Summary: This guide highlights the best legendary weapons in Baldur’s Gate 3, detailing their unique abilities and locations. Learn how to obtain each weapon to strengthen your characters and dominate your adventure.
Legendary weapons in Baldur’s Gate 3 offer unique powers that boost your combat effectiveness.
This guide covers the best legendary weapons, how to get them, and how Xmod can enhance your gameplay for a smoother experience.
Table of contents
- What are BG3 Legendary Weapons?
- Best Legendary Weapons in Baldur’s Gate 3 and How to Get
- How to Get Free Mods for Baldur’s Gate 3 Xmod?
- Conclusion
What are Baldur’s Gate 3 Legendary Weapons?
In Baldur’s Gate 3, Legendary Weapons are rare and powerful items that often come with unique abilities, enhanced stats, and special effects not found on common gear. These weapons can greatly influence combat by providing bonuses like extra damage types, special spells, or unique combat mechanics. Acquiring Legendary Weapons usually involves completing challenging quests, defeating formidable enemies, or exploring hidden locations, making them highly sought-after treasures for players aiming to maximize their characters’ potential.
Best Legendary Weapons in Baldur’s Gate 3 and How to Get
Legendary Weapons are the game’s most powerful and rarest equipment dropped by tough bosses, rewarded for challenging quests, often hidden in obscure places, or sold at high prices by specific merchants.
Balduran’s Giantslayer
Location: Act 3 – The Wyrmway
Type: Greatsword
Effect: Giantslayer: Doubles the Strength Modifier of your weapon damage. Grants Advantage on Attack Rolls against creatures larger than Medium (Large, Huge, or Gargantuan).
How to get: You can find this on the body of Ansur after defeating him, at coordinates X:633 Y:-989.
The Blood of Lathander
Location: Act 1 – Rosynmorn Monastery
Type: Mace
Effect: Lathander’s Blessing: When your hit points are reduced to 0, you regain 2~12 hit points. Allies within 30ft also regain 1d6 hit points.
Lathander’s Light: Sheds holy light in a 20ft radius. Nearby fiends and undead in combat are Blinded, unless they succeed a Constitution Saving Throw.
How to get: You can find the The Blood of Lathander in the following locations:
Bloodthirst
Location: Act 3 – Temple of Bhaal
Type: Dagger
Effect: Improved Critical: The number you need to roll to critically hit is reduced by 1. This stacks with other similar effects.
Exploit Weakness: When used as a main hand weapon, hit targets become vulnerable to piercing damage.
True Strike Riposte: When a creature misses you with a melee attack, you may retaliate and gain True Strike, gain +1 AC.
How to get: Completing the quest “Get Orin’s Netherstone” requires that you defeat Orin in combat. Bloodthirst will be found on her body after doing so.
Crimson Mischief
Location: Act 3 – Temple of Bhaal
Type: Shortsword
Effect: Prey Upon the Weak: Deals 1d4 extra piercing damage against targets with less than half of their hit points.
Redvein Savagery: As a main hand weapon, make an attack with advantage to inflict an additional 7 piercing damage against your target.
Crimson Weapon: As an off-hand weapon, make an attack to add your ability modifier to the damage roll.
How to get: Completing the quest “Get Orin’s Netherstone” requires that you defeat Orin in combat. Crimson Mischief will be found on her body after doing so.
Devotee’s Mace
Location: Cleric – Divine Intervention
Type: Mace
Effect: Healing Increase Aura: Regenerate 1d4 hit point at the start of your turn; lasts 10 turns; requires a long rest to be recast.
How to get: You can find the Devotee’s Mace in the following locations:
This is rewarded from casting the Arm Thy Servant variant of the Divine Intervention Spell.
Duellist’s Prerogative
Location: Act 3 – Flaming Fist Barracks
Type: Rapier
Effect: Elegant Duelist: If you don’t have an off-hand item equipped, you score critical hits whenever you roll a 19. You also gain an additional reaction per turn.
Withering Cut: On a hit with a melee weapon, use a reaction to deal additional necrotic damage.
How to get: The Duellist’s Perogative can be earned for completing the quest Save Vanra in Act 3. This is only available if the quest Save Mayrina was completed in Act 1.
Gontr Mael
Location: Act 3 – Steel Watch Foundry
Type: Longbow
Effect: Promised Victory: On hit, possibly inflict the effects of Guiding Bolt on the target.
Glowing: This object shines with a glowing light in a radius of 20ft.
Celestial Haste: Gain 5 turn of Haste without the Lethargic condition at the end.
Bolt of Celestial Light: Deal 1d8 Radiant damage and frighten your target. Attacks made with the Gontr Mael deal an additional 1d4 radiant damage.
How to get: You can find the Gontr Mael in the following locations:
This can be found on the Steel Watcher Titan, in the Control Centre of the Steel Watch Foundry.
Markoheshkir
Location: Act 3 – Ramazith’s Tower
Type: Quarterstaff
Effect: Arcane Enchantment: Gain a +1 bonus to Spell Save DC and spell Attack Rolls.
Arcane Battery: The next spell you cast doesn’t cost a spell cost.
How to get: You can find Markoheshkir in Ramazith’s Tower. It will be inside a Globe of Invulnerability. You can use See Invisibility to find the lever and disable the globe. It is at Coordinates X:4970 Y:705.
Nyrulna
Location: Act 3 – Circus of the Last Days
Type: Trident
Effect: Zephyr Connection: This weapon returns when thrown. You cannot be disarmed of the trident. When thrown, the weapon creates an explosion that deals 3d4 Thunder Damage in a 20ft radius of the target.
