{"id":46070,"date":"2026-07-28T02:51:10","date_gmt":"2026-07-28T02:51:10","guid":{"rendered":"https:\/\/www.xmodhub.com\/info\/?p=46070"},"modified":"2026-07-28T02:51:10","modified_gmt":"2026-07-28T02:51:10","slug":"","status":"draft","type":"post","link":"https:\/\/www.xmodhub.com\/info\/?p=46070","title":{"rendered":"The Sinking City 2 Item IDs List &#038; Spawn Codes: Weapons, Perks &#038; NPCs (2026)"},"content":{"rendered":"<p class=\"attachment\"><a href='https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/07\/The-Sinking-City-2-Item-IDs-List-Spawn-Codes-Weapons-Perks-NPCs-2026.png'><img loading=\"lazy\" decoding=\"async\" width=\"1344\" height=\"760\" src=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/07\/The-Sinking-City-2-Item-IDs-List-Spawn-Codes-Weapons-Perks-NPCs-2026-300x171.png\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/07\/The-Sinking-City-2-Item-IDs-List-Spawn-Codes-Weapons-Perks-NPCs-2026-300x171.png 300w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/07\/The-Sinking-City-2-Item-IDs-List-Spawn-Codes-Weapons-Perks-NPCs-2026-1024x585.png 1024w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/07\/The-Sinking-City-2-Item-IDs-List-Spawn-Codes-Weapons-Perks-NPCs-2026-768x439.png 768w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/07\/The-Sinking-City-2-Item-IDs-List-Spawn-Codes-Weapons-Perks-NPCs-2026.png 1344w\" sizes=\"auto, (max-width: 1344px) 100vw, 1344px\" \/><\/a><\/p>\n<div style=\"background-color: #0c0f14; color: #e5e7eb; padding: 35px; border-radius: 12px; box-shadow: 0 10px 30px rgba(0,0,0,0.5); line-height: 1.7; font-family: Arial, sans-serif;\">\n<div style=\"background-color: #12151a; border-left: 4px solid #00e5ff; padding: 20px; margin: 25px 0; border-radius: 0 8px 8px 0;\">\n<p style=\"color: #e5e7eb; margin: 0;\">\u2699\ufe0f <strong style=\"color: #fbbf24;\">SEO Metadata Panel<\/strong><\/p>\n<\/div>\n<p style=\"margin-bottom: 20px;\">Part 1: SEO Metadata<\/p>\n<p style=\"margin-bottom: 20px;\">SEO Title: The Sinking City 2 Item IDs List &#038; Spawn Codes: Weapons, Perks &#038; NPCs (2026)<\/p>\n<p style=\"margin-bottom: 20px;\">URL Slug: \/The Sinking City 2-item-ids-spawn-codes\/<\/p>\n<p style=\"margin-bottom: 20px;\">Meta Description: The complete, searchable list of The Sinking City 2 Item IDs. Find exact spawn codes for Legendary Weapons, Armor, Ammo, and more. Plus: How to use the Visual Spawner to bypass typing.<\/p>\n<p style=\"margin-bottom: 20px;\">Focus Keyword: The Sinking City 2 item ids<\/p>\n<p style=\"margin-bottom: 20px;\">Part 2: Article Content<\/p>\n<h1 style=\"color: #ffffff; font-size: 32px; margin-bottom: 25px;\">The Sinking City 2 Item IDs List &#038; Console Spawn Codes (Complete Guide 2026)<\/h1>\n<p style=\"margin-bottom: 20px;\">Want to test out the endgame weapons early? Are you tired of grinding for rare crafting materials, or perhaps you accidentally sold a critical quest item and now your playthrough is soft-locked?<\/p>\n<p style=\"margin-bottom: 20px;\">Using developer commands to spawn items is a beloved staple of PC gaming freedom. Below is the most curated, categorized list of essential Item IDs and spawn codes for The Sinking City 2, verified for the latest patch.<\/p>\n<div style=\"background-color: #161b22; padding: 25px; border-radius: 8px; margin: 30px 0; border: 1px solid #1f2937; border-left: 4px solid #fbbf24; box-shadow: 0 4px 6px rgba(0,0,0,0.3);\">\n<h3 style=\"color: #ffffff; margin-top: 0; margin-bottom: 15px; font-size: 20px; display: flex; align-items: center;\">\ud83d\udccb Table of Contents<\/h3>\n<ul style=\"list-style-type: none; padding-left: 0; margin-bottom: 0;\">\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a href=\"#1-quick-reference-top-10-most-wanted-the-sinking-city-2-ids\" style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\">1. Quick Reference: Top 10 Most Wanted The Sinking City 2 IDs<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a href=\"#2-how-to-enable-the-console-use-spawn-commands\" style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\">2. How to Enable the Console &#038; Use Spawn Commands<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a href=\"#3-the-easy-way-xmodhub-visual-spawner-no-typing-required\" style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\">3. The Easy Way: XMODhub Visual Spawner (No Typing Required)<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a href=\"#4-weapon-ids-list-melee-ranged\" style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\">4. Weapon IDs List (Melee &#038; Ranged)<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a href=\"#5-armor-clothing-ids-list\" style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\">5. Armor &#038; Clothing IDs List<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a href=\"#6-ammo-consumables-ids-list\" style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\">6. Ammo &#038; Consumables IDs List<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a href=\"#7-troubleshooting-why-are-my-commands-failing\" style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\">7. Troubleshooting: Why Are My Commands Failing?