{"id":52788,"date":"2026-08-20T03:21:48","date_gmt":"2026-08-20T03:21:48","guid":{"rendered":"https:\/\/www.xmodhub.com\/info\/?p=52788"},"modified":"2026-08-20T03:32:18","modified_gmt":"2026-08-20T03:32:18","slug":"best-classes-and-squad-setup-star-wars-zero-company-tactical-guide","status":"publish","type":"post","link":"https:\/\/www.xmodhub.com\/info\/guides\/best-classes-and-squad-setup-star-wars-zero-company-tactical-guide\/","title":{"rendered":"Best Classes and Squad Setup in STAR WARS Zero Company\u2122: The Ultimate Tactical Guide"},"content":{"rendered":"<div style=\"background-color: #0c0f14; color: #e5e7eb; padding: 35px; border-radius: 12px; box-shadow: 0 10px 30px rgba(0,0,0,0.5); line-height: 1.7; font-family: Arial, sans-serif;\">\n<p style=\"margin-bottom: 20px;\">There is nothing quite as soul-crushing as watching your meticulously built squad get entirely wiped out by a single flanking Super Battle Droid on turn four because you miscalculated your Action Points (AP). In the brutal, grid-based battlefields of the Clone Wars, relying purely on brute force or cinematic lightsaber swings will get you sent back to the main menu faster than you can say &#8220;Roger, Roger.&#8221; Success in this game isn&#8217;t just about moving pieces on a board; it&#8217;s about exploiting class synergies, manipulating line of sight, and customizing Hawks to perfectly plug the holes in your team composition.<\/p>\n<div style=\"background-color: #12151a; border-left: 4px solid #00e5ff; padding: 20px; margin: 25px 0; border-radius: 0 8px 8px 0;\">\n<p style=\"color: #e5e7eb; margin: 0;\"><strong style=\"color: #fbbf24;\">Expert&#8217;s Note:<\/strong> After clocking over 1,000 hours across the beta and launch builds of STAR WARS Zero Company\u2122, clearing the campaign on the punishing &#8220;Jedi Master&#8221; difficulty, I\u2019ve reverse-engineered the underlying combat algorithms and ability scaling. This guide strips away the fluff to give you the mathematically optimal builds and squad compositions required to dominate every operation.<\/p>\n<\/div>\n<h2 id=\"tl-dr-the-short-answer\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">TL;DR: The Short Answer<\/h2>\n<p style=\"margin-bottom: 20px;\">If you just want to know the absolute Best Classes and Squad Setup in <a href=\"https:\/\/www.xmodhub.com\/en\/xmod-cheats\/star-wars-zero-company-trainers?cid=100159\">STAR WARS Zero Company\u2122<\/a> to carry you through the late-game, here is the optimal meta composition:<\/p>\n<ul style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Hawks (Custom Leader):<\/strong> Built as a <em>Tactician<\/em> (Focus on AP generation and Overwatch buffs).<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">The Jedi:<\/strong> Essential for crowd control (Force Pull) and frontline tanking (Deflect).<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">The Astromech:<\/strong> Non-negotiable utility. Provides map hacking, shield regeneration, and the &#8220;Overcharge&#8221; buff.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">The Scoundrel:<\/strong> The ultimate flanker. High mobility and critical hit damage to eliminate high-value targets (HVT) like Sniper Droids.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">The Heavy Clone:<\/strong> AoE suppression. Uses Z-6 Rotary Blasters to pin down groups of B1s and strip armor from Droidekas.<\/li>\n<\/ul>\n<div style=\"background-color: #161b22; padding: 25px; border-radius: 8px; margin: 30px 0; border: 1px solid #1f2937; border-left: 4px solid #fbbf24; box-shadow: 0 4px 6px rgba(0,0,0,0.3);\">\n<h3 style=\"color: #ffffff; margin-top: 0; margin-bottom: 15px; font-size: 20px; display: flex; align-items: center;\">Table of Contents<\/h3>\n<ul style=\"list-style-type: none; padding-left: 0; margin-bottom: 0;\">\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#tl-dr-the-short-answer\">TL;DR: The Short Answer<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#class-tier-list-and-archetype-breakdown\">Class Tier List and Archetype Breakdown<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#building-hawks-the-commander-s-dilemma\">Building Hawks: The Commander&#8217;s Dilemma<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#top-squad-compositions-by-mission-type\">Top Squad Compositions by Mission Type<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#advanced-combat-synergies-and-grid-manipulation\">Advanced Combat Synergies and Grid Manipulation<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#late-game-resource-management-the-grind\">Late-Game Resource Management &amp; The Grind<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#optimal-weapon-loadouts-and-gear-synergies\">Optimal Weapon Loadouts and Gear Synergies<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#frequently-asked-questions\">Frequently Asked Questions<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\" href=\"#final-verdict\">Final Verdict<\/a><\/li>\n<\/ul>\n<\/div>\n<h2 id=\"class-tier-list-and-archetype-breakdown\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">Class Tier List and Archetype Breakdown<\/h2>\n<p style=\"margin-bottom: 20px;\">In <a href=\"https:\/\/store.steampowered.com\/app\/2075800\/STAR_WARS_Zero_Company\/\" rel=\"nofollow noopener\" target=\"_blank\">STAR WARS Zero Company\u2122<\/a>, your roster is diverse, pulling from the gritty underworld to the noble Jedi Order. Understanding the underlying stats and Action Point (AP) economy of each class is the foundation of victory.