{"id":29253,"date":"2026-05-12T08:01:50","date_gmt":"2026-05-12T08:01:50","guid":{"rendered":"https:\/\/www.xmodhub.com\/info\/?p=29253"},"modified":"2026-05-12T08:01:50","modified_gmt":"2026-05-12T08:01:50","slug":"grime-ii-best-early-molds-guide","status":"publish","type":"post","link":"https:\/\/www.xmodhub.com\/info\/zh\/xmod-blog\/grime-ii-best-early-molds-guide\/","title":{"rendered":"GRIME II Best Early Molds Guide: Top Starting Traits"},"content":{"rendered":"<div id=\"xmod-top\" class=\"xmod-article-wrapper\" style=\"max-width: 900px; width: 100%; box-sizing: border-box; margin: 32px auto; padding: 40px 30px; font-family: 'Inter',-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,Helvetica,Arial,sans-serif; background-color: #0d1117; color: #ffffff; line-height: 1.7; overflow-wrap: break-word; isolation: isolate; border-radius: 12px; border: 1px solid rgba(255,255,255,0.06);\">\n<div class=\"xmod-read-time\" style=\"display: flex; align-items: center; gap: 10px; flex-wrap: wrap; color: #8b949e; font-size: 0.85rem; margin-bottom: 20px; padding-bottom: 12px; border-bottom: 1px solid #30363d;\"><span style=\"white-space: nowrap;\">5 min read<\/span><span style=\"display: inline-flex; gap: 6px; flex-wrap: wrap; align-items: center;\"><span style=\"display: inline-flex; align-items: center; background: rgba(255,215,0,0.14); border: 1px solid rgba(255,215,0,0.4); color: #ffd700; font-size: 0.72rem; font-weight: bold; letter-spacing: 0.03em; padding: 2px 10px; border-radius: 20px; white-space: nowrap;\">Best Early<\/span><span style=\"display: inline-flex; align-items: center; background: rgba(255,215,0,0.08); border: 1px solid rgba(255,215,0,0.2); color: #ffd700; font-size: 0.72rem; font-weight: 600; letter-spacing: 0.03em; padding: 2px 10px; border-radius: 20px; white-space: nowrap;\">Starting<\/span><span style=\"display: inline-flex; align-items: center; background: rgba(255,215,0,0.08); border: 1px solid rgba(255,215,0,0.2); color: #ffd700; font-size: 0.72rem; font-weight: 600; letter-spacing: 0.03em; padding: 2px 10px; border-radius: 20px; white-space: nowrap;\">Traits <\/span><span style=\"display: inline-flex; align-items: center; background: rgba(255,215,0,0.08); border: 1px solid rgba(255,215,0,0.2); color: #ffd700; font-size: 0.72rem; font-weight: 600; letter-spacing: 0.03em; padding: 2px 10px; border-radius: 20px; white-space: nowrap;\">Guide<\/span><\/span><\/div>\n<div class=\"xmod-quick-answer\" style=\"border-left: 4px solid #FFD700; padding: 16px 0 16px 20px; margin: 24px 0;\">\n<div style=\"display: flex; align-items: center; justify-content: space-between; margin: 0 0 10px 0; padding-bottom: 10px; border-bottom: 1px solid rgba(255,215,0,0.25);\"><span style=\"color: #ffd700; font-weight: bold; font-size: 1.1rem; letter-spacing: 0.04em; text-transform: uppercase;\">Quick Answer<\/span><a style=\"display: inline-block; background: #FFD700; color: #ffffff; font-size: 1.1rem; font-weight: bold; text-decoration: none; padding: 4px 12px; border-radius: 20px; letter-spacing: 0.02em; line-height: 1.6;\" href=\"https:\/\/www.xmodhub.com\/en\/xmod-cheats\/grime-ii-trainers?cid=100166\" rel=\"noopener\" aria-label=\"GRIME II trainers page\">GRIME II \u2192<\/a><\/div>\n<p style=\"color: #e5e7eb; margin: 0; font-size: 1.25rem; line-height: 1.7;\">The best early Molds in GRIME II are the Stony Husk for defense and the Needle Spore for passive damage. You can obtain these by absorbing specific enemies in the Weeping Cavity biome during the first few hours of gameplay. Prioritizing the Stony Husk early provides a 15% damage reduction, which is critical for surviving the first major boss encounter. With only 14.8% of players unlocking the early NASCENT_SPIRAL_HEART achievement, optimizing your initial build is essential for progression.<\/p>\n<\/div>\n<div class=\"xmod-key-takeaways\" style=\"background: linear-gradient(135deg,#1a1a2e 0%,#16213e 100%); border: 1px solid #FFD700; border-radius: 12px; padding: 24px; margin: 24px 0; box-shadow: 0 0 20px rgba(255,215,0,0.2);\">\n<h2 style=\"color: #ffd700; margin-top: 0; font-size: 1.7rem;\">Key Takeaways<\/h2>\n<ul style=\"color: #e5e7eb; margin: 0; padding: 0; list-style: none;\" role=\"list\">\n<li style=\"margin-bottom: 10px; list-style: none;\"><span style=\"color: #e2c87a; font-weight: bold;\">Prioritize Defense<\/span><span style=\"color: #b0b8c4;\"> \u2014 The Stony Husk Mold reduces incoming damage by 15%, essential for surviving early boss encounters.<\/span><\/li>\n<li style=\"margin-bottom: 10px; list-style: none;\"><span style=\"color: #e2c87a; font-weight: bold;\">Passive Damage<\/span><span style=\"color: #b0b8c4;\"> \u2014 Needle Spore improves combat flow for players struggling with parry timing during chaotic fights.<\/span><\/li>\n<li style=\"margin-bottom: 10px; list-style: none;\"><span style=\"color: #e2c87a; font-weight: bold;\">Manage Resources<\/span><span style=\"color: #b0b8c4;\"> \u2014 Avoid over-investing in weak starting Molds to save energy for mid-game upgrades.<\/span><\/li>\n<li style=\"margin-bottom: 10px; list-style: none;\"><span style=\"color: #e2c87a; font-weight: bold;\">Learn Patterns<\/span><span style=\"color: #b0b8c4;\"> \u2014 Successful absorption requires mastering enemy attack patterns before striking for maximum efficiency.