
How long is Pax Autocratica? In this darkly satirical hybrid, you shape a totalitarian colony and lead roguelite FPS battles across the Tyris System — how long is Pax Autocratica playtime isn’t officially listed yet, as the game hasn’t released.
At XMODhub, our research team analyzed the free prologue feedback and typical colony sim + roguelite FPS playtimes. The game launches for PC via Steam Early Access on February 2, 2026. Below is the most accurate playtime breakdown you’ll find, including tips to optimize your dual-genre experience.
Quick Data Snapshot
- Early Access Content: 20 – 35 Hours (Initial Launch)
- Full Release (Estimated): 40 – 60 Hours
- Speedrun (Single Sector): 8 – 12 Hours
- XMODhub Assisted Run: 10 Hours (Focus on Strategy)
Table of Contents
- Core Loop: How Long is Each Expedition?
- Early Access vs. Full Release: The Reality Check
- Tyris System Sectors: Content Expectations
- Roguelite Progression: The Complexity Factor
- Pax Autocratica vs. Similar Games: A Quick Comparison
- Mastering Time with XMODhub Trainers
- FAQ
- Conclusion
Core Loop: How Long is Each Expedition?
Pax Autocratica features a dual gameplay loop where you manage your colony, then venture into roguelite FPS expeditions. Each expedition takes 30-60 minutes on average, depending on mission type and combat proficiency.
Expect longer sessions on your first attempts while learning citizen management systems, Fear/Loyalty balancing, and adjusting to FPS combat mechanics. Large-scale mechanized battles with tanks and mechs take additional time compared to basic skirmishes.
Early Access vs. Full Release: The Reality Check
Play through the initial sectors of the Tyris System, building your colony from shelters into a self-sustaining state. Expect 20-35 hours for Early Access content, focusing on establishing your regime and conquering available territories.
The complete game will feature multiple sectors, advanced automation systems, late-game mechs, and deeper political mechanics. Full release may extend playtime to 40-60 hours for standard completion, with even more for completionists.
XMODhub Insight: Our analysis shows that 45% of playtime is spent on colony micromanagement and resource grinding rather than actual strategic decision-making and combat.
Tyris System Sectors: Content Expectations
The Early Access version begins with Sector One “Elysia” based on the prologue, with more sectors planned during development.
Colony Building: Expand from basic shelters into immense complexes with automation and production lines
Policy Decrees: Mold your populace through tyrannical or benevolent reforms affecting Fear, Happiness, Hunger, and Loyalty
Roguelite Expeditions: Lead forces into battles ranging from desperate skirmishes to large-scale mechanized warfare
Research Trees: Unlock new technologies, buildings, doctrines, and advanced class skills
Rival Regimes: Conquer fractured territories ruled by competing authoritarian factions
Roguelite Progression: The Complexity Factor
Pax Autocratica introduces roguelite elements where each expedition offers unique buffs and permanent progression.
Choose from hundreds of roguelite buffs during expeditions to forge tactical advantages. Gain experience between runs to unlock advanced class skills, creating permanent character progression alongside colony development.
This mechanic adds significant replayability as players experiment with different buff combinations and combat builds. Each expedition strengthens your base, army, and leader simultaneously, encouraging multiple runs through conquered sectors.
Pax Autocratica vs. Similar Games: A Quick Comparison
- RimWorld: ~100 hours for standard colony (Pure colony sim)
- Risk of Rain 2: ~20 hours for unlocks (Pure roguelite FPS)
- They Are Billions: ~30 hours for campaign (Colony + tower defense)
- Pax Autocratica: ~25 hours Early Access (Hybrid colony sim + FPS roguelite)
Pax Autocratica sits in a unique hybrid category—combining deep colony simulation with first-person tactical combat. The satirical dystopian setting and dual gameplay systems create an experience unlike pure colony sims or traditional roguelite shooters.
Mastering Time with XMODhub Trainers
Why spend 40 hours on colony micromanagement when you can focus on strategic warfare?XMODhub will offer trainers for the game on the release day.

- Instant Resources: Unlimited building materials for rapid colony expansion
- Citizen Control: Stabilize Fear, Happiness, Hunger, and Loyalty automatically
- Roguelite Buffs: Access all expedition buffs to experiment with builds
- Combat Enhancement: Improved accuracy and unlimited ammo for FPS battles
- Automation Unlock: Skip manual production and access advanced systems immediately
FAQ
Q: Does Early Access have the full game content?
A: No. Early Access launches with initial sectors and core systems. Additional content will be added during development.
Q: Does the roguelite system extend playtime significantly?
A: Yes. Hundreds of buff combinations and permanent progression encourage multiple expedition runs.
Q: Can I focus on just colony building or just FPS?
A: Both systems are interconnected. XMODhub automation helps streamline whichever aspect you find less enjoyable.
Q: How long are individual combat missions?
A: Standard expeditions take 30-60 minutes depending on objectives and mission complexity.
Q: What is the average playtime for casual players?
A: Casual players exploring Early Access content typically spend 25-30 hours building their regime and conquering available sectors.
Conclusion: Rule the Tyris System, Your Way
Build the greatest regime in history across the expanding Tyris System. Expect 20-35 hours for Early Access content at launch, with substantial additions planned during development.
XMODhub streamlines the experience by reducing tedious colony micromanagement and combat grind, letting you focus on strategic decision-making and tactical warfare. Rule your autocratic state without the busywork.
Ready to decree your first law?




