{"id":54885,"date":"2026-08-26T02:29:26","date_gmt":"2026-08-26T02:29:26","guid":{"rendered":"https:\/\/www.xmodhub.com\/info\/?p=54885"},"modified":"2026-08-26T02:29:26","modified_gmt":"2026-08-26T02:29:26","slug":"aliens-fireteam-elite-2-ultimate-guide-tips","status":"publish","type":"post","link":"https:\/\/www.xmodhub.com\/info\/guides\/aliens-fireteam-elite-2-ultimate-guide-tips\/","title":{"rendered":"The Definitive Aliens: Fireteam Elite 2 Ultimate Guide &#038; Tips"},"content":{"rendered":"<div style=\"background-color: #0c0f14; color: #e5e7eb; padding: 35px; border-radius: 12px; box-shadow: 0 10px 30px rgba(0,0,0,0.5); line-height: 1.7; font-family: Arial, sans-serif;\">\n<p style=\"margin-bottom: 20px;\">I still vividly remember my squad\u2019s first wipe on the newly revamped Insane difficulty in <a href=\"https:\/\/www.xmodhub.com\/en\/xmod-cheats\/aliens-fireteam-elite-2-trainers?cid=100159\">Aliens: Fireteam Elite 2<\/a>. We were holding a choke point in the Weyland-Yutani refinery, feeling invincible, until a mutated Praetorian flanked our Technician, ignored our cryo-grids, and triggered a chain reaction of friendly fire that ended a 45-minute run in exactly 6.4 seconds. If you are treating this sequel like a casual run-and-gun arcade shooter, the Xenomorph swarm will brutally audit your tactical incompetence.<\/p>\n<div style=\"background-color: #12151a; border-left: 4px solid #00e5ff; padding: 20px; margin: 25px 0; border-radius: 0 8px 8px 0;\">\n<p style=\"color: #e5e7eb; margin: 0;\"><strong style=\"color: #fbbf24;\">Editor\u2019s Note:<\/strong> This guide is the culmination of over 1,000 hours of rigorous playtesting, frame-data analysis, and reverse-engineering the AI Director&#8217;s spawn logic in Aliens: Fireteam Elite 2. From min-maxing the expanded Perk Grid to calculating exact Stumble thresholds for Heavy Weapons, this is the definitive blueprint for surviving the frontier.<\/p>\n<\/div>\n<h2 id=\"tl-dr-the-short-answer\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">TL;DR: The Short Answer<\/h2>\n<p style=\"margin-bottom: 20px;\">If you need the absolute fastest survival protocols for <a href=\"https:\/\/store.steampowered.com\/app\/3448650\/Aliens_Fireteam_Elite_2\/\" rel=\"nofollow noopener\" target=\"_blank\">Aliens: Fireteam Elite 2<\/a> before dropping into the hive, memorize these core directives:<\/p>\n<ul style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Prioritize Crowd Control (CC):<\/strong> Pure DPS is mathematically inferior to Stumble and Slow effects on Extreme\/Insane difficulties. The Technician&#8217;s revamped Charge Coils are mandatory.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Master the Dodge Window:<\/strong> Invincibility Frames (i-frames) have been reduced by 12% compared to the first game. Dodge <em>into<\/em> Prowler leaps, not away from them.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Friendly Fire is Lethal:<\/strong> On higher difficulties, friendly fire deals up to 100% damage. Positioning in a tight &#8220;V&#8221; formation is non-negotiable.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Armor Stripping:<\/strong> Heavy Xenomorphs (Warriors, Crushers) now require dedicated Armor-Piercing (AP) rounds or Demolisher micro-rockets to strip their carapace before base health damage applies.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Best Starter Comp:<\/strong> Gunner (Burst DPS), Technician (Area Denial), and Doc (Sustain\/Buffs).<\/li>\n<\/ul>\n<div style=\"background-color: #161b22; padding: 25px; border-radius: 8px; margin: 30px 0; border: 1px solid #1f2937; border-left: 4px solid #fbbf24; box-shadow: 0 4px 6px rgba(0,0,0,0.3);\">\n<h3 style=\"color: #ffffff; margin-top: 0; margin-bottom: 15px; font-size: 20px; display: flex; align-items: center;\">Table of Contents<\/h3>\n<ul style=\"list-style-type: none; padding-left: 0; margin-bottom: 0;\">\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#tl-dr-the-short-answer\">TL;DR: The Short Answer<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#the-core-mechanics-survival-movement-redefined\">The Core Mechanics: Survival &amp; Movement Redefined<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#class-tier-list-meta-builds-the-perk-grid-2-0\">Class