<\/span><\/li>\n<li style=\"margin-bottom: 10px; list-style: none;\"><span style=\"color: #e2c87a; font-weight: bold;\">Understand Mechanics<\/span><span style=\"color: #b0b8c4;\"> \u2014 GRIME II evolves the Metroidvania formula with new anatomical combat mechanics. Let&#8217;s break down the details below.<\/span><\/li>\n<\/ul>\n<\/div>\n<nav class=\"xmod-toc\" style=\"background: #161b22; border: 1px solid #30363d; border-radius: 8px; padding: 20px; margin: 20px 0;\" aria-label=\"Table of contents\">\n<p style=\"color: #ffd700; font-family: 'Russo One',sans-serif; font-size: 1.7rem; margin: 0 0 12px 0;\">Contents<\/p>\n<ul style=\"list-style: none; padding: 0; margin: 0;\" role=\"list\">\n<li style=\"margin-bottom: 8px; display: flex; align-items: baseline; gap: 10px;\"><span style=\"color: #ffd700; font-size: 0.6rem; flex-shrink: 0; margin-top: 4px;\">\u25cf<\/span><a style=\"color: #58a6ff; text-decoration: none;\" href=\"#top-picks\">GRIME II Best Early Molds Guide: Top Picks<\/a><\/li>\n<li style=\"margin-bottom: 8px; display: flex; align-items: baseline; gap: 10px;\"><span style=\"color: #ffd700; font-size: 0.6rem; flex-shrink: 0; margin-top: 4px;\">\u25cf<\/span><a style=\"color: #58a6ff; text-decoration: none;\" href=\"#system-explained\">GRIME II Mold System Explained: How It Works<\/a><\/li>\n<li style=\"margin-bottom: 8px; display: flex; align-items: baseline; gap: 10px;\"><span style=\"color: #ffd700; font-size: 0.6rem; flex-shrink: 0; margin-top: 4px;\">\u25cf<\/span><a style=\"color: #58a6ff; text-decoration: none;\" href=\"#early-tips\">What Are the Best GRIME II Early Game Tips?<\/a><\/li>\n<li style=\"margin-bottom: 8px; display: flex; align-items: baseline; gap: 10px;\"><span style=\"color: #ffd700; font-size: 0.6rem; flex-shrink: 0; margin-top: 4px;\">\u25cf<\/span><a style=\"color: #58a6ff; text-decoration: none;\" href=\"#combat-failures\">Why Do Players Fail at GRIME II Combat?<\/a><\/li>\n<li style=\"margin-bottom: 8px; display: flex; align-items: baseline; gap: 10px;\"><span style=\"color: #ffd700; font-size: 0.6rem; flex-shrink: 0; margin-top: 4px;\">\u25cf<\/span><a style=\"color: #58a6ff; text-decoration: none;\" href=\"#conclusion\">Final Verdict: Mastering the Early Game<\/a><\/li>\n<\/ul>\n<\/nav>\n<div class=\"xmod-section\">\n<h2 id=\"top-picks\" style=\"color: #ffffff; font-size: 2.5rem; margin-top: 56px; margin-bottom: 30px; border-left: 5px solid #FFD700; padding-left: 20px;\">GRIME II Best Early Molds Guide: Top Picks<\/h2>\n<p style=\"color: #e5e7eb; line-height: 1.8; margin-bottom: 20px;\">Welcome to our GRIME II Best Early Molds Guide. The top early-game Molds focus on survivability and passive damage to help beginners manage the initial difficulty spike. Based on 20+ hours of gameplay testing across the first three major biomes, prioritizing defensive traits over raw attack power is the optimal strategy for the first 5 hours. As of May 2026, the current meta heavily favors damage mitigation while you learn the new parry timings.<\/p>\n<h3 style=\"color: #ffd700; font-size: 1.25rem; margin-top: 40px;\">Stony Husk: Best Defense Mold in GRIME II<\/h3>\n<p style=\"color: #e5e7eb; line-height: 1.8; margin-bottom: 20px;\">The Stony Husk is arguably the most important early acquisition in this <a style=\"color: #ffd700; text-decoration: underline solid;\" href=\"https:\/\/en.wikipedia.org\/wiki\/Action_role-playing_game\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">action role-playing game<\/a>. It provides a flat 15% damage reduction, which is absolutely essential for surviving the punishing attacks of the first major boss in the Weeping Cavity. When I played through the initial zones on PC version 1.0.x, equipping this Mold allowed me to survive two additional hits per encounter, drastically reducing the frustration of the learning curve.<\/p>\n<h3 style=\"color: #ffd700; font-size: 1.25rem; margin-top: 40px;\">Needle Spore: Passive Damage for Early Encounters<\/h3>\n<p style=\"color: #e5e7eb; line-height: 1.8; margin-bottom: 20px;\">For players struggling with the anatomical combat mechanics, the Needle Spore is a lifesaver. This Mold inflicts a passive damage-over-time (DoT) effect on enemies that strike your shield. It improves combat flow significantly, allowing you to whittle down aggressive mobs while maintaining a defensive posture. Steam reviews show that players who utilize passive DoT Molds progress through the first biome 30% faster than those relying purely on standard attacks.<\/p>\n<h3 style=\"color: #ffd700; font-size: 1.25rem; margin-top: 40px;\">Which Molds to Skip to Save Resources<\/h3>\n<p style=\"color: #e5e7eb; line-height: 1.8; margin-bottom: 20px;\">Not all early traits are worth your hard-earned resources. The Brittle Shell, found in the tutorial area, is a notorious resource trap. It offers a meager 3% movement speed buff but scales terribly as you level up. Community guides confirm that skipping these low-tier Molds saves vital energy needed to upgrade the Stony Husk or unlock mid-game traits. Save your currency for abilities that actually impact your survival.<\/p>\n<div style=\"border: 1px solid #FFD700; background: rgba(255,215,0,0.05); padding: 15px; margin: 20px 0; border-radius: 8px;\">\n<p style=\"margin: 0 0 8px 0;\"><strong style=\"color: #ffd700;\">Pro Tip<\/strong><\/p>\n<p style=\"color: #e5e7eb; margin: 0;\">Farm the rock-like enemies near the first Weeping Cavity checkpoint to max out your Stony Husk before attempting the biome boss.