<\/p>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">S-Tier: The Indispensables<\/h3>\n<h4 style=\"color: #ffffff; margin-top: 20px; font-size: 18px;\">The Astromech<\/h4>\n<p style=\"margin-bottom: 20px;\">Do not let their size fool you; Astromechs are the undisputed kings of utility. Their ability to interface with battlefield terminals without spending AP is game-changing.<\/p>\n<ul style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\">**Core Skill &#8211; <em>Overcharge<\/em>:** Grants an allied unit +1 AP and guaranteed critical hit on their next shot.<\/li>\n<li style=\"margin-bottom: 8px;\">**Core Skill &#8211; <em>Aegis Protocol<\/em>:** Restores 50% of a target&#8217;s energy shield from across the map.<\/li>\n<\/ul>\n<h4 style=\"color: #ffffff; margin-top: 20px; font-size: 18px;\">The Jedi<\/h4>\n<p style=\"margin-bottom: 20px;\">Jedi operate on a unique &#8220;Force Pool&#8221; mechanic rather than standard cooldowns. They excel at manipulating enemy positioning and drawing aggro.<\/p>\n<ul style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\">**Core Skill &#8211; <em>Saber Deflect<\/em>:** A passive stance that returns blaster fire to the sender with a 60% accuracy penalty.<\/li>\n<li style=\"margin-bottom: 8px;\">**Core Skill &#8211; <em>Force Pull<\/em>:** Drags an enemy out of full cover, exposing them to your squad&#8217;s Overwatch fire.<\/li>\n<\/ul>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">A-Tier: The Damage Dealers<\/h3>\n<h4 style=\"color: #ffffff; margin-top: 20px; font-size: 18px;\">The Scoundrel<\/h4>\n<p style=\"margin-bottom: 20px;\">Scoundrels are your high-risk, high-reward flankers. They have the highest base mobility (moving 8 tiles per AP compared to the standard 5).<\/p>\n<ul style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\">**Core Skill &#8211; <em>Dirty Trick<\/em>:** Blinds an enemy for 1 turn, completely removing their Overwatch zone.<\/li>\n<li style=\"margin-bottom: 8px;\">**Core Skill &#8211; <em>Double Tap<\/em>:** Fires two shots at a 25% damage penalty. Devastating when paired with the Astromech&#8217;s Overcharge.<\/li>\n<\/ul>\n<h4 style=\"color: #ffffff; margin-top: 20px; font-size: 18px;\">The Heavy Clone<\/h4>\n<p style=\"margin-bottom: 20px;\">When subtlety fails, the Heavy Clone clears the grid. They are essential for breaking enemy armor and controlling chokepoints.<\/p>\n<ul style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\">**Core Skill &#8211; <em>Suppressive Fire<\/em>:** Locks down a 3&#215;3 grid. Any enemy moving through this zone takes guaranteed damage and loses 1 AP.<\/li>\n<\/ul>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">Class Base Stats &amp; Role Summary<\/h3>\n<div style=\"overflow-x: auto; margin: 25px 0;\">\n<table style=\"width: 100%; border-collapse: collapse; background-color: #12151a; text-align: left; border: 1px solid #1f2937;\">\n<thead>\n<tr>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Class Archetype<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Base HP<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Base Mobility (Tiles\/AP)<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Base Crit Chance<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Primary Role<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Astromech<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">45<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">6<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">5%<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Support \/ Map Control<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Jedi<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">85<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">7<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">15%<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Tank \/ Crowd Control<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Scoundrel<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">60<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">8<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">25%<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Flanker \/ Burst