{"id":54780,"date":"2026-08-26T06:00:58","date_gmt":"2026-08-26T06:00:58","guid":{"rendered":"https:\/\/www.xmodhub.com\/info\/?p=54780"},"modified":"2026-08-26T06:00:58","modified_gmt":"2026-08-26T06:00:58","slug":"best-guild-combos-combolands-roguelike-citybuilder","status":"publish","type":"post","link":"https:\/\/www.xmodhub.com\/info\/guides\/best-guild-combos-combolands-roguelike-citybuilder\/","title":{"rendered":"The Ultimate Guide to the Best Guild Combos &#038; Synergies in Combolands: Roguelike Citybuilder"},"content":{"rendered":"<div style=\"background-color: #0c0f14; color: #e5e7eb; padding: 35px; border-radius: 12px; box-shadow: 0 10px 30px rgba(0,0,0,0.5); line-height: 1.7; font-family: Arial, sans-serif;\">\n<div style=\"background-color: #12151a; border-left: 4px solid #00e5ff; padding: 20px; margin: 25px 0; border-radius: 0 8px 8px 0;\">\n<p style=\"color: #e5e7eb; margin: 0;\"><span style=\"background-color: #0c0f14;\">We have all been there: it is Week 11, the milestone progress bar is mocking you, and your supposedly &#8220;overpowered&#8221; town just fizzled out because you placed a Tavern one tile too far from your Market. In a game where buildings are cards and the map is your deck, a single miscalculated placement can end your run instantly.<\/span><\/p>\n<\/div>\n<div style=\"background-color: #12151a; border-left: 4px solid #00e5ff; padding: 20px; margin: 25px 0; border-radius: 0 8px 8px 0;\">\n<p style=\"color: #e5e7eb; margin: 0;\"><strong style=\"color: #fbbf24;\">Editor&#8217;s Note:<\/strong> After logging over 1,000 hours in the early access builds of Combolands: Roguelike Citybuilder, meticulously mapping out the mathematical limits of all 21 possible guild combinations, and stress-testing every single one of the 120+ buildings, I\u2019ve cracked the underlying code of this game. This isn&#8217;t just about making your city look pretty; it&#8217;s about engineering a cascading, game-breaking chain reaction.<\/p>\n<\/div>\n<h2 id=\"tl-dr-the-short-answer\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">TL;DR: The Short Answer<\/h2>\n<p style=\"margin-bottom: 20px;\">If you want to immediately start dominating your 30-minute runs in <a href=\"https:\/\/www.xmodhub.com\/en\/xmod-cheats\/combolands-roguelike-citybuilder-trainers?cid=100159\">Combolands: Roguelike Citybuilder<\/a>, these are the absolute best two-guild combinations currently dominating the meta:<\/p>\n<ul style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">The Capitalist Engine (Mercantile + Masonry):<\/strong> Generates absurd amounts of gold to abuse the shop, allowing you to buy premium blueprints and thin your deck.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">The Alchemical Sprawl (Alchemist + Agrarian):<\/strong> Uses potions to terraform the procedural islands, creating perfect, massive adjacency bonuses for farming clusters.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">The Scholar&#8217;s Court (Scholarly + Noble):<\/strong> Relies on aggressive card draw and deck manipulation to guarantee high-tier Noble building placements before the weekly timer expires.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">The Ranger&#8217;s Gambit (Ranger + Mercantile):<\/strong> Exploits edge-of-map building bonuses while using trade routes to scale score exponentially in the late game.<\/li>\n<\/ul>\n<div style=\"background-color: #161b22; padding: 25px; border-radius: 8px; margin: 30px 0; border: 1px solid #1f2937; border-left: 4px solid #fbbf24; box-shadow: 0 4px 6px rgba(0,0,0,0.3);\">\n<h3 style=\"color: #ffffff; margin-top: 0; margin-bottom: 15px; font-size: 20px; display: flex; align-items: center;\">Table of Contents<\/h3>\n<ul style=\"list-style-type: none; padding-left: 0; margin-bottom: 0;\">\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#tl-dr-the-short-answer\">TL;DR: The Short Answer<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#core-mechanics-the-pick-2-guild-system-explained\">Core Mechanics: The &#8220;Pick 2&#8221; Guild System Explained<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#s-tier-guild-combos-breaking-the-mathematical-limits\">S-Tier Guild Combos: Breaking the Mathematical Limits<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#a-tier-synergies-for-consistent-milestone-pushes\">A-Tier Synergies for Consistent Milestone Pushes<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#optimizing-your-build-heirlooms-and-councillors\">Optimizing