Wars battles where you might be facing down dozens of separatist droids or mercenary factions, this results in massive downtime. The developers omitted a native “skip” button because the AI’s physical movement across the grid dictates the state of the battlefield for your next turn. However, understanding this mechanic is exactly how we exploit it.

Tactical Methods to “Skip” or Minimize Enemy Turns

If you want to keep your gameplay strictly vanilla without resorting to external software, your goal isn’t to press a skip button—it is to force the AI to end its turn as quickly as mechanically possible. Here is how you manipulate the battlefield to achieve incredibly fast enemy phases.

Method 1: The Alpha Strike Elimination

The most effective way to skip an enemy’s turn is to ensure they are not alive to take it. In tactical strategy games, this is known as the “Alpha Strike.” Because STAR WARS Zero Company™ allows you to move your entire team at once, you can coordinate your attacks to wipe out the majority of the enemy squad before you ever hit the “End Turn” button.

Focus entirely on high-action enemies first. A heavy mercenary or a sniper droid takes longer to execute their turn due to targeting animations and multi-shot abilities. By using your Mandalorian’s high-mobility flanking maneuvers combined with Luco Bronc’s sniper precision, you can clear the board. Fewer enemies mean the AI phase is mathematically shorter, effectively skipping the bulk of the waiting time.

If you want to pull off these massive, board-clearing Alpha Strikes consistently, you will need to ensure your squad has the resources to execute multiple actions per phase. Check out our comprehensive guide on How to Get Infinite Action Points (AP) in Zero Company to ensure your team never runs out of steam during these crucial opening rounds.

Method 2: Line of Sight (LOS) Denial and Manipulation

If you cannot kill the enemy, you can trick their AI into wasting their turn entirely on movement rather than combat animations. The AI in STAR WARS Zero Company™ is programmed to seek advantageous firing angles.

If you end your turn by moving all of your units out of the enemy’s Line of Sight (behind full cover, inside buildings, or around corners), the enemy AI will not initiate attack routines. Instead, their turn will consist solely of them sprinting forward to re-establish visual contact. Movement animations resolve significantly faster than combat calculations, grenade throws, and blaster fire. By completely denying LOS, the enemy turn will zip by in a matter of seconds as they merely reposition.

Method 3: Overwatch Traps and Interruptions

Another brilliant way to cut the enemy’s turn short is by killing them during their own phase. STAR WARS Zero Company™ features a robust Overwatch mechanic. By leaving your Clone Troopers in an Overwatch state, they will automatically fire upon any enemy that moves within their cone of vision.

When an enemy unit is killed mid-movement by an Overwatch shot, their specific turn sequence is instantly aborted. Setting up layered Overwatch traps means that as soon as the enemy phase begins, your squad will systematically gun them down one by one, effectively skipping the rest of their planned actions and drastically speeding up the phase.

Advanced Crowd Control and Suppression Tactics

Beyond raw damage and movement manipulation, STAR WARS Zero Company™ offers deep RPG elements and status effects that can force the AI to skip individual unit turns.

EMP and Ion Weaponry:

When fighting droid factions, EMP grenades and specialized Ion blasters are your best friends. Applying the Stunned or Short-Circuited status effect to a droid completely removes them from the AI’s action queue. When the enemy phase rolls around, the game engine will simply pan over the stunned unit, flash a “Turn Skipped” text prompt, and immediately move on.

Suppression Mechanics:

Against organic enemies like rogue mercenaries, sustained fire from heavy weapons can apply the Suppressed status. A suppressed unit has their Action Points (AP) severely reduced. When the AI attempts to use a suppressed unit, they will often find they do not have enough AP to fire a weapon or move to a new location. The AI will instantly end that unit’s turn, saving you precious seconds of waiting.

Warning on Edge Cases: Be aware that boss-level enemies, such as Sith acolytes or heavily armored separatist vehicles, often possess innate Crowd Control (CC) immunity. You cannot rely on EMPs to skip their turns; you must either burst them down or use LOS manipulation.

The Ultimate Shortcut: Skipping Enemy Turns with XMODhub

Let’s be brutally honest: sometimes you just want to experience the gripping spy-thriller storyline of STAR WARS Zero Company™ without getting bogged down in 40-minute tactical slogs. If you are tired of playing by the game’s strict rules, setting up elaborate Overwatch traps, or watching droids slowly shuffle around, there is a much faster way.

You can completely bypass the enemy phase by using XMODhub, the industry’s leading PC game modification and trainer platform. XMODhub features dedicated, safe-to-use memory injections specifically tailored for this game, including a “Freeze Enemy AI” and “Force Skip AI Phase” function.