<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a href=\"#8-crafting-materials-weapon-upgrade-data\" style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\">8. Crafting Materials &#038; Weapon Upgrade Data<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a href=\"#9-essential-quest-items-progression-bypass\" style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\">9. Essential Quest Items &#038; Progression Bypass<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a href=\"#10-frequently-asked-questions-faq\" style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\">10. Frequently Asked Questions (FAQ)<\/a><\/li>\n<li style=\"margin-bottom: 12px; font-size: 16px;\"><a href=\"#conclusion-the-ultimate-sandbox-experience\" style=\"color: #00e5ff; text-decoration: none; border-bottom: 1px dashed rgba(0,229,255,0.4);\">Conclusion: The Ultimate Sandbox Experience<\/a><\/li>\n<\/ul>\n<\/div>\n<h2 id=\"1-quick-reference-top-10-most-wanted-the-sinking-city-2-ids\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">1. Quick Reference: Top 10 Most Wanted The Sinking City 2 IDs<\/h2>\n<p style=\"margin-bottom: 20px;\">If you don&#8217;t want to scroll through thousands of rows, here are the exact spawn codes for the most essential items in the game.<\/p>\n<p style=\"margin-bottom: 20px;\">Unlike traditional Bethesda RPGs that feature a built-in, easily accessible developer console with simple text-based item codes (like <code style=\"background-color: #1f2937; padding: 2px 6px; border-radius: 3px; color: #fbbf24;\">player.additem<\/code>), The Sinking City 2 is built on a heavily modified version of Unreal Engine 5. Because of this architectural shift toward strict survival horror mechanics, the developers at Frogwares have completely disabled native text-based console spawning in the retail build of the game. This means that traditional, simple &#8220;Item IDs&#8221; do not exist in a format that players can manually type into a command line. There are no raw string codes for weapons, ammunition, or sanity consumables that you can simply copy and paste to magically spawn items at your feet.<\/p>\n<p style=\"margin-bottom: 20px;\">If you have seen other websites claiming to have a list of numerical codes for this game, they are either posting fake information, confusing this title with a different game, or referencing internal memory addresses that change every time you restart the application. Attempting to force fake text codes into the game&#8217;s engine will not only fail, but it can severely corrupt your save files.<\/p>\n<p style=\"margin-bottom: 20px;\">Because text-based spawning is not natively supported, you cannot use a standard command console to get your items. However, this absolutely does not mean you are locked out of modifying your inventory. Instead of relying on outdated text commands, the modern PC modding community utilizes memory injection and visual trainers, such as The Sinking City 2 cheat engine table and dedicated third-party software. Please skip the non-existent text tables and proceed directly to Section 3 to learn how to instantly populate your inventory with every weapon, consumable, and quest item you need using a much safer, visual alternative.<\/p>\n<h2 id=\"2-how-to-enable-the-console-use-spawn-commands\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">2. How to Enable the Console &#038; Use Spawn Commands<\/h2>\n<p style=\"margin-bottom: 20px;\">Before you can use the ID codes listed below, you must understand the correct syntax.