Your Build: Heirlooms and Councillors<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#advanced-strategy-map-manipulation-chain-reactions\">Advanced Strategy: Map Manipulation &amp; Chain Reactions<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#biome-specific-guild-synergies-adapting-to-the-map\">Biome-Specific Guild Synergies: Adapting to the Map<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#common-anti-synergies-trap-combos-to-avoid\">Common Anti-Synergies: Trap Combos to Avoid<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#frequently-asked-questions\">Frequently Asked Questions<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#final-verdict\">Final Verdict<\/a><\/li>\n<\/ul>\n<\/div>\n<h2 id=\"core-mechanics-the-pick-2-guild-system-explained\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">Core Mechanics: The &#8220;Pick 2&#8221; Guild System Explained<\/h2>\n<p style=\"margin-bottom: 20px;\"><a href=\"https:\/\/store.steampowered.com\/app\/4075620\/Combolands_Roguelike_Citybuilder\/\" rel=\"nofollow noopener\" target=\"_blank\">Combolands: Roguelike Citybuilder<\/a> completely revitalizes the spatial puzzle genre seen in games like <em>Islanders<\/em> and <em>Dorfromantik<\/em> by injecting hardcore <em>Balatro<\/em>-style deckbuilding mechanics. At the start of every procedurally generated run, you are presented with a pantheon of 7 distinct guilds, but you can only pledge allegiance to 2.<\/p>\n<p style=\"margin-bottom: 20px;\">This creates exactly 21 unique guild combinations, and your choice dictates your entire blueprint pool, economy, and win condition.<\/p>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">The Anatomy of a Guild<\/h3>\n<p style=\"margin-bottom: 20px;\">Every guild in Combolands: Roguelike Citybuilder provides three foundational pillars to your run:<\/p>\n<ol style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">The Blueprint Pool:<\/strong> The specific building cards you can draw into your hand.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">The Adjacency Ruleset:<\/strong> How these buildings score points when placed next to the landscape or other structures.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">The Unique Mechanic:<\/strong> A specialized rule (e.g., deck thinning, terraforming, gold generation) that alters the fundamental flow of the game.<\/li>\n<\/ol>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">Understanding Cross-Guild Synergy<\/h3>\n<p style=\"margin-bottom: 20px;\">The true depth of the game lies in cross-guild synergy. Placing a building from Guild A next to a building from Guild B doesn&#8217;t just add their base scores together; if synergized correctly, it triggers a cascading multiplier. For instance, placing a Mercantile <em>Trading Post<\/em> next to a Masonry <em>Quarry<\/em> triggers a localized economic boom, doubling the base point value and refunding a card draw.<\/p>\n<p style=\"margin-bottom: 20px;\"><em>&gt; To dive deeper, read our guide on [Advanced Adjacency Math in Combolands].<\/em><\/p>\n<h2 id=\"s-tier-guild-combos-breaking-the-mathematical-limits\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">S-Tier Guild Combos: Breaking the Mathematical Limits<\/h2>\n<p style=\"margin-bottom: 20px;\">To reliably clear the highest difficulty ranks, you need combinations that don&#8217;t just add points, but multiply them exponentially. These are the game-breaking setups.<\/p>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">The Capitalist Engine (Mercantile + Masonry)<\/h3>\n<p style=\"margin-bottom: 20px;\">This is arguably the most consistent combo in Combolands: Roguelike Citybuilder. The strategy revolves around treating the game purely as an economic engine rather than a spatial puzzle.<\/p>\n<h4 style=\"color: #ffffff; margin-top: 20px; font-size: 18px;\">The Core Loop<\/h4>\n<p style=\"margin-bottom: 20px;\">The Mercantile guild excels at generating gold every time a milestone is reached. The Masonry guild provides dense, low-footprint buildings that can be crammed into tight procedural islands.<\/p>\n<ol style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\">Spam Masonry basic structures (Stonecutters, Quarries) to secure early milestones.<\/li>\n<li style=\"margin-bottom: 8px;\">Hoard the gold generated by the Mercantile passive ability.