DPS<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Heavy Clone<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">110<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">4<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">10%<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">AoE \/ Armor Stripping<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Sharpshooter<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">50<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">5<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">30%<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Long-Range \/ HVT Elimination<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p style=\"margin-bottom: 20px;\"><em>&gt; To dive deeper, read our guide on<a href=\"https:\/\/www.xmodhub.com\/info\/guides\/zero-company-story-explained-clone-wars-timeline-placement-guide\/\"> Zero Company Story Explained: The Ultimate Clone Wars Timeline Placement Guide.<\/a><\/em><\/p>\n<h2 id=\"building-hawks-the-commander-s-dilemma\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">Building Hawks: The Commander&#8217;s Dilemma<\/h2>\n<p style=\"margin-bottom: 20px;\">Hawks is the only character in STAR WARS Zero Company\u2122 with a fully fluid skill tree. Because your squad composition will rotate based on injuries and mission requirements, Hawks must act as the ultimate flex pick.<\/p>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">The &#8220;Vanguard&#8221; Build (Aggressive)<\/h3>\n<p style=\"margin-bottom: 20px;\">If you prefer running a squad without a Jedi, Hawks must become your frontline brawler.<\/p>\n<ul style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Stat Priority:<\/strong> HP, Evasion, Melee Damage.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Key Perks:<\/strong> <em>Breach and Clear<\/em> (Kicking down doors grants a free movement action) and <em>Adrenaline Rush<\/em> (Killing an enemy refunds 1 AP, once per turn).<\/li>\n<\/ul>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">The &#8220;Tactician&#8221; Build (Optimal Meta)<\/h3>\n<p style=\"margin-bottom: 20px;\">This is the most mathematically sound build for &#8220;Jedi Master&#8221; difficulty. By keeping Hawks in the backline, you manipulate the action economy of your heavy hitters.<\/p>\n<ul style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Stat Priority:<\/strong> Tech, Shield Capacity, Command Radius.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Key Perks:<\/strong> <em>Coordinated Strike<\/em> (Target an enemy; all allies in line-of-sight get a free potshot at 50% damage) and <em>Rally<\/em> (Clears all negative status effects from the squad).<\/li>\n<\/ul>\n<h2 id=\"top-squad-compositions-by-mission-type\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">Top Squad Compositions by Mission Type<\/h2>\n<p style=\"margin-bottom: 20px;\">Bringing the wrong squad to an operation in STAR WARS Zero Company\u2122 will result in a swift defeat. Here are the optimal setups for the three primary mission types.<\/p>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">The &#8220;Jedi Spearhead&#8221; (Assault Missions)<\/h3>\n<p style=\"margin-bottom: 20px;\"><strong style=\"color: #fbbf24;\">Setup:<\/strong> Hawks (Tactician), Jedi, Scoundrel, Heavy Clone.<\/p>\n<p style=\"margin-bottom: 20px;\"><strong style=\"color: #fbbf24;\">Execution:<\/strong> Assault missions require you to clear the map of Separatist forces. Use the Heavy Clone to suppress the main enemy cluster. Have the Jedi push up the center, using <em>Saber Deflect<\/em> to absorb incoming fire. The Scoundrel uses their high mobility to flank the suppressed enemies. Hawks stays in the center, using <em>Coordinated Strike<\/em> to clean up low-health targets.<\/p>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">The &#8220;Overwatch Grid&#8221; (Extraction \/ Defense Missions)<\/h3>\n<p style=\"margin-bottom: 20px;\"><strong style=\"color: #fbbf24;\">Setup:<\/strong> Hawks (Tactician), Astromech, Heavy Clone, Sharpshooter.<\/p>\n<p style=\"margin-bottom: 20px;\"><strong style=\"color: #fbbf24;\">Execution:<\/strong> When you need to hold a point for 8 turns, mobility takes a backseat. Position the Heavy Clone and Sharpshooter in high-ground full cover. The Astromech places proximity mines and constantly feeds shields to the Heavy. Hawks uses <em>Rally<\/em> to ensure nobody gets pinned down by enemy explosives.<\/p>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">Optimal Squad Synergies &amp; Combo Breakdowns<\/h3>\n<div style=\"overflow-x: auto; margin: 25px 0;\">\n<table style=\"width: 100%; border-collapse: collapse; background-color: #12151a; text-align: left; border: 1px solid #1f2937;\">\n<thead>\n<tr>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Combo Name<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Characters Involved<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Execution Sequence<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Resulting Effect<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">The Anvil<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Jedi + Heavy Clone<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Jedi uses <em>Force Pull<\/em> into Heavy&#8217;s <em>Suppressive Fire<\/em> zone.