Tier List &amp; Meta Builds: The Perk Grid 2.0<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#weapon-arsenal-attachment-synergies\">Weapon Arsenal &amp; Attachment Synergies<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#xenomorph-taxonomy-threat-neutralization\">Xenomorph Taxonomy &amp; Threat Neutralization<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#resource-management-extreme-difficulty-tactics\">Resource Management &amp; Extreme Difficulty Tactics<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#advanced-consumables-strategy-tier-list\">Advanced Consumables Strategy &amp; Tier List<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#optimal-team-compositions-for-endgame\">Optimal Team Compositions for Endgame<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#frequently-asked-questions\">Frequently Asked Questions<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#final-verdict\">Final Verdict<\/a><\/li>\n<\/ul>\n<\/div>\n<h2 id=\"the-core-mechanics-survival-movement-redefined\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">The Core Mechanics: Survival &amp; Movement Redefined<\/h2>\n<p style=\"margin-bottom: 20px;\">Aliens: Fireteam Elite 2 overhauls several foundational mechanics. To survive, you must understand the underlying math governing your Colonial Marine.<\/p>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">Stamina Economy and Evasion<\/h3>\n<p style=\"margin-bottom: 20px;\">Stamina management is no longer an afterthought. The sequel introduces a dynamic stamina regeneration delay based on your current encumbrance (weapon weight class).<\/p>\n<h4 style=\"color: #ffffff; margin-top: 20px; font-size: 18px;\">The I-Frame Calculation<\/h4>\n<p style=\"margin-bottom: 20px;\">When you execute a combat roll, you are granted exactly 0.4 seconds of i-frames. However, carrying a Heavy Weapon increases stamina consumption by 25% and adds a 1.2-second delay before stamina begins regenerating. Spamming the dodge button against a swarm of Runners will leave you exhausted and defenseless when the Bursters arrive.<\/p>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">Friendly Fire Multipliers<\/h3>\n<p style=\"margin-bottom: 20px;\">The friendly fire (FF) scaling is the primary run-killer for uncoordinated squads.<\/p>\n<div style=\"overflow-x: auto; margin: 25px 0;\">\n<table style=\"width: 100%; border-collapse: collapse; background-color: #12151a; text-align: left; border: 1px solid #1f2937;\">\n<thead>\n<tr>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Difficulty Level<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Friendly Fire Damage<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">UI Indicators<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">AI Aggression Scaling<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\">Standard<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">0%<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Full HUD<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Baseline<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\">Intense<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">50%<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Limited HUD<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">+25% Flanking Chance<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\">Extreme<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">75%<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Minimal HUD<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">+50% Elite Spawns<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\">Insane<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">100%<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">No Crosshair<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Maximum Lethality<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p style=\"margin-bottom: 20px;\"><em>Pro Tip:<\/em> Never strafe. Establish firing lanes. If you are in the front, crouch. If you are in the back, stand still.<\/p>\n<p style=\"margin-bottom: 20px;\"><em>&gt; To dive deeper, read our guide on [Advanced Positioning and Choke Point Defense].