<\/li>\n<li style=\"margin-bottom: 8px;\">Visit the shop to aggressively purchase high-tier blueprints and, most importantly, <strong style=\"color: #fbbf24;\">Heirlooms<\/strong> that provide global multipliers.<\/li>\n<\/ol>\n<h4 style=\"color: #ffffff; margin-top: 20px; font-size: 18px;\">Stat Breakdown<\/h4>\n<div style=\"overflow-x: auto; margin: 25px 0;\">\n<table style=\"width: 100%; border-collapse: collapse; background-color: #12151a; text-align: left; border: 1px solid #1f2937;\">\n<thead>\n<tr>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Building Synergy<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Guild A (Mercantile)<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Guild B (Masonry)<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Base Score<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Synergy Multiplier<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">The Trade Hub<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Grand Bazaar<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Stonemason Guild<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">150 pts<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">x2.5 (if placed on stone)<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">The Vault<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Mint<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Deep Quarry<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">200 pts<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">+50 Gold per turn<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">The Monument<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Auction House<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Grand Obelisk<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">500 pts<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">x4 (requires 3 adjacent)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">The Alchemical Sprawl (Alchemist + Agrarian)<\/h3>\n<p style=\"margin-bottom: 20px;\">If you hate being at the mercy of procedurally generated islands, this is your combo. The Alchemist guild provides potions that manipulate the map\u2014turning water into land, destroying mountains, or changing biomes.<\/p>\n<h4 style=\"color: #ffffff; margin-top: 20px; font-size: 18px;\">Terraforming for Profit<\/h4>\n<p style=\"margin-bottom: 20px;\">The Agrarian guild requires massive, uninterrupted tracts of flat land to score big with <em>Wheat Fields<\/em> and <em>Windmills<\/em>. Normally, the procedural generation ruins this. However, by using Alchemist potions, you can forcefully carve out perfect 5&#215;5 grids of arable land. Once the land is prepared, dropping a single <em>Master Windmill<\/em> in the center of an engineered field can instantly clear a late-game milestone in one turn.<\/p>\n<p style=\"margin-bottom: 20px;\"><em>&gt; To dive deeper, read our guide on [Complete Potion Crafting and Map Manipulation].<\/em><\/p>\n<h2 id=\"a-tier-synergies-for-consistent-milestone-pushes\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">A-Tier Synergies for Consistent Milestone Pushes<\/h2>\n<p style=\"margin-bottom: 20px;\">While S-Tier combos are designed to completely break the scoring system, A-Tier combos are highly reliable, offering smooth scaling from Week 1 to Week 20 without relying heavily on RNG shop rolls.<\/p>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">The Scholar&#8217;s Court (Scholarly + Noble)<\/h3>\n<p style=\"margin-bottom: 20px;\">This combination plays exactly like a high-level deckbuilder. The Noble guild possesses the highest base-scoring buildings in Combolands: Roguelike Citybuilder, but they have incredibly strict placement rules (e.g., &#8220;Cannot be placed adjacent to commoner buildings,&#8221; &#8220;Must be elevated&#8221;).<\/p>\n<h4 style=\"color: #ffffff; margin-top: 20px; font-size: 18px;\">Deck Cycling Mechanics<\/h4>\n<p style=\"margin-bottom: 20px;\">To mitigate the risk of drawing an unplayable Noble card, you rely on the Scholarly guild.<\/p>\n<ul style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Libraries:<\/strong> Allow you to discard up to 3 cards and redraw.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Observatories:<\/strong> Reveal the next 5 cards in your deck, letting you plan your spatial layout perfectly.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Academies:<\/strong> Permanently upgrade the base score of any Noble building in your hand.