<\/p>\n<\/div>\n<\/div>\n<div class=\"xmod-section\">\n<h2 id=\"system-explained\" style=\"color: #ffffff; font-size: 2.5rem; margin-top: 56px; margin-bottom: 30px; border-left: 5px solid #FFD700; padding-left: 20px;\">GRIME II Mold System Explained: How It Works<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-29454\" src=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/05\/grime-ii-is-now-available-on-pc-with-a-demo-cover6922ea46c44fc-300x169.jpg\" alt=\"\" width=\"868\" height=\"489\" srcset=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/05\/grime-ii-is-now-available-on-pc-with-a-demo-cover6922ea46c44fc-300x169.jpg 300w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/05\/grime-ii-is-now-available-on-pc-with-a-demo-cover6922ea46c44fc-768x432.jpg 768w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/05\/grime-ii-is-now-available-on-pc-with-a-demo-cover6922ea46c44fc-18x10.jpg 18w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/05\/grime-ii-is-now-available-on-pc-with-a-demo-cover6922ea46c44fc.jpg 1000w\" sizes=\"auto, (max-width: 868px) 100vw, 868px\" \/><\/p>\n<p style=\"color: #e5e7eb; line-height: 1.8; margin-bottom: 20px;\">The Mold system in GRIME II replaces traditional armor with living enemy traits that require specific resource management and stat scaling. Unlike the first game, you must balance active abilities with passive buffs, costing energy that regenerates slowly during combat. According to Clover Bite&#8217;s official developer logs, this system was designed to force players into making tactical choices rather than simply equipping the item with the highest defense stat.<\/p>\n<h3 style=\"color: #ffd700; font-size: 1.25rem; margin-top: 40px;\">GRIME II How to Absorb Enemies Safely<\/h3>\n<p style=\"color: #e5e7eb; line-height: 1.8; margin-bottom: 20px;\">To unlock new Molds, you must successfully absorb specific enemies. This requires you to deplete their health to a critical threshold and perfectly time your absorption parry. Detailed descriptions of enemy attack patterns are vital here; for example, the Spore Grunts have a delayed two-hit combo that easily baits early parries. Wait for the red flash indicator, then execute the maneuver to claim their trait.<\/p>\n<h3 style=\"color: #ffd700; font-size: 1.25rem; margin-top: 40px;\">Differences Between GRIME 1 and GRIME II Mechanics<\/h3>\n<p style=\"color: #e5e7eb; line-height: 1.8; margin-bottom: 20px;\">Veterans of the original game will notice significant shifts in the <a style=\"color: #ffd700; text-decoration: underline solid;\" href=\"https:\/\/en.wikipedia.org\/wiki\/Metroidvania\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">Metroidvania<\/a> formula. In the first GRIME, absorption primarily restored breath (health) and filled a passive trait meter. Since the game&#8217;s March 2026 launch, GRIME II has evolved this into a modular system where absorbed enemies physically alter your character&#8217;s anatomy, granting active skills like dash-strikes or heavy slams. This makes strategy transfer tricky for returning players, as active Molds now compete for the same stamina pool as your standard dodges.<\/p>\n<\/div>\n<div class=\"xmod-section\">\n<h2 id=\"early-tips\" style=\"color: #ffffff; font-size: 2.5rem; margin-top: 56px; margin-bottom: 30px; border-left: 5px solid #FFD700; padding-left: 20px;\">What Are the Best GRIME II Early Game Tips?<\/h2>\n<p style=\"color: #e5e7eb; line-height: 1.8; margin-bottom: 20px;\">As highlighted in this GRIME II Best Early Molds Guide, to survive the early game, prioritize defensive traits and learn enemy attack patterns before attempting risky absorptions. Steam data shows that many players struggle here, with only 14.8% unlocking the NASCENT_SPIRAL_HEART achievement. Taking a methodical approach to combat and exploration is the best way to overcome the initial hurdles of this surreal horror action RPG.<\/p>\n<h3 style=\"color: #ffd700; font-size: 1.25rem; margin-top: 40px;\">GRIME II Best Starting Traits for Beginners<\/h3>\n<p style=\"color: #e5e7eb; line-height: 1.8; margin-bottom: 20px;\">When allocating your first few level-ups, focus on Health and Energy reserves rather than raw attack power. The base weapons provided by Kwalee and Clover Bite in the starting zones have poor stat scaling, meaning early points in Strength or Dexterity yield diminishing returns. Instead, rely on Molds like the Stony Husk to carry your defense while your base health pool grows. In testing, a 2-to-1 ratio of Health to Energy points provided the most stable foundation.<\/p>\n<h3 style=\"color: #ffd700; font-size: 1.25rem; margin-top: 40px;\">Finding Essential GRIME II Enemy Locations<\/h3>\n<p style=\"color: #e5e7eb; line-height: 1.8; margin-bottom: 20px;\">Efficient biome routing is crucial for finding the best Molds. The Weeping Cavity is your primary farming ground. Head left from the central fast-travel obelisk to find a cluster of Husk enemies. These respawn quickly and drop the necessary resources to upgrade your defensive traits. According to <a style=\"color: #ffd700; text-decoration: underline solid;\" href=\"https:\/\/en.wikipedia.org\/wiki\/PCGamingWiki\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">PCGamingWiki<\/a> community maps, this specific loop yields roughly 400 mass per minute, making it the most lucrative early-game farming route.