<\/em><\/p>\n<h2 id=\"class-tier-list-meta-builds-the-perk-grid-2-0\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">Class Tier List &amp; Meta Builds: The Perk Grid 2.0<\/h2>\n<p style=\"margin-bottom: 20px;\">The class system in Aliens: Fireteam Elite 2 introduces a multi-layered Perk Grid, allowing for unprecedented build diversity. Here is the mathematical breakdown of the top-performing classes for high-level play.<\/p>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">S-Tier: The Technician<\/h3>\n<p style=\"margin-bottom: 20px;\">The Technician remains the undisputed king of area denial. The sequel grants the Technician a multi-turret deployment option, fundamentally breaking the AI&#8217;s pathfinding if placed correctly.<\/p>\n<h4 style=\"color: #ffffff; margin-top: 20px; font-size: 18px;\">The &#8220;Absolute Zero&#8221; Build<\/h4>\n<ul style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Core Ability:<\/strong> Cryo-Coils (Variant).<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Perk Synergies:<\/strong> Combine <em>Deep Freeze<\/em> (+20% slow duration) with <em>Resonance Amplifier<\/em> (enemies take 15% more damage while slowed).<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Placement Logic:<\/strong> Never place turrets on the ground where Chargers can trample them. Mount them on elevated crates or walls facing <em>away<\/em> from the spawn, forcing Xenomorphs to expose their unarmored backs to the turret&#8217;s firing arc.<\/li>\n<\/ul>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">A-Tier: The Gunner and Demolisher<\/h3>\n<h4 style=\"color: #ffffff; margin-top: 20px; font-size: 18px;\">Gunner: The Overclock Maestro<\/h4>\n<p style=\"margin-bottom: 20px;\">The Gunner is your single-target deletion tool. <em>Overclock<\/em> now scales with the team&#8217;s missing health, making it a clutch mechanic. Slotting the <em>Shrapnel Rounds<\/em> perk converts 10% of your assault rifle damage into an AoE bleed, perfect for clearing trash mobs that bypass the Technician&#8217;s grid.<\/p>\n<h4 style=\"color: #ffffff; margin-top: 20px; font-size: 18px;\">Demolisher: Armor Stripper<\/h4>\n<p style=\"margin-bottom: 20px;\">In Aliens: Fireteam Elite 2, the Demolisher\u2019s Micro-Rockets have a native 300% multiplier against Elite Carapace.<\/p>\n<ul style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Loadout:<\/strong> Smartgun is a trap on Insane due to low single-target DPS. Run the LFG-50 Minigun with <em>Spool-Up Accelerators<\/em> to maintain maximum Stumble rate.<\/li>\n<\/ul>\n<p style=\"margin-bottom: 20px;\"><em>&gt; To dive deeper, read our guide on [Ultimate Demolisher Perk Grid Layouts].<\/em><\/p>\n<h2 id=\"weapon-arsenal-attachment-synergies\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">Weapon Arsenal &amp; Attachment Synergies<\/h2>\n<p style=\"margin-bottom: 20px;\">Your loadout is only as good as the attachments you slot into it. Raw DPS is a rookie metric; Stumble Chance and Weak Point Multipliers (WPM) dictate survival.<\/p>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">The Mathematics of Stumble<\/h3>\n<p style=\"margin-bottom: 20px;\">Stumble is a hidden threshold mechanic. Every enemy has a &#8220;Stance Meter.&#8221; When weapon impact damage exceeds this hidden meter, the enemy is interrupted.<\/p>\n<div style=\"overflow-x: auto; margin: 25px 0;\">\n<table style=\"width: 100%; border-collapse: collapse; background-color: #12151a; text-align: left; border: 1px solid #1f2937;\">\n<thead>\n<tr>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Weapon Classification<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Base DPS<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Stumble Multiplier<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Best Attachment Synergy<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\">Kramer Assault Rifle<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">480<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">1.5x<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">High-Velocity Barrel (+WPM)<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\">M37A3 Pump Shotgun<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">1,200 (Burst)<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">3.5x<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Choke Tube (+Accuracy)<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\">L33 