Usage Instructions: All PAK files of blueprint mods must be placed in the Content/Paks/LogicMods/ directory, which is the path constraint for blueprint classes. When the game starts, it will be automatically created after Engine.PlayerController.clientRestart.
Plugin Customization Instructions: This loader supports reading all C++-implemented DL1 files in the Win64/BPLoader/Plugins/ directory and running MainThread. You can add Plugin functions by yourself if needed.
Melhores Mods para Stellar Blade
Explore os melhores mods para Stellar Blade que trazem novos recursos, visuais aprimorados e maneiras emocionantes de transformar sua experiência de jogo.
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