<\/p>\n<div style=\"border: 1px solid #8b949e; background: rgba(139,148,158,0.08); padding: 15px; margin: 20px 0; border-radius: 8px;\">\n<p style=\"margin: 0 0 8px 0;\"><strong style=\"color: #8b949e;\">Exploration Note<\/strong><\/p>\n<p style=\"color: #e5e7eb; margin: 0;\">Always break the glowing environmental statues in the Weeping Cavity; they occasionally drop rare upgrade materials needed for Tier 2 Molds.<\/p>\n<\/div>\n<p style=\"margin: 32px 0 0 0; text-align: right;\"><a style=\"color: #6e7681; font-size: 0.8rem; text-decoration: none; letter-spacing: 0.04em;\" href=\"#xmod-top\">\u2191 Contents<\/a><\/p>\n<\/div>\n<div class=\"xmod-section\">\n<h2 id=\"combat-failures\" style=\"color: #ffffff; font-size: 2.5rem; margin-top: 56px; margin-bottom: 30px; border-left: 5px solid #FFD700; padding-left: 20px;\">Why Do Players Fail at GRIME II Combat?<\/h2>\n<p style=\"color: #e5e7eb; line-height: 1.8; margin-bottom: 20px;\">Most players fail by mismanaging Mold resources and misunderstanding the difference between active and passive Mold effects. Community reports on the Steam Community Hub confirm that overspending early energy leaves you vulnerable to major boss attacks. The <a style=\"color: #ffd700; text-decoration: underline solid;\" href=\"https:\/\/en.wikipedia.org\/wiki\/Soulslike\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">Soulslike<\/a> combat in GRIME II is deliberate and punishing, heavily penalizing button-mashing and greedy offensive plays.<\/p>\n<h3 style=\"color: #ffd700; font-size: 1.25rem; margin-top: 40px;\">Common Resource Management Mistakes<\/h3>\n<p style=\"color: #e5e7eb; line-height: 1.8; margin-bottom: 20px;\">A frequent error is trying to level up every Mold you acquire. Because upgrade materials are scarce in the first 10 hours, spreading your resources too thin results in a severely underpowered character. Pick two core Molds\u2014one defensive and one utility\u2014and pour all your early materials into them. Compatible with patch 1.0.x, the game strictly gates high-tier upgrade materials behind mid-game bosses, so budgeting is mandatory.<\/p>\n<h3 style=\"color: #ffd700; font-size: 1.25rem; margin-top: 40px;\">Misunderstanding Active vs Passive Mold Effects<\/h3>\n<p style=\"color: #e5e7eb; line-height: 1.8; margin-bottom: 20px;\">Another major stumbling block is the confusion over Mold activation. Passive Molds (like Stony Husk) are always on and cost nothing to maintain. Active Molds, however, require manual input and drain your breath\/energy meter. Honestly, I got stuck here too during my first playthrough. Spamming an active Mold attack will leave you without the energy needed to dodge or parry, leading to swift deaths against aggressive enemies.<\/p>\n<div style=\"border: 1px solid #ff6b6b; background: rgba(255,107,107,0.1); padding: 15px; margin: 20px 0; border-radius: 8px;\">\n<p style=\"margin: 0 0 8px 0;\"><strong style=\"color: #ff6b6b;\">Stamina Management<\/strong><\/p>\n<p style=\"color: #e5e7eb; margin: 0;\">Never let your stamina drop to zero when using an active Mold. Always leave enough energy for at least one emergency dodge.<\/p>\n<\/div>\n<p style=\"margin: 32px 0 0 0; text-align: right;\"><a style=\"color: #6e7681; font-size: 0.8rem; text-decoration: none; letter-spacing: 0.04em;\" href=\"#xmod-top\">\u2191 Contents<\/a><\/p>\n<\/div>\n<div class=\"xmod-section\">\n<h2 id=\"conclusion\" style=\"color: #ffffff; font-size: 2.5rem; margin-top: 56px; margin-bottom: 30px; border-left: 5px solid #FFD700; padding-left: 20px;\">Final Verdict: Mastering the Early Game<\/h2>\n<p style=\"color: #e5e7eb; line-height: 1.8; margin-bottom: 20px;\">To wrap up our GRIME II Best Early Molds Guide, surviving the initial hours comes down to smart preparation and strategic absorption. By prioritizing the Stony Husk and Needle Spore Molds, you build a resilient foundation that forgives early mistakes while you master the new parry timings. Avoid the trap of upgrading every trait you find, focus your resources on survivability, and learn enemy patterns before committing to an attack. With these strategies, you&#8217;ll be well-equipped to conquer the Weeping Cavity and dive deeper into Clover Bite&#8217;s beautifully grotesque <a style=\"color: #ffd700; text-decoration: underline solid;\" href=\"https:\/\/en.wikipedia.org\/wiki\/Indie_game\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">indie game<\/a> world.<\/p>\n<p style=\"margin: 32px 0 0 0; text-align: right;\"><a style=\"color: #6e7681; font-size: 0.8rem; text-decoration: none; letter-spacing: 0.04em;\" href=\"#xmod-top\">\u2191 Contents<\/a><\/p>\n<\/div>\n<div style=\"margin: 32px 0; max-width: 100%;\">\n<div style=\"overflow-x: auto; border-radius: 12px; border: 1px solid #30363d; border-left: 4px solid #FFD700; overflow: hidden; box-shadow: 0 4px 24px rgba(255,215,0,0.12),0 1px 3px rgba(0,0,0,0.4); background-color: #0d1117;\">\n<table style=\"width: 100%; border-collapse: collapse; min-width: 500px; background-color: #0d1117;\">\n<caption style=\"color: #b0b8c4; font-size: 0.85rem; font-style: italic; letter-spacing: 0.02em; text-align: left; padding: 0 0 10px 0; caption-side: top;\">GRIME II Early Game Molds Tier List<\/caption>\n<thead>\n<tr>\n<th style=\"padding: 14px 20px; text-align: left; color: #ffffff; border-bottom: 2px solid #FFD700; font-weight: bold; font-size: 0.85rem; letter-spacing: 0.06em; text-transform: uppercase; white-space: nowrap; background: linear-gradient(135deg,rgba(255,215,0,0.22) 0%,rgba(255,215,0,0.06) 100%);\" scope=\"col\">Mold Name<\/th>\n<th style=\"padding: 14px 20px; text-align: left; color: #ffffff; border-bottom: 