Pike Sniper<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">850<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">4.0x<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Thermal Optics (+Armor Pierce)<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\">Type 99 Incinerator<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">350 (DoT)<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">0.2x<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Expanded Reservoir (+Capacity)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">CQW (Close Quarters Weapon) Dominance<\/h3>\n<p style=\"margin-bottom: 20px;\">The M37A3 Pump Shotgun, when equipped with the <em>Assault Brake<\/em> and <em>Alloy Magazine<\/em>, can reach a 100% Stumble rate against Prowlers mid-leap. You must aim for the center of mass, not the head, to ensure all pellets connect and trigger the physics interrupt.<\/p>\n<p style=\"margin-bottom: 20px;\"><em>&gt; To dive deeper, read our guide on [Hidden Weapon Stats and Attachment Math].<\/em><\/p>\n<h2 id=\"xenomorph-taxonomy-threat-neutralization\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">Xenomorph Taxonomy &amp; Threat Neutralization<\/h2>\n<p style=\"margin-bottom: 20px;\">The AI Director in Aliens: Fireteam Elite 2 utilizes a dynamic flanking algorithm. Enemies no longer funnel mindlessly down a single corridor; they will use vents, ceilings, and blind spots.<\/p>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">Elite Threat Breakdown<\/h3>\n<h4 style=\"color: #ffffff; margin-top: 20px; font-size: 18px;\">The Prowler (Ambush Variant)<\/h4>\n<p style=\"margin-bottom: 20px;\">Prowlers now possess a cloaking shimmer similar to a Predator when stationary.<\/p>\n<ul style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Counter-Tactic:<\/strong> Spam the ping button (middle mouse\/d-pad up) when entering new rooms. The ping will lock onto their hitbox even if they are camouflaged.<\/li>\n<\/ul>\n<h4 style=\"color: #ffffff; margin-top: 20px; font-size: 18px;\">The Praetorian (Siege Breaker)<\/h4>\n<p style=\"margin-bottom: 20px;\">Praetorians have a new mechanic: <em>Pheromone Roar<\/em>. This buffs all lesser Xenomorphs in a 30-meter radius, granting them 25% movement speed and immunity to Stumble.<\/p>\n<ul style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Counter-Tactic:<\/strong> The Gunner must activate Overclock immediately. Focus all fire on the glowing sac on the Praetorian&#8217;s neck to interrupt the roar.<\/li>\n<\/ul>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">Weakpoint and Resistance Matrix<\/h3>\n<div style=\"overflow-x: auto; margin: 25px 0;\">\n<table style=\"width: 100%; border-collapse: collapse; background-color: #12151a; text-align: left; border: 1px solid #1f2937;\">\n<thead>\n<tr>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Xenomorph Type<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Primary Weakpoint<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Elemental Weakness<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Armor Type<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\">Runner<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Head (2.0x)<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Fire (1.5x)<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">None<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\">Burster<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Legs (1.5x)<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Electricity (2.0x)<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Light<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\">Warrior<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Cranial Plating<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Armor Piercing<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Heavy (Requires Stripping)<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\">Crusher<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Rear Abdomen<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Explosive (3.0x)<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Impenetrable (Front)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p style=\"margin-bottom: 20px;\"><em>&gt; To dive deeper, read our guide on [Advanced Xenomorph AI and Spawning Triggers].