<\/li>\n<\/ul>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">Early vs. Late Game Scaling<\/h3>\n<p style=\"margin-bottom: 20px;\">Understanding when your combo peaks is critical to surviving the weekly milestones.<\/p>\n<div style=\"overflow-x: auto; margin: 25px 0;\">\n<table style=\"width: 100%; border-collapse: collapse; background-color: #12151a; text-align: left; border: 1px solid #1f2937;\">\n<thead>\n<tr>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Guild Combo<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Early Game (Weeks 1-5)<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Mid Game (Weeks 6-12)<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Late Game (Weeks 13+)<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Risk Level<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Scholarly + Noble<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Weak (Low scores)<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Strong (Deck stabilized)<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Godlike (Massive multipliers)<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">High<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Ranger + Agrarian<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Godlike (Easy expansion)<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Moderate (Space issues)<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Weak (Score falls off)<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Low<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Alchemist + Mercantile<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Moderate (Expensive)<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Strong (Shop abuse)<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Strong (Map control)<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Medium<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p style=\"margin-bottom: 20px;\"><em>&gt; To dive deeper, read our guide on [Surviving the First 5 Weeks in Combolands].<\/em><\/p>\n<h2 id=\"optimizing-your-build-heirlooms-and-councillors\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">Optimizing Your Build: Heirlooms and Councillors<\/h2>\n<p style=\"margin-bottom: 20px;\">Picking the right guilds is only half the battle. Combolands: Roguelike Citybuilder features over 100 passive heirlooms and 13+ city councillors that drastically alter your run&#8217;s trajectory.<\/p>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">Selecting the Right Councillor<\/h3>\n<p style=\"margin-bottom: 20px;\">Councillors act as your run&#8217;s &#8220;Commander,&#8221; leveling up and providing unique active abilities.<\/p>\n<h4 style=\"color: #ffffff; margin-top: 20px; font-size: 18px;\">Top Councillor Pairings<\/h4>\n<ol style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Lord Alaric (The Tycoon):<\/strong> Best paired with Mercantile + Masonry. His active ability halves the cost of the next shop refresh, allowing for aggressive deck thinning.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Archdruid Sylas:<\/strong> Mandatory for Ranger + Agrarian builds. He passively increases the trigger radius of all nature-based adjacency bonuses by +1 tile.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">High Mage Vex:<\/strong> The ultimate enabler for Alchemist builds. Vex grants a free random potion every 3 milestones.<\/li>\n<\/ol>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">Essential Heirlooms<\/h3>\n<p style=\"margin-bottom: 20px;\">Heirlooms are passive relics (similar to Jokers in <em>Balatro<\/em>) that sit in your inventory and apply global buffs.<\/p>\n<div style=\"overflow-x: auto; margin: 25px 0;\">\n<table style=\"width: 100%; border-collapse: collapse; background-color: #12151a; text-align: left; border: 1px solid #1f2937;\">\n<thead>\n<tr>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Heirloom Name<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Rarity<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Effect<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Best Guild Synergy<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Golden Abacus<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Epic<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">+10% score for every 100 Gold held.