<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Target takes fall damage, Overwatch damage, and is pinned with 0 AP.<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Ghost Protocol<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Astromech + Scoundrel<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Astromech hacks terminal to disable lights; Scoundrel uses <em>Dirty Trick<\/em>.<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Scoundrel gains 100% Crit Chance from stealth mechanics.<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Firing Squad<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Hawks + Sharpshooter<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Hawks uses <em>Coordinated Strike<\/em>; Sharpshooter uses <em>Killzone<\/em>.<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Guaranteed execution of any non-boss enemy unit on the map.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p style=\"margin-bottom: 20px;\"><em>&gt; To dive deeper, read our guide on <a href=\"https:\/\/www.xmodhub.com\/info\/guides\/top-15-advanced-tactical-tips-star-wars-zero-company\/\">Top 15 Advanced Tactical Tips for STAR WARS Zero Company\u2122.<\/a><\/em><\/p>\n<h2 id=\"advanced-combat-synergies-and-grid-manipulation\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">Advanced Combat Synergies and Grid Manipulation<\/h2>\n<p style=\"margin-bottom: 20px;\">Understanding the Best Classes and Squad Setup in STAR WARS Zero Company\u2122 is only half the battle; executing grid manipulation separates the novices from the veterans.<\/p>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">Flanking and Cover Penetration<\/h3>\n<p style=\"margin-bottom: 20px;\">The game utilizes a directional cover system. Half-cover reduces incoming damage by 25% and accuracy by 30%. Full cover reduces damage by 50% and accuracy by 60%. However, a flanking maneuver (establishing a line of sight behind the 180-degree plane of the enemy&#8217;s cover) completely negates these bonuses and grants a flat +25% Critical Hit Chance.<\/p>\n<p style=\"margin-bottom: 20px;\">Always use your Astromech or Scoundrel to bait enemy Overwatch shots (using abilities that grant Evasion) before moving your heavy damage dealers into flanking positions.<\/p>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">Action Point (AP) Economy<\/h3>\n<p style=\"margin-bottom: 20px;\">Every unit gets 2 AP per turn. Shooting a primary weapon ends the turn, regardless of how many AP you have left. The golden rule of STAR WARS Zero Company\u2122 is: <strong style=\"color: #fbbf24;\">Never use your last AP to move into an unknown grid.<\/strong> If you trigger a new pod of enemies with your final action, your squad is entirely exposed. Always move first, assess the situation, and then decide whether to shoot, go into Overwatch, or hunker down.<\/p>\n<p style=\"margin-bottom: 20px;\"><em>&gt; To dive deeper, read our guide on <a href=\"https:\/\/www.xmodhub.com\/info\/guides\/best-weapons-and-upgrades-zero-company-ultimate-guide\/\">The Ultimate Guide to the Best Weapons &amp; Upgrades in Zero Company (And How to Get Them).<\/a><\/em><\/p>\n<h2 id=\"late-game-resource-management-the-grind\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">Late-Game Resource Management &amp; The Grind<\/h2>\n<p style=\"margin-bottom: 20px;\">As you cross the 20-hour mark and enter the twilight of the Clone Wars campaign, the tactical brilliance of STAR WARS Zero Company\u2122 gets bogged down by a steep economic grind.<\/p>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">Upgrading Gear and Skill Chips<\/h3>\n<p style=\"margin-bottom: 20px;\">To keep your squad viable against elite Separatist units like MagnaGuards and Droidekas, you must upgrade their weapons and armor to Tier 4. This requires an absurd amount of Republic Credits and rare crafting materials (Kyber Fragments, Durasteel Plating) farmed from repetitive side skirmishes.