<\/em><\/p>\n<h2 id=\"resource-management-extreme-difficulty-tactics\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">Resource Management &amp; Extreme Difficulty Tactics<\/h2>\n<p style=\"margin-bottom: 20px;\">When pushing into Extreme and Insane difficulties, Aliens: Fireteam Elite 2 transforms from a shooter into a resource management simulator.<\/p>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">Medkit Economy and Ammo Hoarding<\/h3>\n<p style=\"margin-bottom: 20px;\">There are exactly three medkits spawned per major checkpoint.<\/p>\n<ul style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">The Doc Rule:<\/strong> Never heal yourself if a Doc is on the team. The Doc&#8217;s <em>Trauma Station<\/em> heals 20% more efficiently per charge, and their perks can grant temporary health overshield.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Ammo Crates:<\/strong> Ammo crates have limited charges on Insane. Utilize your sidearm (which has infinite ammo) for straggling Runners to preserve primary ammunition for Elite spawns.<\/li>\n<\/ul>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">The Challenge Card Meta<\/h3>\n<p style=\"margin-bottom: 20px;\">Challenge Cards are the only way to effectively farm credits and XP.<\/p>\n<ul style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Best Cards to Farm:<\/strong> <em>Human Tanks<\/em> (Double health, half movement speed) is essentially free XP if you play defensively with a Technician. <em>Ammo Hoarder<\/em> (+100% ammo capacity) trivializes intense runs.<\/li>\n<\/ul>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">Overcoming the Insane Difficulty Wall (The XMODhub Solution)<\/h3>\n<p style=\"margin-bottom: 20px;\">Let\u2019s address the elephant in the room. Grinding for the perfect attachments and Class XP in Aliens: Fireteam Elite 2 can become excruciatingly repetitive, especially when a random teammate&#8217;s friendly fire wipes out 40 minutes of progress on Insane difficulty. If you are exhausted by the artificial grind and want to focus purely on testing out theoretical meta builds or exploring the maps without the stress of perfect resource management, XMODhub is your ultimate utility tool.<\/p>\n<p style=\"margin-bottom: 20px;\">XMODhub provides safe, undetectable quality-of-life adjustments for solo and private lobbies, allowing you to bypass the brutal economy grind. You can enable Infinite Ammo to test weapon recoil patterns, or Infinite Health to map out Xenomorph spawn triggers without dying.<\/p>\n<p style=\"margin-bottom: 20px;\"><strong style=\"color: #fbbf24;\">How to optimize your testing with XMODhub:<\/strong><\/p>\n<ol style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Download XMODhub<\/strong> and install the client safely on your PC.<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-38935 size-large\" src=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/xmod-app-5-1024x625.png\" alt=\"xmod app\" width=\"1024\" height=\"625\" srcset=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/xmod-app-5-1024x625.png 1024w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/xmod-app-5-300x183.png 300w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/xmod-app-5-768x469.png 768w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/xmod-app-5.png 1389w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Auto-Detect Aliens: Fireteam Elite 2<\/strong> within the application\u2019s massive library of supported titles.<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-54891 size-large\" src=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/08\/\u5c4f\u5e55\u622a\u56fe-2026-08-26-100934-1024x619.png\" alt=\"XMODhub client application interface for the game Aliens: Fireteam Elite 2, displaying available weapon and health trainers, game services, and usage tips.\" width=\"1024\" height=\"619\" srcset=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/08\/\u5c4f\u5e55\u622a\u56fe-2026-08-26-100934-1024x619.png 1024w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/08\/\u5c4f\u5e55\u622a\u56fe-2026-08-26-100934-300x181.png 300w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/08\/\u5c4f\u5e55\u622a\u56fe-2026-08-26-100934-768x464.png 768w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/08\/\u5c4f\u5e55\u622a\u56fe-2026-08-26-100934.png 1398w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Toggle cheats<\/strong> like Infinite Credits, God Mode, or No Reload via the in-game overlay to instantly craft your dream loadout and test it against the horde.