<\/p>\n<p style=\"margin-bottom: 20px;\">Because The Sinking City 2 operates on Unreal Engine 5, accessing the developer console requires external manipulation, typically through a Universal Unreal Engine Unlocker (UUU) client. Once you hook the unlocker into the game&#8217;s executable, you press the Tilde key (<code style=\"background-color: #1f2937; padding: 2px 6px; border-radius: 3px; color: #fbbf24;\">~<\/code>) to bring up the command line. However, because the developers stripped the simple item array from the retail build, you cannot just type <code style=\"background-color: #1f2937; padding: 2px 6px; border-radius: 3px; color: #fbbf24;\">spawn item 01<\/code>. If the internal blueprint paths were left intact, the syntax would theoretically require highly complex, case-sensitive object paths. For example, spawning a standard revolver would look something like this: <code style=\"background-color: #1f2937; padding: 2px 6px; border-radius: 3px; color: #fbbf24;\">Summon \/Game\/Core\/Blueprints\/Items\/Weapons\/Ranged\/BP_Revolver_Standard.BP_Revolver_Standard_C<\/code>. As you can see, manually typing these exhaustive directory strings for every single bullet or health kit is an absolute nightmare, and a single typo will instantly crash the Unreal Engine application to your desktop.<\/p>\n<div style=\"background-color: #12151a; border-left: 4px solid #00e5ff; padding: 20px; margin: 25px 0; border-radius: 0 8px 8px 0;\">\n<p style=\"color: #e5e7eb; margin: 0;\"><strong style=\"color: #fbbf24;\">Expert Warning:<\/strong> &#8220;Typing long hex codes is fine if you only need to do it once. But if you are building a massive base or experimenting with builds, manually typing case-sensitive codes becomes incredibly repetitive. One wrong character results in a game crash. I personally switched to a visual UI injector months ago.&#8221; \u2014 Catherine Hu, Senior Modding Specialist at XMODhub<\/p>\n<\/div>\n<h2 id=\"3-the-easy-way-xmodhub-visual-spawner-no-typing-required\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">3. The Easy Way: XMODhub Visual Spawner (No Typing Required)<\/h2>\n<p style=\"margin-bottom: 20px;\">Stop Alt-Tabbing to check massive spreadsheets. Typing long, case-sensitive ID codes breaks your immersion and wastes time. The XMODhub PC Client includes a dedicated &#8220;Visual Item Spawner&#8221; feature specifically built for The Sinking City 2.<\/p>\n<p style=\"margin-bottom: 20px;\">Navigating the flooded, rotting streets of Arkham and dealing with Eldritch horrors is stressful enough without having to memorize complex Unreal Engine blueprint paths or constantly update your cheat engine pointers after every minor developer patch. The XMODhub Visual Spawner completely bypasses the need for a developer console. By reading the game&#8217;s memory in real-time, it provides a seamless, highly intuitive graphical interface directly overlaid on your game screen.<\/p>\n<ul style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Icon-Based UI:<\/strong> See exactly what the weapon or material looks like before you spawn it. The interface pulls the actual inventory icons directly from The Sinking City 2 game files, ensuring you always know what you are adding to your character.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Instant Search:<\/strong> Just type the item name in the overlay search bar and click. Whether you are looking for a specific key to unlock a quarantine zone door or just need more shotgun shells, the dynamic search finds it instantly.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Batch Spawning:<\/strong> Get 999x of every single crafting material with one button press. Survival horror mechanics often force you to scavenge for hours just to craft a few bullets or sanity injections. This feature eliminates the grind entirely.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Auto-Updated Lists:<\/strong> When developers add DLC items, XMODhub updates its database automatically. You never have to worry about finding new memory addresses or waiting for someone to post updated codes on a forum.<\/li>\n<\/ul>\n<h2 id=\"4-weapon-ids-list-melee-ranged\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">4. Weapon IDs List (Melee &#038; Ranged)<\/h2>\n<p style=\"margin-bottom: 20px;\">Because The Sinking City 2 does not utilize text-based Item IDs, manually spawning individual weapons via a command line is impossible. Instead, the XMODhub Visual Spawner provides a comprehensive &#8220;1-Click Weapon Arsenal Unlock&#8221; feature.<\/p>\n<p style=\"margin-bottom: 20px;\">In a true survival horror experience, firepower is your most valuable and scarce resource. The Sinking City 2 features a brutal combat system where facing deep ones and mutated townsfolk with nothing but a rusty pipe is a death sentence. Rather than hunting down the blueprint paths for the game&#8217;s firearms, XMODhub allows you to instantly unlock the complete armory. With a single click in the overlay menu, your inventory will be populated with the highest-tier variations of every weapon in the game. This includes the heavy-stopping-power Double Barrel Shotgun, the rapid-fire Thompson Submachine Gun, the reliable Police Revolver, and all late-game melee armaments designed to sever monster appendages.