<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Mercantile<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Perpetual Astrolabe<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Rare<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Discarding a card grants +5 temporary points.<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Scholarly<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Philosopher&#8217;s Stone<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Legendary<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Potions no longer consume a turn to use.<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Alchemist<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Royal Decree<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Epic<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Noble buildings ignore negative adjacency penalties.<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Noble<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p style=\"margin-bottom: 20px;\"><em>&gt; To dive deeper, read our guide on [All 100+ Passive Heirlooms Ranked].<\/em><\/p>\n<h2 id=\"advanced-strategy-map-manipulation-chain-reactions\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">Advanced Strategy: Map Manipulation &amp; Chain Reactions<\/h2>\n<p style=\"margin-bottom: 20px;\">As you climb the 10 increasingly challenging ranks in Combolands: Roguelike Citybuilder, basic placement will no longer cut it. You must master the art of the <strong style=\"color: #fbbf24;\">Cascading Combo<\/strong>.<\/p>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">The Anatomy of a Chain Reaction<\/h3>\n<p style=\"margin-bottom: 20px;\">A chain reaction occurs when placing a single building upgrades the tier of an adjacent building, which in turn triggers a secondary adjacency bonus on a third building.<\/p>\n<h4 style=\"color: #ffffff; margin-top: 20px; font-size: 18px;\">Step-by-Step Chain Execution:<\/h4>\n<ol style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">The Setup:<\/strong> Place three <em>Lumberjacks<\/em> (Ranger Guild) in a triangle, leaving the center hex open.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">The Catalyst:<\/strong> Place a <em>Sawmill<\/em> (Masonry Guild) in the center.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">The Cascade:<\/strong> The Sawmill instantly consumes the Lumberjacks, replacing them with <em>Refined Timber<\/em> tiles. If you have the <em>Carpenter&#8217;s Guild<\/em> building already adjacent to this cluster, it will trigger its &#8220;score on refined material creation&#8221; passive three times simultaneously.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">The Result:<\/strong> A single card placement generates a 15x score multiplier, instantly clearing a Week 15 milestone.<\/li>\n<\/ol>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">Escaping the RNG Grind with XMODhub<\/h3>\n<p style=\"margin-bottom: 20px;\">Let\u2019s be brutally honest: pushing the highest ranks in Combolands: Roguelike Citybuilder can become incredibly frustrating. When you are 25 minutes into a flawless run, and the procedural generator forces a mountain range right through your planned Noble district, or the shop refuses to roll the one Heirloom you need, the game stops being a fun puzzle and starts feeling like a grueling RNG slot machine.<\/p>\n<p style=\"margin-bottom: 20px;\">If you want to bypass the artificial difficulty spikes, test out theoretical late-game synergies, or just enjoy the pure dopamine rush of building without the stress of the weekly timer, <strong style=\"color: #fbbf24;\">XMODhub<\/strong> is the ultimate quality-of-life solution.<\/p>\n<p style=\"margin-bottom: 20px;\">With XMODhub, you can inject custom parameters directly into the game\u2019s memory in real-time. Want to freeze the milestone timer? Need infinite gold to test every single shop blueprint? It takes seconds to set up.<\/p>\n<p style=\"margin-bottom: 20px;\"><strong style=\"color: #fbbf24;\">How to take control of your run:<\/strong><\/p>\n<ol style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Download and Install XMODhub:<\/strong> Launch the lightweight client on your PC.