Veil of the Wind: Gain +10ft movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.
How to get: You can find this in the Jungle area in a DC20 locked chest. To get to the Jungle, you must win the Jackpot then speak to Akabi in the Circus of the Last Days in Baldur’s Gate.
Orphic Hammer
Location: Act 2 – Campsite (End of Act)
Type: Warhammer
Effect: Selune’s Blessing: Gain advantage on Wisdom Saving Throws and Perception checks.
Darkvision: See in the dark up to 40ft
Moonbeam: Call down a beam of light that damages any creature that enters the beam or starts its turn in the light. You can use an action to move the beam.
Moonmote: Illuminate the surrounding area to inflict difficult terrain to enemies and increase ally damage.
How to get: You can find the Orphic Hammer in the following locations:
You can find this in the Archive in the House of Hope, it is on the center pedestal.
Silver Sword of the Astral Plane
Location: Act 1 – Kith’rak Voss or Act 3 – Sharess’ Caress
Type: Greatsword
Effect: Soulbreaker: Potentially stun enemies on hit
Githborn Psionic Weapon: Githyanki using this weapon deal an extra 1d6 psychic damage.
Githborn Psionic Resistance: Githyanki using this weapon have advantage on all mental (Intelligence, Wisdom, Charisma) Saving Throws, resistance to psychic damage, and can no longer be charmed.
How to get: You can find the Silver Sword of the Astral Plane in the following locations:
You can earn this by showing the Orphic Hammer to Kith’rak Voss in the Lower City Sewers. Alternatively, you can kill him and take it from his corpse.
Helldusk Armor
Location: Act 3 – House of Hope
Type: Chestpiece (heavy armor)
Effect: +21 armor class
Helldusk Armor – The wearer is automatically proficient with this armor.
Infernal Retribution – When you succeed in a saving throw, the caster is afflicted with burning for three turns.
Prime Aegis of Fire – Resistance to fire damage; cannot be burned; takes 3 less damage from all sources.
Spell: Fly
How to get: Visit the House of Hope in Act 3, defeat Raphael, and find the armor pieces hidden in various secret locations.
Gloves of Soul Catching
Location: Act 3 – House of Hope
Type: Gloves
Effect: Soul Fist – Unarmed melee attacks deal +1-10 force damage.
Soul Catching – Once per turn on an unarmed hit, restore 10 HP; you may also forego the healing to gain advantage on attack rolls and saving throws until the end of your turn.
+2 Constitution (up to 20 cap).
How to get: Defeat the demon Haarlep inside the House of Hope in Baldur’s Gate 3.
Shar’s Spear of Evening
Location: Act 2 – Shar’s Sanctum
Type: Spear
Effect: Shar’s Blessing: Gain advantage on Saving Throws while obscured. Deals extra 1d6 damage to creatures that are obscured.
Blind Immunity: The wearer cannot be blinded.
Shar’s Darkness: Create a dark shroud that blinds creatures within. Ranged attacks cannot be made into or out of it.
How to get: Complete the “Daughter of Darkness” questline in the Gauntlet of Shar during Act 2.
Helm of Balduran
Location: Act 3 – The Wyrmway
Type: Helmet
Effect: Balduran’s Vitality: Heals for 2 hit points at the start of every turn.
Balduran’s Favor: Gain +1 to Armor Class and Saving Throws.
Stun Immunity: You can no longer be Stunned.
You can no longer be critically hit.
How to get: First locate the Wyrmway beneath Wyrm’s Rock Prison in Act 3, defeat Ansur the dragon and claim the Helm from the altar behind him.
Viconia’s Walking Fortress
Location: Act 3 – House of Grief
Type: Shield
Effect: Rebuke of the Mighty: When hit by a melee attack, you can use your reaction to deal 2d4 Force damage and knock it Prone unless they succeed a Dexterity Saving Throw.
Spellguard: You gain advantage on Saving Throws against spells. Spell Attack Rolls against you also now have Disadvantage.
Reflective Spell: Reflects all projectiles that target you back to their point of origin.
Warding Bond: Choose an ally to gain resistance to all damage, and a +1 bonus to their AC and Saving Throws. Each time the warded ally takes damage, the caster of this spell takes the same amount of damage.
How to get: Progress through Shadowheart’s companion quest, Daughter of Darkness, during Act 3, confront Viconia DeVir. After defeating her and her followers, you can loot the shield from her body.
How to Get Free Mods for Baldur’s Gate 3 Xmod?
To access free mods for Baldur’s Gate 3 using Xmod, follow these steps:
- Download Xmod: Obtain the latest version of Xmod from a reputable source.
- Install Xmod: Run the installer and follow the on-screen instructions to complete the installation.
- Download Mods: Visit trusted modding websites like Xmod to browse and download mods compatible with Baldur’s Gate 3.
- Import Mods into Xmod: Open Xmod and use the ‘Import Mod’ feature to add the downloaded mods to your Xmod library.
- Activate Mods: Within Xmod, enable the desired mods by moving them to the active list.
- Launch the Game: Start Baldur’s Gate 3 through Xmod to enjoy the activated mods.
Conclusion
Baldur’s Gate 3 Legendary Weapons offer powerful abilities and unique effects that can greatly enhance your gameplay experience. Exploring the best legendary weapons and learning how to obtain them gives you a significant edge in combat and character progression. Additionally, using tools like Xmod allows you to easily access and manage free mods, further customizing and enriching your adventure. With the right gear and mods, you can fully unlock the potential of Baldur’s Gate 3 and enjoy a more personalized and thrilling journey.