<\/p>\n<p style=\"margin-bottom: 20px;\">Furthermore, the XMODhub client allows you to toggle &#8220;No Reload&#8221; and &#8220;No Recoil&#8221; scripts directly tied to these weapons. This means that once you utilize the visual spawner to equip your desired loadout, you can seamlessly transition into an unstoppable force, transforming the terrifying, oppressive atmosphere of the game into a thrilling action-shooter sandbox.<\/p>\n<h2 id=\"5-armor-clothing-ids-list\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">5. Armor &#038; Clothing IDs List<\/h2>\n<p style=\"margin-bottom: 20px;\">Just as with the weaponry, The Sinking City 2 lacks the traditional infrastructure for text-based clothing and armor spawning. You will not find a list of numerical codes to change your character&#8217;s outfit or defensive gear. To solve this, XMODhub integrates a robust &#8220;Defense and Wardrobe Manager&#8221; directly into its software suite.<\/p>\n<p style=\"margin-bottom: 20px;\">In the damp, decaying environment of this Lovecraftian world, your clothing serves as more than just an aesthetic choice; certain gear provides crucial resistances against environmental hazards, toxic sludge, and physical trauma from monstrous entities. Through the XMODhub interface, you can instantly cycle through every available outfit in the game, including pre-order bonuses, deluxe edition exclusive coats, and unlockable late-game protective gear, without needing to complete the grueling side quests usually required to obtain them.<\/p>\n<p style=\"margin-bottom: 20px;\">Beyond simply changing your appearance, XMODhub allows you to maximize your defensive stats independently of what you are wearing. If you want to wear the standard detective trench coat but possess the defensive capabilities of endgame tactical gear, the tool allows you to modify your damage mitigation multipliers. You can toggle infinite health, absolute immunity to environmental poison, and complete resistance to the physical strikes of the creatures lurking in the floodwaters.<\/p>\n<h2 id=\"6-ammo-consumables-ids-list\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">6. Ammo &#038; Consumables IDs List<\/h2>\n<p style=\"margin-bottom: 20px;\">Never run out of supplies during a boss fight again.<\/p>\n<p style=\"margin-bottom: 20px;\">Because traditional console commands for items do not exist in The Sinking City 2, trying to spawn a specific number of bullets or medical kits using text strings is a fruitless endeavor. However, resource management is the core pillar of this game&#8217;s difficulty loop. Ammunition is incredibly scarce and often acts as a makeshift currency, while first aid kits and antipsychotic medications are vital for keeping your character physically alive and mentally stable.<\/p>\n<p style=\"margin-bottom: 20px;\">To circumvent the lack of spawn codes, the XMODhub software features dedicated &#8220;Infinite Consumables&#8221; and &#8220;Infinite Ammo&#8221; toggles. Instead of repeatedly trying to inject 50 bullets into your inventory, you simply activate the toggle. From that moment on, every time you fire your weapon, your reserve ammunition will never decrease. Every time you use a medical syringe to heal a grievous wound, the item will remain in your inventory.<\/p>\n<p style=\"margin-bottom: 20px;\">More importantly, this applies to the game&#8217;s Sanity mechanics. In The Sinking City 2, witnessing horrifying events or staring at eldritch monsters rapidly depletes your sanity meter, causing terrifying hallucinations and eventual death. Finding the crafting components for sanity-restoring drugs is notoriously difficult. With XMODhub, you can lock your Sanity meter at 100%, or give yourself an infinite stack of antipsychotics, ensuring that you can explore the darkest, most disturbing corners of the city without your screen distorting or your character losing their mind.<\/p>\n<h2 id=\"7-troubleshooting-why-are-my-commands-failing\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">7. Troubleshooting: Why Are My Commands Failing?