<\/p>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">Late-Game Upgrade Costs<\/h3>\n<div style=\"overflow-x: auto; margin: 25px 0;\">\n<table style=\"width: 100%; border-collapse: collapse; background-color: #12151a; text-align: left; border: 1px solid #1f2937;\">\n<thead>\n<tr>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Upgrade Tier<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Credit Cost<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Rare Materials Required<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Time Investment (Farming)<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Tier 2 (Mid-Game)<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">5,000<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">10 Durasteel<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">~2 Hours<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Tier 3 (Late-Game)<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">15,000<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">25 Durasteel, 5 Kyber<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">~5 Hours<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Tier 4 (End-Game)<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">45,000<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">50 Durasteel, 20 Kyber<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">~12+ Hours<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<h3 style=\"color: #ffffff; margin-top: 30px; font-size: 20px;\">Bypassing the Grind with XMODhub<\/h3>\n<p style=\"margin-bottom: 20px;\">Grinding for Republic Credits to upgrade your squad&#8217;s Tier 4 Blaster Cores can take dozens of hours of repetitive, uninspired skirmishes that drain the fun out of the narrative. If you want to skip the tedious resource farming and focus purely on the cinematic story and tactical brilliance of the campaign, <strong style=\"color: #fbbf24;\">XMODhub<\/strong> is your ultimate quality-of-life solution.<\/p>\n<p style=\"margin-bottom: 20px;\">Instead of replaying the same Outer Rim supply run five times, you can instantly inject the resources you need.<\/p>\n<p style=\"margin-bottom: 20px;\"><strong style=\"color: #fbbf24;\">How to optimize your playthrough with XMODhub:<\/strong><\/p>\n<ol style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Download XMODhub:<\/strong> Install the lightweight client safely on your PC.<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-38935 size-large\" src=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/xmod-app-5-1024x625.png\" alt=\"xmod app\" width=\"1024\" height=\"625\" srcset=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/xmod-app-5-1024x625.png 1024w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/xmod-app-5-300x183.png 300w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/xmod-app-5-768x469.png 768w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/xmod-app-5.png 1389w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Auto-Detect STAR WARS Zero Company\u2122:<\/strong> Launch the game, and XMODhub will automatically recognize the active process.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Toggle Cheats:<\/strong> Use the seamless overlay to activate <em>Infinite Republic Credits<\/em>, <em>Max Crafting Materials<\/em>, or even <em>God Mode<\/em> if you just want to experience the story without the stress of permadeath.<\/li>\n<\/ol>\n<p><a href=\"https:\/\/www.xmodhub.com\/en\/xmod-cheats\/star-wars-zero-company-trainers?cid=100159\"><span class=\"hk-font-size-mark hk-font-mark hk-font hk-font-size hk-font-size-9\" data-hk-font-size=\"9\" data-font-size=\"9\"><span class=\"hk-font-color-mark hk-font-mark hk-font-color\" data-hk-font-color=\"#000000\" data-font-color=\"#000000\"><span class=\"hk-plain-mark\" data-hk-author=\"99806762\">Download <\/span><\/span><span class=\"hk-plain-mark\" data-hk-author=\"99806762\">STAR WARS Zero Company\u2122 <\/span><span class=\"hk-font-color-mark hk-font-mark hk-font-color\" data-hk-font-color=\"#000000\" data-font-color=\"#000000\"><span class=\"hk-plain-mark\" data-hk-author=\"99806762\">Trainer Now<\/span><\/span><\/span><\/a><\/p>\n<p style=\"margin-bottom: 20px;\"><em>To dive deeper, read our guide on <a href=\"https:\/\/www.xmodhub.com\/info\/guides\/star-wars-zero-company-ultimate-beginners-guide-tactics-tips\/\">STAR WARS Zero Company\u2122 Ultimate Beginner&#8217;s Guide: Tactics &amp; Tips<\/a><\/em><\/p>\n<h2 id=\"optimal-weapon-loadouts-and-gear-synergies\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">Optimal Weapon Loadouts and Gear Synergies<\/h2>\n<p style=\"margin-bottom: 20px;\">Selecting the Best Classes and Squad Setup in STAR WARS Zero Company\u2122 is only part of the equation; pairing them with the correct armaments is what truly breaks the game&#8217;s difficulty curve. As you transition into the late-game, base weapon stats fall off heavily against armored Separatist units. Equipping your squad with optimal <strong style=\"color: #fbbf24;\">Tier 4 Weapons<\/strong> and <strong style=\"color: #fbbf24;\">Tactical Attachments<\/strong> is mandatory for maximizing your action economy and damage output.