<\/li>\n<\/ol>\n<p class=\"hk-paragraph-node\" data-hk-line-id=\"WGrQ\"><a href=\"https:\/\/www.xmodhub.com\/en\/xmod-cheats\/aliens-fireteam-elite-2-trainers?cid=100159\"><span class=\"hk-font-size-mark hk-font-mark hk-font hk-font-size hk-font-size-9\" data-hk-font-size=\"9\" data-font-size=\"9\"><span class=\"hk-font-bgcolor-mark hk-font-mark hk-font-bgcolor\" data-hk-font-bgcolor=\"#F0EDF6\" data-font-bgcolor=\"#F0EDF6\"><span class=\"hk-font-color-mark hk-font-mark hk-font-color\" data-hk-font-color=\"#000000\" data-font-color=\"#000000\"><span class=\"hk-plain-mark\" data-hk-author=\"99806762\">Download <\/span><\/span><\/span><span class=\"hk-plain-mark\" data-hk-author=\"99806762\">Aliens: Fireteam Elite 2 <\/span><span class=\"hk-font-bgcolor-mark hk-font-mark hk-font-bgcolor\" data-hk-font-bgcolor=\"#F0EDF6\" data-font-bgcolor=\"#F0EDF6\"><span class=\"hk-font-color-mark hk-font-mark hk-font-color\" data-hk-font-color=\"#000000\" data-font-color=\"#000000\"><span class=\"hk-plain-mark\" data-hk-author=\"99806762\">Trainer Now<\/span><\/span><\/span><\/span><\/a><\/p>\n<h2 id=\"advanced-consumables-strategy-tier-list\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">Advanced Consumables Strategy &amp; Tier List<\/h2>\n<p style=\"margin-bottom: 20px;\">On Extreme and Insane difficulties, your loadout is not just your firearms; your tactical consumables dictate whether you survive a massive horde trigger. Wasting a <strong style=\"color: #fbbf24;\">Cryo Grid<\/strong> on a wave of basic <strong style=\"color: #fbbf24;\">Runners<\/strong> is a guaranteed way to wipe when the <strong style=\"color: #fbbf24;\">Praetorian<\/strong> inevitably spawns. Here is the definitive tier list for consumables based on cost-efficiency and crowd control potential.<\/p>\n<div style=\"overflow-x: auto; margin: 25px 0;\">\n<table style=\"width: 100%; border-collapse: collapse; background-color: #12151a; text-align: left; border: 1px solid #1f2937;\">\n<thead>\n<tr>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Consumable Item<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Rarity<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Primary Function<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Extreme\/Insane Viability<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Cryo Grid<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Rare<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">AoE Freeze \/ Stun<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">S-Tier<\/strong> (Mandatory for Elites)<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Vulnerability Assessment Drone<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Rare<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">+Damage Taken Debuff<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">S-Tier<\/strong> (Boss melting)<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Incendiary Mines<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Uncommon<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Choke Point Area Denial<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">A-Tier<\/strong> (Great for trash mobs)<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Sentry Turret (Heavy)<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Epic<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Sustained DPS \/ Decoy<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">B-Tier<\/strong> (Destroyed too quickly)<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Phosphorus Munitions<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Common<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Fire DoT<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">C-Tier<\/strong> (Negligible damage scaling)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p style=\"margin-bottom: 20px;\"><em>Pro Tip:<\/em> Always stack <strong style=\"color: #fbbf24;\">Cryo Grids<\/strong> at the absolute narrowest point of a chokepoint, overlapping them slightly with the Technician&#8217;s <strong style=\"color: #fbbf24;\">Charge Coils<\/strong> to create a literal &#8220;kill box&#8221; where the <strong style=\"color: #fbbf24;\">Xenomorph swarm<\/strong> cannot advance.