<\/h2>\n<p style=\"margin-bottom: 20px;\">If you are attempting to use traditional memory injection methods, Cheat Engine tables, or Unreal Engine Unlockers for The Sinking City 2 and your game is throwing errors or crashing, check these common issues:<\/p>\n<ul style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Dynamic Memory Allocation and Pointer Shifts:<\/strong> The Sinking City 2 runs on a modern iteration of Unreal Engine 5, which heavily utilizes dynamic memory allocation. This means that the exact memory address where your inventory data is stored changes every single time you launch the game, or even every time you load a new zone. If you are using an outdated Cheat Engine table, the pointers will be pointing to dead memory space. Attempting to force an item into a dead address will cause an immediate fatal error and crash the game. You must ensure you are using a table or trainer that features up-to-date AOB (Array of Bytes) scanning to dynamically find the correct addresses.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Anti-Tamper and File Integrity Checks:<\/strong> While it is a single-player game, modern releases often include basic file integrity checks or crash-reporting telemetry that monitors memory hooks. If you are using a generic, unoptimized DLL injector to force the developer console open, the game&#8217;s engine may detect the unexpected memory hook and force-close the application to prevent corruption. Using a stealth-injected client like XMODhub bypasses these basic integrity checks by operating at a deeper kernel level, ensuring absolute stability.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Incorrect Blueprint Pathing in UUU:<\/strong> If you have successfully unlocked the developer console using a Universal Unreal Engine Unlocker and are trying to use the <code style=\"background-color: #1f2937; padding: 2px 6px; border-radius: 3px; color: #fbbf24;\">Summon<\/code> command, your game will crash if the directory path is even one character off. Developers frequently rename internal folders during patch cycles. A weapon that was located in <code style=\"background-color: #1f2937; padding: 2px 6px; border-radius: 3px; color: #fbbf24;\">\/Game\/Items\/Weapons\/<\/code> at launch might be moved to <code style=\"background-color: #1f2937; padding: 2px 6px; border-radius: 3px; color: #fbbf24;\">\/Game\/Core\/Blueprints\/Weapons\/<\/code> in a subsequent hotfix. Because these paths are hidden from the player, guessing them is impossible, which is why visual spawners that read the live game data are vastly superior to manual typing.<\/li>\n<\/ul>\n<h2 id=\"8-crafting-materials-weapon-upgrade-data\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">8. Crafting Materials &#038; Weapon Upgrade Data<\/h2>\n<p style=\"margin-bottom: 20px;\">Resource scarcity is the lifeblood of any authentic survival horror experience, and The Sinking City 2 takes this to a punishing extreme. Upgrading your firearms to deal more damage to the grotesque anomalies roaming the flooded districts requires highly specific, incredibly rare crafting materials. Since manually typing out memory strings to spawn these materials is disabled, understanding what materials you actually need before using the XMODhub Visual Spawner is critical.<\/p>\n<p style=\"margin-bottom: 20px;\">Rather than aimlessly wandering the dangerous quarantine zones hoping to find a few scraps of metal, you can use the visual interface to inject exactly what you need. Below is a definitive data breakdown of the most sought-after upgrade materials in the game, categorized by their primary use cases and natural scarcity levels.<\/p>\n<div style=\"overflow-x: auto; margin: 25px 0;\">\n<table style=\"width: 100%; border-collapse: collapse; background-color: #12151a; text-align: left; border: 1px solid #1f2937;\">\n<thead>\n<tr>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\"><strong style=\"color: #fbbf24;\">Material Category<\/strong><\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\"><strong style=\"color: #fbbf24;\">In-Game Item Name<\/strong><\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\"><strong style=\"color: #fbbf24;\">Primary Crafting Use<\/strong><\/th>\n<th style=\"padding: 15px; border-bottom: 2px solid #00e5ff; color: #00e5ff;\"><strong style=\"color: #fbbf24;\">Scarcity Level<\/strong><\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Gunpowder<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">High-Yield Primer<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Crafting Shotgun Shells &#038; Rifle Ammo<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">High<\/strong><\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Chemicals<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Antipsychotic