<\/p>\n<p style=\"margin-bottom: 20px;\">Here is the mathematically optimal gear distribution for your core squad members:<\/p>\n<div style=\"overflow-x: auto; margin: 25px 0;\">\n<table style=\"width: 100%; border-collapse: collapse; background-color: #12151a; text-align: left; border: 1px solid #1f2937;\">\n<thead>\n<tr>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Class Archetype<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Best End-Game Weapon<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Ideal Tactical Attachment<\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\">Combat Benefit<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Jedi<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Kyber-Infused Lightsaber<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Deflection Matrix<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Increases <strong style=\"color: #fbbf24;\">Saber Deflect<\/strong> accuracy reflection by 20%, turning defensive stances into lethal counter-attacks.<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Scoundrel<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Modified DL-44 Heavy Blaster<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Hair-Trigger Mod<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Reduces the AP penalty of <strong style=\"color: #fbbf24;\">Double Tap<\/strong>, allowing for a move-and-shoot combo in a single turn.<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Heavy Clone<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Z-6 Rotary Cannon<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Coolant Flush System<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Prevents weapon overheating during <strong style=\"color: #fbbf24;\">Suppressive Fire<\/strong>, maintaining the 3&#215;3 lockdown indefinitely.<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Sharpshooter<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Valken-38x Sniper Rifle<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Thermal Scope<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Ignores the 30% accuracy penalty from enemy half-cover, ensuring guaranteed hits on high-value targets.<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Hawks (Tactician)<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">DC-15S Carbine<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Command Relay<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Expands the radius of <strong style=\"color: #fbbf24;\">Coordinated Strike<\/strong> by 3 tiles, allowing Hawks to buff the squad from absolute safety.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p style=\"margin-bottom: 20px;\">By aligning these specific <strong style=\"color: #fbbf24;\">Weapon Loadouts<\/strong> with your overarching squad composition, you create a devastating feedback loop where every spent AP yields maximum tactical value on the grid.<\/p>\n<h2 id=\"frequently-asked-questions\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">Frequently Asked Questions<\/h2>\n<div class=\"wp-block-rank-math-faq-block\">\n<div class=\"rank-math-faq-item\" style=\"background-color: #12151a; padding: 20px; border-radius: 8px; margin-bottom: 15px; border-left: 3px solid #fbbf24;\">\n<h3 class=\"rank-math-question\" style=\"color: #ffffff; margin-top: 0; font-size: 18px;\">Can you respec Hawks&#8217; skill tree in STAR WARS Zero Company\u2122?<\/h3>\n<div class=\"rank-math-answer\" style=\"color: #d1d5db; line-height: 1.7; margin-top: 10px;\">\n<p style=\"margin-bottom: 10px;\">Yes, but it comes at a steep cost. You can reset Hawks&#8217; skill tree at the Medical Bay on your base of operations. The first reset is free, but subsequent resets cost an increasing amount of Republic Credits (starting at 2,000 and capping at 10,000).<\/p>\n<\/div>\n<\/div>\n<div class=\"rank-math-faq-item\" style=\"background-color: #12151a; padding: 20px; border-radius: 8px; margin-bottom: 15px; border-left: 3px solid #fbbf24;\">\n<h3 class=\"rank-math-question\" style=\"color: #ffffff; margin-top: 0; font-size: 18px;\">What are the best Astromech abilities for the late game?<\/h3>\n<div class=\"rank-math-answer\" style=\"color: #d1d5db; line-height: 1.7; margin-top: 10px;\">\n<p style=\"margin-bottom: 10px;\"><em>Overcharge<\/em> remains relevant throughout the entire game, but in the late game, <em>System Override<\/em> becomes mandatory. This ability allows your Astromech to temporarily take control of an enemy B2 Super Battle Droid for one turn, turning their heavy firepower against their own squad.<\/p>\n<\/div>\n<\/div>\n<div class=\"rank-math-faq-item\" style=\"background-color: #12151a; padding: 20px; border-radius: 8px; margin-bottom: 15px; border-left: 3px solid #fbbf24;\">\n<h3 class=\"rank-math-question\" style=\"color: #ffffff; margin-top: 0; font-size: 18px;\">How do you counter Droidekas effectively?