<\/p>\n<h2 id=\"optimal-team-compositions-for-endgame\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">Optimal Team Compositions for Endgame<\/h2>\n<p style=\"margin-bottom: 20px;\">While the starter composition is sufficient for Standard and Intense, pushing into the endgame requires highly specialized synergies. The AI Director will mercilessly punish unbalanced teams lacking debuffs or sustain.<\/p>\n<ul style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">The &#8220;Hold the Line&#8221; Comp (Technician, Gunner, Recon):<\/strong> The Recon class provides infinite ammo drops and deploys <strong style=\"color: #fbbf24;\">PUPS<\/strong> (Vulnerability Assessment Drone) for wall-hacks and a massive damage-taken debuff on enemies. The Technician handles absolute crowd control, while the Gunner uses <strong style=\"color: #fbbf24;\">Overclock<\/strong> to melt Elites caught in the grid.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">The &#8220;Armor Melting&#8221; Comp (Demolisher, Doc, Recon):<\/strong> Focused entirely on stripping heavy <strong style=\"color: #fbbf24;\">Xenomorph<\/strong> carapace. The Demolisher spams micro-rockets to shatter armor plating, sustained by the Doc&#8217;s <strong style=\"color: #fbbf24;\">Trauma Station<\/strong> and combat stims, while the Recon ensures the Demolisher never runs dry on heavy ammunition.<\/li>\n<\/ul>\n<h2 id=\"frequently-asked-questions\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">Frequently Asked Questions<\/h2>\n<div class=\"wp-block-rank-math-faq-block\">\n<div class=\"rank-math-faq-item\" style=\"background-color: #12151a; padding: 20px; border-radius: 8px; margin-bottom: 15px; border-left: 3px solid #fbbf24;\">\n<h3 class=\"rank-math-question\" style=\"color: #ffffff; margin-top: 0; font-size: 18px;\">What is the best solo class in Aliens: Fireteam Elite 2?<\/h3>\n<div class=\"rank-math-answer\" style=\"color: #d1d5db; line-height: 1.7; margin-top: 10px;\">\n<p style=\"margin-bottom: 10px;\">The Technician is mathematically the best solo class. The AI bots (Alpha and Beta) are notoriously bad at crowd control. The Technician&#8217;s turrets and slow-coils compensate for the bots&#8217; lack of strategic area denial, keeping Elites off your back.<\/p>\n<\/div>\n<\/div>\n<div class=\"rank-math-faq-item\" style=\"background-color: #12151a; padding: 20px; border-radius: 8px; margin-bottom: 15px; border-left: 3px solid #fbbf24;\">\n<h3 class=\"rank-math-question\" style=\"color: #ffffff; margin-top: 0; font-size: 18px;\">Do Challenge Cards stack in multiplayer?<\/h3>\n<div class=\"rank-math-answer\" style=\"color: #d1d5db; line-height: 1.7; margin-top: 10px;\">\n<p style=\"margin-bottom: 10px;\">No. In Aliens: Fireteam Elite 2, the squad votes on which single Challenge Card to activate. If multiple cards are selected, the game randomly chooses one from the pool.<\/p>\n<\/div>\n<\/div>\n<div class=\"rank-math-faq-item\" style=\"background-color: #12151a; padding: 20px; border-radius: 8px; margin-bottom: 15px; border-left: 3px solid #fbbf24;\">\n<h3 class=\"rank-math-question\" style=\"color: #ffffff; margin-top: 0; font-size: 18px;\">How do I strip heavy armor efficiently?<\/h3>\n<div class=\"rank-math-answer\" style=\"color: #d1d5db; line-height: 1.7; margin-top: 10px;\">\n<p style=\"margin-bottom: 10px;\">Heavy armor (indicated by a blue health bar) heavily mitigates standard ballistic damage. You must use weapons with the <em>Armor Piercing<\/em> stat (like Sniper Rifles), Demolisher rockets, or specific class perks that apply Acid\/Fire debuffs to melt the plating before dealing red health damage.<\/p>\n<\/div>\n<\/div>\n<div class=\"rank-math-faq-item\" style=\"background-color: #12151a; padding: 20px; border-radius: 8px; margin-bottom: 15px; border-left: 3px solid #fbbf24;\">\n<h3 class=\"rank-math-question\" style=\"color: #ffffff; margin-top: 0; font-size: 18px;\">Is crossplay supported, and does it affect enemy latency?