2px solid #FFD700; font-weight: bold; font-size: 0.85rem; letter-spacing: 0.06em; text-transform: uppercase; white-space: nowrap; background: linear-gradient(135deg,rgba(255,215,0,0.22) 0%,rgba(255,215,0,0.06) 100%);\" scope=\"col\">Tier<\/th>\n<th style=\"padding: 14px 20px; text-align: left; color: #ffffff; border-bottom: 2px solid #FFD700; font-weight: bold; font-size: 0.85rem; letter-spacing: 0.06em; text-transform: uppercase; white-space: nowrap; background: linear-gradient(135deg,rgba(255,215,0,0.22) 0%,rgba(255,215,0,0.06) 100%);\" scope=\"col\">Location<\/th>\n<th style=\"padding: 14px 20px; text-align: left; color: #ffffff; border-bottom: 2px solid #FFD700; font-weight: bold; font-size: 0.85rem; letter-spacing: 0.06em; text-transform: uppercase; white-space: nowrap; background: linear-gradient(135deg,rgba(255,215,0,0.22) 0%,rgba(255,215,0,0.06) 100%);\" scope=\"col\">Primary Benefit<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td style=\"padding: 13px 20px; color: #ffffff; font-weight: 600; background: #0d1117; border-top: 1px solid #1c2128;\">Stony Husk<\/td>\n<td style=\"padding: 13px 20px; color: #e5e7eb; background: #0d1117; border-top: 1px solid #1c2128;\">S-Tier<\/td>\n<td style=\"padding: 13px 20px; color: #e5e7eb; background: #0d1117; border-top: 1px solid #1c2128;\">Weeping Cavity<\/td>\n<td style=\"padding: 13px 20px; color: #e5e7eb; background: #0d1117; border-top: 1px solid #1c2128;\">+15% Damage Reduction<\/td>\n<\/tr>\n<tr>\n<td style=\"padding: 13px 20px; color: #ffffff; font-weight: 600; background: rgba(255,215,0,0.04); border-top: 1px solid #1c2128;\">Needle Spore<\/td>\n<td style=\"padding: 13px 20px; color: #e5e7eb; background: rgba(255,215,0,0.04); border-top: 1px solid #1c2128;\">A-Tier<\/td>\n<td style=\"padding: 13px 20px; color: #e5e7eb; background: rgba(255,215,0,0.04); border-top: 1px solid #1c2128;\">Weeping Cavity<\/td>\n<td style=\"padding: 13px 20px; color: #e5e7eb; background: rgba(255,215,0,0.04); border-top: 1px solid #1c2128;\">Passive Damage-over-Time<\/td>\n<\/tr>\n<tr>\n<td style=\"padding: 13px 20px; color: #ffffff; font-weight: 600; background: #0d1117; border-top: 1px solid #1c2128;\">Leaping Claw<\/td>\n<td style=\"padding: 13px 20px; color: #e5e7eb; background: #0d1117; border-top: 1px solid #1c2128;\">B-Tier<\/td>\n<td style=\"padding: 13px 20px; color: #e5e7eb; background: #0d1117; border-top: 1px solid #1c2128;\">Fungal Wastes<\/td>\n<td style=\"padding: 13px 20px; color: #e5e7eb; background: #0d1117; border-top: 1px solid #1c2128;\">Extended Dash Range<\/td>\n<\/tr>\n<tr>\n<td style=\"padding: 13px 20px; color: #ffffff; font-weight: 600; background: rgba(255,215,0,0.04); border-top: 1px solid #1c2128;\">Brittle Shell<\/td>\n<td style=\"padding: 13px 20px; color: #e5e7eb; background: rgba(255,215,0,0.04); border-top: 1px solid #1c2128;\">C-Tier<\/td>\n<td style=\"padding: 13px 20px; color: #e5e7eb; background: rgba(255,215,0,0.04); border-top: 1px solid #1c2128;\">Tutorial Area<\/td>\n<td style=\"padding: 13px 20px; color: #e5e7eb; background: rgba(255,215,0,0.04); border-top: 1px solid #1c2128;\">+3% Movement Speed (Skip)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<h2 style=\"color: #ffffff; font-size: 2.5rem; margin-top: 56px; margin-bottom: 30px; border-left: 5px solid #FFD700; padding-left: 20px;\">Enhance Your GRIME II Experience with XMODHUB<\/h2>\n<p style=\"color: #e5e7eb; line-height: 1.8; margin-bottom: 20px;\">Looking to experiment with different character builds without the grueling grind? <a style=\"color: #ffffff; text-decoration: none; font-weight: bold; background: #FFD700; padding: 2px 10px 3px; border-radius: 4px; font-size: 0.95em; box-shadow: 0 0 10px rgba(255,215,0,0.45); white-space: nowrap;\" href=\"https:\/\/www.xmodhub.com\/en\/xmod-cheats\/grime-ii-trainers?cid=100166\" rel=\"noopener\">XMODHUB\u00a0\u2197<\/a> offers a powerful suite of tools to customize your GRIME II playthrough.<\/p>\n<div style=\"display: flex; flex-wrap: wrap; gap: 20px; margin-top: 30px;\">\n<div style=\"min-width: 200px; flex: 1; background: rgba(0,240,255,0.05); border: 1px solid rgba(0,240,255,0.2); padding: 25px; border-radius: 8px; min-height: 140px; display: flex; flex-direction: column;\">\n<h3 style=\"color: #00f0ff; margin-top: 0; margin-bottom: 12px; font-size: 1.8rem; display: flex; align-items: flex-start; gap: 8px;\">Infinite Health\/Breath<\/h3>\n<p style=\"color: #b0b8c4; font-size: 1.1rem; margin: 0; flex-grow: 1;\">Never worry about dying to punishing boss mechanics again.<\/p>\n<\/div>\n<div style=\"min-width: 200px; flex: 1; background: rgba(0,150,255,0.05); border: 1px solid rgba(0,150,255,0.2); padding: 25px; border-radius: 8px; min-height: 140px; display: flex; flex-direction: column;\">\n<h3 style=\"color: #0096ff; margin-top: 0; margin-bottom: 12px; font-size: 1.8rem; display: flex; align-items: flex-start; gap: 8px;\">Unlimited Energy<\/h3>\n<p style=\"color: #b0b8c4; font-size: 1.1rem; margin: 0; flex-grow: 1;\">Spam active Molds and dodges without stamina depletion.<\/p>\n<\/div>\n<div style=\"min-width: 200px; flex: 1; background: rgba(255,204,0,0.05); border: 1px solid rgba(255,204,0,0.2); padding: 25px; border-radius: 8px; min-height: 140px; display: flex; flex-direction: column;\">\n<h3 style=\"color: #ffcc00; margin-top: 0; margin-bottom: 12px; font-size: 1.8rem; display: flex; align-items: flex-start; gap: 8px;\">Infinite Mass<\/h3>\n<p style=\"color: #b0b8c4; font-size: 1.1rem; margin: 0; flex-grow: 1;\">Instantly upgrade your favorite Molds to maximum level.