Here is how to instantly reclaim your time:

  1. Download and Install XMODhub: Grab the lightweight client from the official XMODhub website and install it on your PC.xmod app
  2. Auto-Detect STAR WARS Zero Company™: Launch the game, then open XMODhub. The software will automatically detect your active game session and load the specific cheat interface for the Clone Wars era.
  3. Toggle the Cheats: Simply navigate to the combat tab and toggle on “Freeze Enemy AI”.

Once activated, when you hit “End Turn,” the enemy units will remain entirely static. The game will instantly pass the turn back to Hawks and your squad, allowing you to steamroll through the campaign without ever waiting on a single AI calculation again.

Download STAR WARS Zero Company™ Trainer Now

Optimizing In-Game Settings for Faster Enemy Phases

While you cannot natively skip the enemy phase entirely without mods, tweaking specific gameplay settings can drastically reduce the time you spend waiting. The default cinematic camera in STAR WARS Zero Company™ is designed for dramatic flair, zooming in on every single blaster bolt and dramatic droid repositioning.

By navigating to the Gameplay Options menu, you can disable the Action Camera and set Movement Animation Speed to maximum. This forces the game to resolve enemy actions from a top-down tactical view without the cinematic panning, shaving off crucial seconds per unit action.

Time Cost Analysis: Why Enemy Phases Take So Long

To truly understand the value of bypassing these phases, we need to look at the math. Different enemy archetypes consume varying amounts of time during their turn resolution based on their AI complexity and animation length. Below is a breakdown of the average time cost per enemy type when the Action Camera is left on default settings:

Enemy Archetype Average Turn Duration Primary Time Sink
B1 Battle Droids 8-12 Seconds Swarm movement and group pathing calculations.
Droidekas (Destroyers) 15-20 Seconds Shield deployment and sustained heavy suppression fire animations.
Mercenary Snipers 12-18 Seconds Line of Sight (LOS) checks and laser targeting wind-up.
Sith Acolytes 20-25 Seconds Complex Force ability logic and multi-target engagement calculations.

When facing a late-game encounter with 15+ mixed units, a single enemy phase can easily exceed three to four minutes. This data clearly illustrates why utilizing tactical crowd control or an external tool like XMODhub is highly recommended for maintaining an enjoyable pacing.

Frequently Asked Questions

Will Bit Reactor add a fast-forward button in a future patch for STAR WARS Zero Company™?

While the developers have not officially confirmed a fast-forward feature, it is highly requested within the community. Many modern turn-based tactics games implement animation speed toggles post-launch, so it is possible we may see this in a future quality-of-life update.

Does freezing the enemy AI with mods break the game’s story scripts?

In most standard skirmishes, no. However, in main story missions where third-person exploration seamlessly transitions into tactical combat (similar to Jedi Survivor), freezing the AI might occasionally prevent a scripted reinforcement wave from triggering. If a mission objective stalls, simply toggle the XMODhub cheat off, let the enemy take one normal turn, and then turn it back on.

Can I skip just the combat animations instead of the whole turn?

In the vanilla settings menu, you can sometimes adjust camera cinematic settings to prevent the game from zooming in on every single blaster shot. While this doesn’t skip the turn, it significantly speeds up the visual presentation of the enemy phase.

Do stunned enemies still drain time during the enemy phase?

No. If an enemy is afflicted with a hard crowd-control effect like Stun or Freeze, the game’s engine bypasses their logic processing entirely. The camera might briefly snap to them for a fraction of a second to display the status effect, but their turn is otherwise instantly skipped.

Final Verdict: Reclaiming Your Tactical Time

Mastering the battlefield in STAR WARS Zero Company™ requires patience, but you shouldn’t have to suffer through agonizingly slow AI phases just to enjoy this phenomenal blend of RPG storytelling and turn-based strategy. By utilizing smart tactical positioning—like Alpha Striking, Line of Sight denial, and heavy EMP crowd control—you can force the game to drastically shorten the enemy’s turn.

However, if you want the ultimate, frictionless experience, XMODhub is the undeniable solution. With a single click, you can freeze the separatist threat in their tracks and dictate the pace of the Clone Wars on your own terms. XMODhub doesn’t just support STAR WARS Zero Company™; it boasts a massive, constantly updated ecosystem supporting over 5,000 PC single-player titles. Whether you are looking to skip turns here, or want to manipulate action points in similar tactical heavyweights like Baldur’s Gate 3 and XCOM 2, XMODhub provides the ultimate shortcut to playing games exactly the way you want to play them.xmod games

Stop Grinding, Start Enjoying.

Bypass the tedious resource gathering and unlock your full potential instantly.

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  • Catherine Hu

    I am a passionate gamer and writer at XMODhub, dedicated to bringing you the latest gaming news, tips, and insights. Connect with me: LinkedIn Profile ↗

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