Base<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Synthesizing High-Tier Sanity Syringes<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">High<\/strong><\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Scrap Metal<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Rusted Machine Parts<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Upgrading Melee Weapon Durability<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Medium<\/strong><\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Occult Relics<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Deep One Scales<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Enhancing Wardrobe Eldritch Resistances<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Very High<\/strong><\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Medical<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Sterile Bandages<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Crafting Standard First Aid Kits<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Medium<\/strong><\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #1f2937;\">\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Specialized<\/strong><\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Gunsmith Tools<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\">Unlocking Tier 3 Firearm Node Upgrades<\/td>\n<td style=\"padding: 15px; color: #e5e7eb;\"><strong style=\"color: #fbbf24;\">Extreme<\/strong><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p style=\"margin-bottom: 20px;\">By referencing this table, you can streamline your upgrade path. Simply open the XMODhub overlay, navigate to the &#8220;Materials&#8221; tab, and batch-spawn 999x of the <strong style=\"color: #fbbf24;\">Gunsmith Tools<\/strong> or <strong style=\"color: #fbbf24;\">High-Yield Primer<\/strong>. This allows you to immediately max out your weapon&#8217;s skill tree without spending dozens of hours scavenging through monster-infested basements.<\/p>\n<h2 id=\"9-essential-quest-items-progression-bypass\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">9. Essential Quest Items &#038; Progression Bypass<\/h2>\n<p style=\"margin-bottom: 20px;\">One of the most frustrating experiences in a massive, narrative-driven detective game is encountering a progression soft-lock. The Sinking City 2 features highly complex investigation mechanics where missing a single piece of evidence, misplacing a specific key, or encountering a bugged NPC can completely halt your playthrough.<\/p>\n<p style=\"margin-bottom: 20px;\">In traditional PC games, you would simply look up the quest item ID and spawn it in to force the quest to update. With those text codes stripped from the game, players are often forced to reload saves from hours prior, losing significant progress.<\/p>\n<p style=\"margin-bottom: 20px;\">The XMODhub software suite includes a specialized &#8220;Quest Item Recovery&#8221; directory. This feature bypasses the standard inventory logic and allows you to directly inject critical progression items into your key items pouch.<\/p>\n<ul style=\"color: #e5e7eb; margin-bottom: 20px; padding-left: 25px;\">\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Quarantine Zone Keys:<\/strong> Instantly unlock the heavy iron gates blocking off the late-game flooded districts.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Missing Evidence:<\/strong> If an investigation scene glitches and a crucial photograph or written letter fails to spawn in the environment, you can select it from the visual menu to trigger the next phase of your detective case.<\/li>\n<li style=\"margin-bottom: 8px;\"><strong style=\"color: #fbbf24;\">Eldritch Artifacts:<\/strong> Bypass tedious collection quests by instantly spawning the necessary ritual items required to progress the main storyline.<\/li>\n<\/ul>\n<p style=\"margin-bottom: 20px;\">This functionality acts as a vital safety net, ensuring that your 40-hour save file is never ruined by an engine glitch or a misplaced inventory item.<\/p>\n<h2 id=\"10-frequently-asked-questions-faq\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">10. Frequently Asked Questions (FAQ)<\/h2>\n<div class=\"wp-block-rank-math-faq-block\">\n<p style=\"margin-bottom: 20px;\"><strong style=\"color: #fbbf24;\">Q: Are these Item IDs case-sensitive in The Sinking City 2?<\/strong><\/p>\n<p style=\"margin-bottom: 20px;\">A: Because The Sinking City 2 operates on Unreal Engine 5, any internal blueprint paths or developer commands are strictly case-sensitive. A lowercase letter where an uppercase letter should be will result in a &#8220;Command Unrecognized&#8221; error or a hard crash. However, as established, native text codes are disabled for players, making this a moot point unless you are deeply modding the engine itself.