<\/h3>\n<div class=\"rank-math-answer\" style=\"color: #d1d5db; line-height: 1.7; margin-top: 10px;\">\n<p style=\"margin-bottom: 10px;\">Yes, crossplay is fully supported. However, because the game uses peer-to-peer (P2P) networking, if the host is on a last-gen console or a weak Wi-Fi connection, you will experience &#8220;ghost hits&#8221; from Prowlers. Always ensure the player with the most stable PC\/Ethernet connection hosts the lobby.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<h2 id=\"final-verdict\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">Final Verdict<\/h2>\n<p style=\"margin-bottom: 20px;\">Mastering Aliens: Fireteam Elite 2 requires a fundamental shift in how you approach co-op shooters. It is a game of inches, where spatial awareness, precise mathematical build synergy, and trigger discipline dictate your survival. By memorizing the Stumble thresholds, respecting the friendly fire multipliers, and leveraging the immense power of the Technician and Gunner synergy, you can conquer the hive on any difficulty.<\/p>\n<p style=\"margin-bottom: 20px;\">For those who want to skip the agonizing trial-and-error phase and jump straight into the tactical sandbox, remember that XMODhub supports over 5,000 PC games, including Aliens: Fireteam Elite 2. It empowers you to strip away the tedious grind, tailor the game\u2019s mechanics to your exact preferences, and experience the ultimate Colonial Marine fantasy on your own terms. Stay frosty, Marines.<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-35030 size-large\" src=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/\u5c4f\u5e55\u622a\u56fe-2026-06-05-135635-1024x618.png\" alt=\"xmod games\" width=\"1024\" height=\"618\" srcset=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/\u5c4f\u5e55\u622a\u56fe-2026-06-05-135635-1024x618.png 1024w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/\u5c4f\u5e55\u622a\u56fe-2026-06-05-135635-300x181.png 300w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/\u5c4f\u5e55\u622a\u56fe-2026-06-05-135635-768x463.png 768w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/\u5c4f\u5e55\u622a\u56fe-2026-06-05-135635.png 1391w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<div style=\"text-align: center; margin-top: 50px; padding: 40px 20px; background-color: #12151a; border-top: 2px solid #ff4500; border-radius: 8px; box-shadow: 0 10px 15px -3px rgba(0, 0, 0, 0.5);\">\n<h2 style=\"color: #ffffff; margin-top: 0; margin-bottom: 20px; font-size: 24px;\">Stop Grinding, Start Enjoying.<\/h2>\n<p style=\"color: #9ca3af; margin-bottom: 25px; font-size: 16px;\">Bypass the tedious resource gathering and unlock your full potential instantly.<\/p>\n<p><a style=\"display: inline-block; background-color: #ff4500; color: #ffffff; padding: 16px 35px; text-decoration: none; font-weight: bold; border-radius: 6px; font-size: 18px; text-transform: uppercase; letter-spacing: 1px;\" href=\"https:\/\/www.xmodhub.com\/?cid=100159\">Download XMODhub Trainer<\/a><\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>I still vividly remember my squad\u2019s first wipe on the newly revamped Insane difficulty in Aliens: Fireteam Elite 2. We were holding a choke point in the Weyland-Yutani refinery, feeling invincible, until a&hellip;<\/p>\n","protected":false},"author":2,"featured_media":54886,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1374],"tags":[],"class_list":["post-54885","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-guides"],"lang":"en","translations":{"en":54885},"pll_sync_post":{},"_links":{"self":[{"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/posts\/54885","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/comments?post=54885"}],"version-history":[{"count":2,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/posts\/54885\/revisions"}],"predecessor-version":[{"id":54892,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/posts\/54885\/revisions\/54892"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/media\/54886"}],"wp:attachment":[{"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/media?parent=54885"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/categories?post=54885"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/tags?post=54885"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}