<\/h3>\n<div class=\"rank-math-answer\" style=\"color: #d1d5db; line-height: 1.7; margin-top: 10px;\">\n<p style=\"margin-bottom: 10px;\">Droidekas deploy with a personal shield that absorbs a massive amount of blaster fire and regenerates every turn. Do not waste standard attacks on them. Use the Heavy Clone&#8217;s <em>Ion Grenade<\/em> to instantly shatter the shield, followed by the Scoundrel&#8217;s <em>Double Tap<\/em> to exploit their exposed, low base HP.<\/p>\n<\/div>\n<\/div>\n<div class=\"rank-math-faq-item\" style=\"background-color: #12151a; padding: 20px; border-radius: 8px; margin-bottom: 15px; border-left: 3px solid #fbbf24;\">\n<h3 class=\"rank-math-question\" style=\"color: #ffffff; margin-top: 0; font-size: 18px;\">Does permadeath exist for custom squad members?<\/h3>\n<div class=\"rank-math-answer\" style=\"color: #d1d5db; line-height: 1.7; margin-top: 10px;\">\n<p style=\"margin-bottom: 10px;\">Yes. While Hawks and key story characters (like the Jedi) will only be &#8220;Critically Injured&#8221; and sit out for a few missions, your custom-rolled Scoundrels, Sharpshooters, and Heavy Clones can be permanently killed if they bleed out on the battlefield. Always carry a Medpac or ensure your Astromech has healing protocols active.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<h2 id=\"final-verdict\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">Final Verdict<\/h2>\n<p style=\"margin-bottom: 20px;\">Mastering the Best Classes and Squad Setup in STAR WARS Zero Company\u2122 is a deeply rewarding puzzle. By leaning into the S-Tier utility of the Astromech, the crowd control of the Jedi, and a Tactician build for Hawks, you can systematically dismantle any Separatist threat the game throws at you. Remember that synergy always trumps raw damage; a well-placed <em>Force Pull<\/em> combined with an Overwatch trap is infinitely more effective than blindly rushing the enemy lines.<\/p>\n<p style=\"margin-bottom: 20px;\">For PC players who want to experience the tactical depth of the Clone Wars without the agonizing late-game resource grind, remember that XMODhub supports STAR WARS Zero Company\u2122 alongside over 5,000 other single-player titles. Build your squad, command the grid, and lead Zero Company to victory on your own terms.<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-35030 size-large\" src=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/\u5c4f\u5e55\u622a\u56fe-2026-06-05-135635-1024x618.png\" alt=\"xmod games\" width=\"1024\" height=\"618\" srcset=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/\u5c4f\u5e55\u622a\u56fe-2026-06-05-135635-1024x618.png 1024w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/\u5c4f\u5e55\u622a\u56fe-2026-06-05-135635-300x181.png 300w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/\u5c4f\u5e55\u622a\u56fe-2026-06-05-135635-768x463.png 768w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/06\/\u5c4f\u5e55\u622a\u56fe-2026-06-05-135635.png 1391w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<div style=\"text-align: center; margin-top: 50px; padding: 40px 20px; background-color: #12151a; border-top: 2px solid #ff4500; border-radius: 8px; box-shadow: 0 10px 15px -3px rgba(0, 0, 0, 0.5);\">\n<h2 style=\"color: #ffffff; margin-top: 0; margin-bottom: 20px; font-size: 24px;\">Stop Grinding, Start Enjoying.<\/h2>\n<p style=\"color: #9ca3af; margin-bottom: 25px; font-size: 16px;\">Bypass the tedious resource gathering and unlock your full potential instantly.<\/p>\n<p><a style=\"display: inline-block; background-color: #ff4500; color: #ffffff; padding: 16px 35px; text-decoration: none; font-weight: bold; border-radius: 6px; font-size: 18px; text-transform: uppercase; letter-spacing: 1px;\" href=\"https:\/\/www.xmodhub.com\/?cid=100159\">Download XMODhub Trainer<\/a><\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>There is nothing quite as soul-crushing as watching your meticulously built squad get entirely wiped out by a single flanking Super Battle Droid on turn four because you miscalculated your Action Points (AP).&hellip;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1374],"tags":[],"class_list":["post-52788","post","type-post","status-publish","format-standard","hentry","category-guides"],"lang":"en","translations":{"en":52788,"ru":53011},"pll_sync_post":{},"_links":{"self":[{"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/posts\/52788","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/comments?post=52788"}],"version-history":[{"count":5,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/posts\/52788\/revisions"}],"predecessor-version":[{"id":52872,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/posts\/52788\/revisions\/52872"}],"wp:attachment":[{"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/media?parent=52788"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/categories?post=52788"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/tags?post=52788"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}