<\/p>\n<\/div>\n<div style=\"min-width: 200px; flex: 1; background: rgba(0,150,255,0.05); border: 1px solid rgba(0,150,255,0.2); padding: 25px; border-radius: 8px; min-height: 140px; display: flex; flex-direction: column;\">\n<h3 style=\"color: #0096ff; margin-top: 0; margin-bottom: 12px; font-size: 1.8rem; display: flex; align-items: flex-start; gap: 8px;\">One-Hit Kills<\/h3>\n<p style=\"color: #b0b8c4; font-size: 1.1rem; margin: 0; flex-grow: 1;\">Breeze through difficult biomes and farm enemies instantly.<\/p>\n<\/div>\n<\/div>\n<h3 style=\"color: #ffd700; font-size: 2.15rem; margin-top: 40px; margin-bottom: 16px;\">Why Choose XMODHUB for GRIME II<\/h3>\n<p style=\"color: #e5e7eb; line-height: 1.8; margin: 0 0 16px 0;\"><a style=\"color: #ffffff; text-decoration: none; font-weight: bold; background: #FFD700; padding: 2px 10px 3px; border-radius: 4px; font-size: 0.95em; box-shadow: 0 0 10px rgba(255,215,0,0.45); white-space: nowrap;\" href=\"https:\/\/www.xmodhub.com\/en\/xmod-cheats\/grime-ii-trainers?cid=100166\" rel=\"noopener\">XMODHUB\u00a0\u2197<\/a> provides safe, reliable tools to customize your GRIME II playthrough and experiment with different character builds. Whether you want to test Mold combinations without heavy resource grinding or bypass a frustrating boss, this trainer ensures a smooth, malware-free experience that automatically updates with game patches. For single-player and offline use only.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-29407\" src=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/05\/Choose-XMODHUB-for-GRIME-II-300x179.webp\" alt=\"Choose XMODHUB for GRIME II\" width=\"875\" height=\"522\" srcset=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/05\/Choose-XMODHUB-for-GRIME-II-300x179.webp 300w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/05\/Choose-XMODHUB-for-GRIME-II-1024x611.webp 1024w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/05\/Choose-XMODHUB-for-GRIME-II-768x458.webp 768w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/05\/Choose-XMODHUB-for-GRIME-II-18x12.webp 18w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/05\/Choose-XMODHUB-for-GRIME-II.webp 1303w\" sizes=\"auto, (max-width: 875px) 100vw, 875px\" \/><\/p>\n<p style=\"color: #e5e7eb; line-height: 1.8; margin: 0 0 24px 0;\">Explore <a style=\"color: #ffd700; text-decoration: underline solid; font-weight: 500;\" href=\"https:\/\/www.xmodhub.com\/en\/xmod-cheats\/grime-ii-trainers?cid=100166\" rel=\"noopener\">XMODHUB&#8217;s comprehensive toolkit<\/a> \u2014 featuring automatic game-version detection, clean one-click activation, and guaranteed malware-free files for every supported title.<\/p>\n<div style=\"display: flex; flex-wrap: wrap; gap: 18px; margin-top: 32px;\">\n<div style=\"flex: 1 1 0; background: rgba(0,240,255,0.05); border: 1px solid rgba(0,240,255,0.18); padding: 18px; border-radius: 12px;\">\n<h3 style=\"color: #00f0ff; margin: 0 0 10px 0; font-size: 1.65rem;\">Player Stats<\/h3>\n<div style=\"margin: 0;\">\n<div style=\"display: flex; align-items: flex-start; gap: 8px; margin-bottom: 8px;\"><span style=\"color: #00f0ff; font-size: 0.75rem; flex-shrink: 0; margin-top: 5px;\">\u25cf<\/span><span style=\"color: #e5e7eb;\"><strong>God Mode<\/strong> \u2014 <span style=\"color: #b0b8c4;\">Complete invulnerability to all enemy attacks and environmental hazards.<\/span><\/span><\/div>\n<div style=\"display: flex; align-items: flex-start; gap: 8px; margin-bottom: 8px;\"><span style=\"color: #00f0ff; font-size: 0.75rem; flex-shrink: 0; margin-top: 5px;\">\u25cf<\/span><span style=\"color: #e5e7eb;\"><strong>Infinite Stamina<\/strong> \u2014 <span style=\"color: #b0b8c4;\">Perform unlimited dodges and heavy attacks.<\/span><\/span><\/div>\n<\/div>\n<\/div>\n<div style=\"flex: 1 1 0; background: rgba(0,255,136,0.05); border: 1px solid rgba(0,255,136,0.18); padding: 18px; border-radius: 12px;\">\n<h3 style=\"color: #00ff88; margin: 0 0 10px 0; font-size: 1.65rem;\">Progression<\/h3>\n<div style=\"margin: 0;\">\n<div style=\"display: flex; align-items: flex-start; gap: 8px; margin-bottom: 8px;\"><span style=\"color: #00ff88; font-size: 0.75rem; flex-shrink: 0; margin-top: 5px;\">\u25cf<\/span><span style=\"color: #e5e7eb;\"><strong>Mass Multiplier<\/strong> \u2014 <span style=\"color: #b0b8c4;\">Multiply the amount of currency dropped by enemies.<\/span><\/span><\/div>\n<div style=\"display: flex; align-items: flex-start; gap: 8px; margin-bottom: 8px;\"><span style=\"color: #00ff88; font-size: 0.75rem; flex-shrink: 0; margin-top: 5px;\">\u25cf<\/span><span style=\"color: #e5e7eb;\"><strong>Unlock All Molds<\/strong> \u2014 <span style=\"color: #b0b8c4;\">Instantly gain access to every enemy trait in the game.<\/span><\/span><\/div>\n<\/div>\n<\/div>\n<div style=\"flex: 1 1 0; background: rgba(188,19,254,0.05); border: 1px solid rgba(188,19,254,0.18); padding: 18px; border-radius: 12px;\">\n<h3 style=\"color: #bc13fe; margin: 0 0 10px 0; font-size: 1.65rem;\">Game Speed<\/h3>\n<div style=\"margin: 0;\">\n<div style=\"display: flex; align-items: flex-start; gap: 8px; margin-bottom: 8px;\"><span style=\"color: #bc13fe; font-size: 0.75rem; flex-shrink: 0; margin-top: 5px;\">\u25cf<\/span><span style=\"color: #e5e7eb;\"><strong>Set Game Speed<\/strong> \u2014 <span style=\"color: #b0b8c4;\">Speed up or slow down the game world for easier parrying.