<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-38935 size-large\" src=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/xmod-app-5-1024x625.png\" alt=\"xmod app\" width=\"1024\" height=\"625\" srcset=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/xmod-app-5-1024x625.png 1024w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/xmod-app-5-300x183.png 300w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/xmod-app-5-768x469.png 768w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/xmod-app-5.png 1389w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Auto-Detect Combolands: Roguelike Citybuilder:<\/strong> The software will instantly recognize your active game session.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Toggle Your Enhancements:<\/strong> Simply check the boxes for &#8220;Freeze Weekly Timer,&#8221; &#8220;Infinite Gold,&#8221; or &#8220;Force Legendary Shop Rolls&#8221; and instantly reshape your city-building experience.<\/li>\n<\/ol>\n<p class=\"hk-paragraph-node\" data-hk-line-id=\"iR4E\"><a href=\"https:\/\/www.xmodhub.com\/en\/xmod-cheats\/combolands-roguelike-citybuilder-trainers?cid=100159\"><span class=\"hk-font-size-mark hk-font-mark hk-font hk-font-size hk-font-size-9\" data-hk-font-size=\"9\" data-font-size=\"9\"><span class=\"hk-font-bgcolor-mark hk-font-mark hk-font-bgcolor\" data-hk-font-bgcolor=\"#FFD900\" data-font-bgcolor=\"#FFD900\"><span class=\"hk-font-color-mark hk-font-mark hk-font-color\" data-hk-font-color=\"#000000\" data-font-color=\"#000000\"><span class=\"hk-plain-mark\" data-hk-author=\"99806762\">Download <\/span><\/span><span class=\"hk-plain-mark\" data-hk-author=\"99806762\">Combolands: Roguelike Citybuilder <\/span><span class=\"hk-font-color-mark hk-font-mark hk-font-color\" data-hk-font-color=\"#000000\" data-font-color=\"#000000\"><span class=\"hk-plain-mark\" data-hk-author=\"99806762\">Trainer Now<\/span><\/span><\/span><\/span><\/a><\/p>\n<h2 id=\"biome-specific-guild-synergies-adapting-to-the-map\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">Biome-Specific Guild Synergies: Adapting to the Map<\/h2>\n<p style=\"margin-bottom: 20px;\">While your chosen guilds dictate your core economic engine, the starting biome heavily influences your immediate survival. Knowing which <strong style=\"color: #fbbf24;\">Guild Combos<\/strong> to pivot toward based on the procedural map generation is a hallmark of high-level <em>Combolands<\/em> play. Forcing a land-hungry build on a water-heavy map is a guaranteed way to fail your Week 5 milestone.<\/p>\n<div style=\"overflow-x: auto; margin: 25px 0;\">\n<table style=\"width: 100%; border-collapse: collapse; background-color: #12151a; text-align: left; border: 1px solid #1f2937;\">\n<thead>\n<tr>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Biome Type<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Optimal Guild Combo<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Key Synergy Mechanic<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Win Condition<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Archipelago (High Water)<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Mercantile + Scholarly<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Trade Ships<\/strong> &amp; deck cycling<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Gold hoarding via <strong style=\"color: #fbbf24;\">Island Ports<\/strong><\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Highlands (Mountainous)<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Masonry + Noble<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Quarry<\/strong> adjacency &amp; elevated <strong style=\"color: #fbbf24;\">Castles<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Massive elevation multipliers<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Dense Forest<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Ranger + Agrarian<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Lumberjack<\/strong> clearing for <strong style=\"color: #fbbf24;\">Wheat Fields<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Fast early-game expansion<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Barren Wastes<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Alchemist + Masonry<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Terraforming Potions<\/strong> &amp; <strong style=\"color: #fbbf24;\">Deep Mine<\/strong> spam<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Map manipulation into raw points<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<h2 id=\"common-anti-synergies-trap-combos-to-avoid\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">Common Anti-Synergies: Trap Combos to Avoid<\/h2>\n<p style=\"margin-bottom: 