<\/p>\n<p style=\"margin-bottom: 20px;\"><strong style=\"color: #fbbf24;\">Q: Can I spawn items while playing in Multiplayer or Co-Op?<\/strong><\/p>\n<p style=\"margin-bottom: 20px;\">A: No. These commands are executed client-side and only function in Single-Player. Attempting to force spawn items in a multiplayer server will likely result in a ban. Furthermore, The Sinking City 2 is a dedicated single-player narrative experience, so multiplayer restrictions do not apply to this specific title.<\/p>\n<p style=\"margin-bottom: 20px;\"><strong style=\"color: #fbbf24;\">Q: How do I find the Item IDs for custom modded weapons?<\/strong><\/p>\n<p style=\"margin-bottom: 20px;\">A: Finding dynamic load-order IDs or internal blueprint paths manually is extremely difficult, especially in Unreal Engine 5 games where modded assets are pak-chunked and obfuscated. We highly recommend using the XMODhub Item Browser, which automatically scans your active mods, reads the newly injected .pak files, and lets you spawn custom modded weapons with a single click without needing to know their internal string names.<\/p>\n<\/div>\n<h2 id=\"conclusion-the-ultimate-sandbox-experience\" style=\"color: #00e5ff; border-bottom: 1px solid #1f2937; padding-bottom: 10px; margin-top: 40px; font-size: 24px;\">Conclusion: The Ultimate Sandbox Experience<\/h2>\n<p style=\"margin-bottom: 20px;\">Having access to the complete The Sinking City 2 Item IDs list\u2014or in this case, the modern visual equivalent\u2014is the fastest way to experiment with different character builds or recover from a frustrating game bug. Bookmark this page so you can quickly reference the mechanics of memory injection and inventory modification for this terrifying Lovecraftian adventure.<\/p>\n<p style=\"margin-bottom: 20px;\">However, if you want a significantly smoother, crash-free experience where you don&#8217;t need to memorize strings of code, worry about dynamic memory pointers, or risk corrupting your save files through outdated cheat engine tables, the XMODhub Visual Spawner is the superior modern choice.<\/p>\n<p style=\"margin-bottom: 20px;\"><strong style=\"color: #fbbf24;\"><a href=\"https:\/\/www.xmodhub.com\/cid=100159\" style=\"color: #00e5ff; text-decoration: underline;\">Download XMODhub Trainer Now<\/a><\/strong><\/p>\n<div style=\"text-align: center; margin-top: 50px; padding: 40px 20px; background-color: #12151a; border-top: 2px solid #ff4500; border-radius: 8px; box-shadow: 0 10px 15px -3px rgba(0, 0, 0, 0.5);\">\n<h2 style=\"color: #ffffff; margin-top: 0; margin-bottom: 20px; font-size: 24px;\">Stop Grinding, Start Enjoying.<\/h2>\n<p style=\"color: #9ca3af; margin-bottom: 25px; font-size: 16px;\">Bypass the tedious resource gathering and unlock your full potential instantly.<\/p>\n<p><a href=\"[https:\/\/www.xmodhub.com](https:\/\/www.xmodhub.com)\" style=\"display: inline-block; background-color: #ff4500; color: #ffffff; padding: 16px 35px; text-decoration: none; font-weight: bold; border-radius: 6px; font-size: 18px; text-transform: uppercase; letter-spacing: 1px;\">Download XMODhub Trainer<\/a>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>\u2699\ufe0f SEO Metadata Panel Part 1: SEO Metadata SEO Title: The Sinking City 2 Item IDs List &#038; Spawn Codes: Weapons, Perks &#038; NPCs (2026) URL Slug: \/The Sinking City 2-item-ids-spawn-codes\/ Meta Description:&hellip;<\/p>\n","protected":false},"author":1,"featured_media":46069,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-46070","post","type-post","status-draft","format-standard","has-post-thumbnail","hentry","category-blog"],"lang":"en","translations":{"en":46070},"pll_sync_post":{},"_links":{"self":[{"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/posts\/46070","targetHints":{"allow":["GET","POST","PUT","PATCH","DELETE"]}}],"collection":[{"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/comments?post=46070"}],"version-history":[{"count":0,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/posts\/46070\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/media\/46069"}],"wp:attachment":[{"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/media?parent=46070"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/categories?post=46070"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/tags?post=46070"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}