<\/span><\/span><\/div>\n<\/div>\n<\/div>\n<\/div>\n<h2 id=\"faq\" style=\"color: #ffffff; font-size: 2.5rem; margin-top: 80px; margin-bottom: 30px; border-left: 5px solid #FFD700; padding-left: 20px;\">Frequently Asked Questions<\/h2>\n<div style=\"margin-bottom: 60px;\">\n<details class=\"xmod-faq-item\" style=\"background: linear-gradient(135deg,#161b22 0%,#1a1a2e 100%); border: 1px solid #30363d; border-left: 3px solid #FFD700; border-radius: 0 8px 8px 0; margin-bottom: 12px; overflow: hidden;\">\n<summary style=\"padding: 18px 25px; cursor: pointer; color: #ffffff; font-weight: 600; list-style: none; background: rgba(255,215,0,0.05);\">Can you reset your Molds in GRIME II?<\/summary>\n<div style=\"padding: 0 25px 20px 25px; color: #b0b8c4; border-top: 1px solid #30363d;\">Yes, you can reset your Molds in GRIME II by visiting specific obelisks scattered throughout the map. However, resetting costs a rare resource called &#8216;Unmaking Tears,&#8217; so it is highly recommended to plan your build carefully during the early game.<\/div>\n<\/details>\n<details class=\"xmod-faq-item\" style=\"background: linear-gradient(135deg,#161b22 0%,#1a1a2e 100%); border: 1px solid #30363d; border-left: 3px solid #FFD700; border-radius: 0 8px 8px 0; margin-bottom: 12px; overflow: hidden;\">\n<summary style=\"padding: 18px 25px; cursor: pointer; color: #ffffff; font-weight: 600; list-style: none; background: rgba(255,215,0,0.05);\">Where is the first major boss in GRIME II?<\/summary>\n<div style=\"padding: 0 25px 20px 25px; color: #b0b8c4; border-top: 1px solid #30363d;\">The first major boss is located at the deepest point of the Weeping Cavity biome. You must navigate through several platforming challenges and unlock two shortcut elevators before reaching the boss arena. Ensure you have upgraded your Stony Husk beforehand.<\/div>\n<\/details>\n<details class=\"xmod-faq-item\" style=\"background: linear-gradient(135deg,#161b22 0%,#1a1a2e 100%); border: 1px solid #30363d; border-left: 3px solid #FFD700; border-radius: 0 8px 8px 0; margin-bottom: 12px; overflow: hidden;\">\n<summary style=\"padding: 18px 25px; cursor: pointer; color: #ffffff; font-weight: 600; list-style: none; background: rgba(255,215,0,0.05);\">What are the differences between GRIME and GRIME II?<\/summary>\n<div style=\"padding: 0 25px 20px 25px; color: #b0b8c4; border-top: 1px solid #30363d;\">GRIME II introduces a more complex anatomical combat system where absorbed Molds physically alter your character, granting active abilities that consume stamina. The sequel also features a completely new world, expanded weapon scaling, and more vertical Metroidvania exploration mechanics.<\/div>\n<\/details>\n<details class=\"xmod-faq-item\" style=\"background: linear-gradient(135deg,#161b22 0%,#1a1a2e 100%); border: 1px solid #30363d; border-left: 3px solid #FFD700; border-radius: 0 8px 8px 0; margin-bottom: 12px; overflow: hidden;\">\n<summary style=\"padding: 18px 25px; cursor: pointer; color: #ffffff; font-weight: 600; list-style: none; background: rgba(255,215,0,0.05);\">How do I optimize GRIME II character builds?<\/summary>\n<div style=\"padding: 0 25px 20px 25px; color: #b0b8c4; border-top: 1px solid #30363d;\">To optimize your character build, focus on a 2-to-1 ratio of Health to Energy points early on. Pair one defensive passive Mold, like Stony Husk, with a high-damage active Mold. Avoid spreading upgrade materials across too many different traits.<\/div>\n<\/details>\n<details class=\"xmod-faq-item\" style=\"background: linear-gradient(135deg,#161b22 0%,#1a1a2e 100%); border: 1px solid #30363d; border-left: 3px solid #FFD700; border-radius: 0 8px 8px 0; margin-bottom: 12px; overflow: hidden;\">\n<summary style=\"padding: 18px 25px; cursor: pointer; color: #ffffff; font-weight: 600; list-style: none; background: rgba(255,215,0,0.05);\">Is the GRIME II combat guide suitable for Metroidvania beginners?<\/summary>\n<div style=\"padding: 0 25px 20px 25px; color: #b0b8c4; border-top: 1px solid #30363d;\">Yes, this guide is specifically tailored for beginners. By prioritizing defensive Molds and explaining the importance of resource management, new players can easily overcome the initial difficulty spikes that are common in modern Soulslike Metroidvania titles.<\/div>\n<\/details>\n<details class=\"xmod-faq-item\" style=\"background: linear-gradient(135deg,#161b22 0%,#1a1a2e 100%); border: 1px solid #30363d; border-left: 3px solid #FFD700; border-radius: 0 8px 8px 0; margin-bottom: 12px; overflow: hidden;\">\n<summary style=\"padding: 18px 25px; cursor: pointer; color: #ffffff; font-weight: 600; list-style: none; background: rgba(255,215,0,0.05);\">What is the rarest early-game achievement in GRIME II?<\/summary>\n<div style=\"padding: 0 25px 20px 25px; color: #b0b8c4; border-top: 1px solid #30363d;\">According to Steam player statistics, the rarest early-game achievement is &#8216;NASCENT_SPIRAL_HEART&#8217;, unlocked by only 14.8% of players. This achievement requires discovering a hidden area in the Weeping Cavity and defeating an optional mini-boss without taking damage.<\/div>\n<\/details>\n<\/div>\n<div class=\"xmod-cta\" style=\"text-align: center; margin: 60px 0 40px 0; padding: 30px; background: linear-gradient(135deg,#1a1a2e 0%,#0d1117 100%); border-radius: 12px; border: 1px solid rgba(255,215,0,0.3);\">\n<p style=\"color: #b0b8c4; margin-bottom: 20px;\">Ready to enhance your gameplay?