20px;\">Just as important as mastering the <strong style=\"color: #fbbf24;\">Best Guild Combos in Combolands<\/strong> is knowing which pairings will mathematically brick your run. Avoid these &#8220;trap&#8221; synergies unless you have a specific <strong style=\"color: #fbbf24;\">Legendary Heirloom<\/strong> to counter their inherently conflicting adjacency rules:<\/p>\n<ul style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Noble + Agrarian:<\/strong> The Noble guild&#8217;s highest-scoring buildings possess a strict &#8220;Cannot be placed adjacent to commoner buildings&#8221; rule. Since the Agrarian guild relies on massive, sprawling grids of <strong style=\"color: #fbbf24;\">Wheat Fields<\/strong> and <strong style=\"color: #fbbf24;\">Barns<\/strong>, you will constantly block your own <strong style=\"color: #fbbf24;\">Noble Estates<\/strong> from being placed anywhere on the map.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Ranger + Masonry:<\/strong> The Ranger guild requires untouched nature tiles (Forests, Rivers) to scale the score of their <strong style=\"color: #fbbf24;\">Hunting Lodges<\/strong>. Conversely, the Masonry guild actively destroys these tiles to place <strong style=\"color: #fbbf24;\">Stonecutters<\/strong> and <strong style=\"color: #fbbf24;\">Quarries<\/strong>. By playing both, they actively cannibalize each other&#8217;s scoring potential and leave you starved for points by the mid-game.<\/li>\n<\/ul>\n<h2 id=\"frequently-asked-questions\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">Frequently Asked Questions<\/h2>\n<div class=\"wp-block-rank-math-faq-block\">\n<div class=\"rank-math-faq-item\" style=\"background-color: #12151a; padding: 20px; border-radius: 8px; margin-bottom: 15px; border-left: 3px solid #fbbf24;\">\n<h3 class=\"rank-math-question\" style=\"color: #ffffff; margin-top: 0; font-size: 18px;\">How do adjacency bonuses calculate between different guild buildings?<\/h3>\n<div class=\"rank-math-answer\" style=\"color: #d1d5db; line-height: 1.7; margin-top: 10px;\">\n<p style=\"margin-bottom: 10px;\">Adjacency is calculated sequentially, not simultaneously. The game reads the board from the newly placed building outward. If a Mercantile building has a &#8220;x2 to adjacent Masonry&#8221; effect, the base score of the Masonry building is calculated <em>first<\/em>, including its own local buffs, before the x2 global multiplier from the Mercantile building is applied.<\/p>\n<\/div>\n<\/div>\n<div class=\"rank-math-faq-item\" style=\"background-color: #12151a; padding: 20px; border-radius: 8px; margin-bottom: 15px; border-left: 3px solid #fbbf24;\">\n<h3 class=\"rank-math-question\" style=\"color: #ffffff; margin-top: 0; font-size: 18px;\">Is it better to rush milestones or build economy early on?<\/h3>\n<div class=\"rank-math-answer\" style=\"color: #d1d5db; line-height: 1.7; margin-top: 10px;\">\n<p style=\"margin-bottom: 10px;\">In Ranks 1-4, rushing milestones is fine. However, from Rank 5 onward, if you do not spend the first 3 weeks building a self-sustaining economy (either through card draw engines with the Scholarly guild or gold generation with Mercantile), you will mathematically fail to meet the score requirements by Week 10.<\/p>\n<\/div>\n<\/div>\n<div class=\"rank-math-faq-item\" style=\"background-color: #12151a; padding: 20px; border-radius: 8px; margin-bottom: 15px; border-left: 3px solid #fbbf24;\">\n<h3 class=\"rank-math-question\" style=\"color: #ffffff; margin-top: 0; font-size: 18px;\">Which councillor is best for the Alchemical guild?<\/h3>\n<div class=\"rank-math-answer\" style=\"color: #d1d5db; line-height: 1.7; margin-top: 10px;\">\n<p style=\"margin-bottom: 10px;\">High Mage Vex is the standard choice, but high-level players often prefer <strong style=\"color: #fbbf24;\">Councillor Thorne (The Architect)<\/strong>. Thorne allows you to retrieve the last played building back into your hand once per week. This allows you to play a terraforming building, reap the map alteration, and pull it back to use again.<\/p>\n<\/div>\n<\/div>\n<div class=\"rank-math-faq-item\" style=\"background-color: #12151a; padding: 20px; border-radius: 8px; margin-bottom: 15px; border-left: 3px solid #fbbf24;\">\n<h3 class=\"rank-math-question\" style=\"color: #ffffff; margin-top: 0; font-size: 18px;\">Do passive heirlooms stack multiplicatively or additively?