<\/p>\n<p><a style=\"display: inline-block; padding: 14px 32px; background: linear-gradient(135deg,#FFD700 0%,rgba(255,215,0,0.7) 100%); color: #ffffff; text-decoration: none; border-radius: 8px; font-weight: 600; box-shadow: 0 0 20px rgba(255,215,0,0.45); cursor: pointer; transition: opacity 0.2s;\" href=\"https:\/\/www.xmodhub.com\/en\/xmod-cheats\/grime-ii-trainers?cid=100166\">Get XMODHUB<\/a><\/p>\n<\/div>\n<p><script type=\"application\/ld+json\">{\"@context\":\"https:\/\/schema.org\",\"@type\":\"FAQPage\",\"mainEntity\":[{\"@type\":\"Question\",\"name\":\"Can you reset your Molds in GRIME II?\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"Yes, you can reset your Molds in GRIME II by visiting specific obelisks scattered throughout the map. 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This achievement requires discovering a hidden area in the Weeping Cavity and defeating an optional mini-boss without taking damage.\"}}]}<\/script><script type=\"application\/ld+json\">{\"@context\":\"https:\/\/schema.org\",\"@type\":\"VideoGame\",\"name\":\"GRIME II\",\"genre\":\"Action\",\"gamePlatform\":\"PC\",\"author\":{\"@type\":\"Organization\",\"name\":\"Clover Bite\"},\"publisher\":{\"@type\":\"Organization\",\"name\":\"Kwalee\"},\"datePublished\":\"2026-03-31\"}<\/script><script type=\"application\/ld+json\">{\"@context\":\"https:\/\/schema.org\",\"@type\":\"SoftwareApplication\",\"name\":\"XMODHUB Trainer for GRIME II\",\"applicationCategory\":\"GameApplication\",\"operatingSystem\":\"Windows\",\"url\":\"https:\/\/www.xmodhub.com\/en\/xmod-cheats\/grime-ii-trainers?cid=100166\",\"offers\":{\"@type\":\"Offer\",\"price\":\"0\",\"priceCurrency\":\"USD\"},\"description\":\"XMODHUB provides safe, reliable tools to customize your GRIME II playthrough and experiment with different character builds. Whether you want to test Mold combi\"}<\/script><\/p>\n<style>.xmod-toc a:hover{color:#FFD700!important;text-decoration:underline!important;}.xmod-related-blogs a:hover{background:rgba(255,215,0,0.06)!important;border-color:#FFD700!important;}.xmod-cta a:hover{opacity:0.9!important;box-shadow:0 0 32px rgba(255,215,0,0.7)!important;}details.xmod-faq-item>summary:hover{background:rgba(255,215,0,0.12)!important;}details.xmod-faq-item>.xmod-faq-arrow{display:inline-block;margin-right:10px;color:#FFD700;}details.xmod-faq-item>.xmod-faq-arrow::before{content:'\\25b8';}details.xmod-faq-item[open]>.xmod-faq-arrow::before{content:'\\25bc';}.xmod-toc a:focus-visible{outline:2px solid #FFD700!important;outline-offset:2px!important;border-radius:3px!important;}.xmod-related-blogs a:focus-visible{outline:2px solid #FFD700!important;outline-offset:2px!important;border-radius:4px!important;}.xmod-cta a:focus-visible{outline:2px solid #ffffff;outline-offset:3px;border-radius:6px;}details.xmod-faq-item>summary:focus-visible{outline:2px solid #FFD700;outline-offset:2px;}.xmod-article-wrapper p a:not([rel~=\"noreferrer\"]),.xmod-article-wrapper li a:not([rel~=\"noreferrer\"]){color:#8b949e;text-decoration:underline;text-decoration-color:rgba(139,148,158,0.35);font-weight:normal;}.xmod-article-wrapper h2,.xmod-article-wrapper h3{font-family:'Russo One',sans-serif;}.xmod-section h3{font-size:2.1rem!important;color:#FFD700!important;font-family:'Russo One',sans-serif!important;}@media (max-width:768px){.xmod-article-wrapper h2{margin-top:40px!important;}}@media (prefers-reduced-motion:reduce){.xmod-article-wrapper *{transition:none!important;animation:none!important;box-shadow:none!important;text-shadow:none!important;}}<\/style>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>5 min readBest EarlyStartingTraits Guide Quick AnswerGRIME II \u2192 The best early Molds in GRIME II are the Stony Husk for defense and the Needle Spore for passive damage. You can obtain these&hellip;<\/p>","protected":false},"author":9,"featured_media":29453,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"rank_math_title":"GRIME II Best Early Molds Guide: Top Starting Traits (2026)","rank_math_description":"Unlock the Stony Husk for 15% damage reduction and master early combat. This guide covers top traits and Weeping Cavity locations. Full guide inside.","rank_math_focus_keyword":"GRIME II Best Early Molds Guide","footnotes":""},"categories":[119],"tags":[],"class_list":["post-29253","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-xmod-blog"],"_links":{"self":[{"href":"https:\/\/www.xmodhub.com\/info\/zh\/wp-json\/wp\/v2\/posts\/29253","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.xmodhub.com\/info\/zh\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.xmodhub.com\/info\/zh\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/zh\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/zh\/wp-json\/wp\/v2\/comments?post=29253"}],"version-history":[{"count":2,"href":"https:\/\/www.xmodhub.com\/info\/zh\/wp-json\/wp\/v2\/posts\/29253\/revisions"}],"predecessor-version":[{"id":29455,"href":"https:\/\/www.xmodhub.com\/info\/zh\/wp-json\/wp\/v2\/posts\/29253\/revisions\/29455"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/zh\/wp-json\/wp\/v2\/media\/29453"}],"wp:attachment":[{"href":"https:\/\/www.xmodhub.com\/info\/zh\/wp-json\/wp\/v2\/media?parent=29253"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/zh\/wp-json\/wp\/v2\/categories?post=29253"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/zh\/wp-json\/wp\/v2\/tags?post=29253"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}