<\/h3>\n<div class=\"rank-math-answer\" style=\"color: #d1d5db; line-height: 1.7; margin-top: 10px;\">\n<p style=\"margin-bottom: 10px;\">It depends on the wording. If an heirloom states &#8220;+10 to base score,&#8221; it is additive and calculated before multipliers. If it says &#8220;increases final score by 10%,&#8221; it is multiplicative. If you hold three multiplicative heirlooms, they compound (e.g., 1.10 x 1.10 x 1.10), which is the secret to breaking the game&#8217;s score limit.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<h2 id=\"final-verdict\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">Final Verdict<\/h2>\n<p style=\"margin-bottom: 20px;\">Mastering Combolands: Roguelike Citybuilder requires a shift in perspective. You must stop looking at the procedurally generated islands as a static canvas and start seeing them as a dynamic equation waiting to be solved. By leveraging the S-Tier combos like the Capitalist Engine or the Alchemical Sprawl, prioritizing multiplicative Heirlooms, and understanding the sequential math of adjacency bonuses, you will turn a struggling hamlet into an unstoppable, point-generating metropolis.<\/p>\n<p style=\"margin-bottom: 20px;\">And remember, if the procedural generation and weekly timers begin to drain the fun out of your 30-minute bursts, you don&#8217;t have to suffer through the RNG. With tools like XMODhub\u2014which supports a massive ecosystem of over 5,000+ single-player PC games\u2014you can instantly tailor the game&#8217;s difficulty to your exact preferences, allowing you to focus on what truly matters: triggering those outrageously satisfying, dopamine-fueled combos.<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-35030 size-large\" src=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/\u5c4f\u5e55\u622a\u56fe-2026-06-05-135635-1024x618.png\" alt=\"xmod games\" width=\"1024\" height=\"618\" srcset=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/\u5c4f\u5e55\u622a\u56fe-2026-06-05-135635-1024x618.png 1024w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/\u5c4f\u5e55\u622a\u56fe-2026-06-05-135635-300x181.png 300w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/\u5c4f\u5e55\u622a\u56fe-2026-06-05-135635-768x463.png 768w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/\u5c4f\u5e55\u622a\u56fe-2026-06-05-135635.png 1391w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<div style=\"text-align: center; margin-top: 50px; padding: 40px 20px; background-color: #12151a; border-top: 2px solid #ff4500; border-radius: 8px; box-shadow: 0 10px 15px -3px rgba(0, 0, 0, 0.5);\">\n<h2 style=\"color: #ffffff; margin-top: 0; margin-bottom: 20px; font-size: 24px;\">Stop Grinding, Start Enjoying.<\/h2>\n<p style=\"color: #9ca3af; margin-bottom: 25px; font-size: 16px;\">Bypass the tedious resource gathering and unlock your full potential instantly.<\/p>\n<p><a style=\"display: inline-block; background-color: #ff4500; color: #ffffff; padding: 16px 35px; text-decoration: none; font-weight: bold; border-radius: 6px; font-size: 18px; text-transform: uppercase; letter-spacing: 1px;\" href=\"https:\/\/www.xmodhub.com\/?cid=100159\">Download XMODhub Trainer<\/a><\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>We have all been there: it is Week 11, the milestone progress bar is mocking you, and your supposedly &#8220;overpowered&#8221; town just fizzled out because you placed a Tavern one tile too far&hellip;<\/p>\n","protected":false},"author":2,"featured_media":54781,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1374],"tags":[],"class_list":["post-54780","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-guides"],"lang":"en","translations":{"en":54780},"pll_sync_post":{},"_links":{"self":[{"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/posts\/54780","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/comments?post=54780"}],"version-history":[{"count":4,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/posts\/54780\/revisions"}],"predecessor-version":[{"id":54968,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/posts\/54780\/revisions\/54968"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/media\/54781"}],"wp:attachment":[{"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/media?parent=54780"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/categories?post=54780"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/tags?post=54780"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}