{"id":32505,"date":"2026-05-25T09:15:58","date_gmt":"2026-05-25T09:15:58","guid":{"rendered":"https:\/\/www.xmodhub.com\/info\/?p=32505"},"modified":"2026-05-25T09:31:22","modified_gmt":"2026-05-25T09:31:22","slug":"how-to-reset-npc-aggro-hostility-gothic-1-remake","status":"publish","type":"post","link":"https:\/\/www.xmodhub.com\/info\/blog\/how-to-reset-npc-aggro-hostility-gothic-1-remake\/","title":{"rendered":"The Complete Guide to Resetting NPC Aggro &#038; Hostility in Gothic 1 Remake"},"content":{"rendered":"<div style=\"font-family: 'Segoe UI', system-ui, -apple-system, BlinkMacSystemFont, Roboto, Arial, sans-serif; font-size: 18px; line-height: 1.85; color: #e2e8f0; background-color: #0b0f19; max-width: 900px; margin: 0 auto; padding: 45px; border-radius: 24px; box-shadow: 0 30px 60px -15px rgba(0, 0, 0, 0.8), 0 0 20px rgba(139, 92, 246, 0.15); border: 1px solid rgba(139, 92, 246, 0.3); position: relative; overflow: hidden; background-image: radial-gradient(circle at top right, rgba(139, 92, 246, 0.1), transparent 50%), radial-gradient(circle at bottom left, rgba(234, 179, 8, 0.05), transparent 40%);\">\n<div style=\"position: absolute; top: 0; left: 0; right: 0; height: 5px; background: linear-gradient(90deg, #8b5cf6, #eab308, #8b5cf6);\"><\/div>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">We&#8217;ve all been there: you accidentally misclick during a chaotic Scavenger fight, your rusty sword grazes a Shadow in the Old Camp, and suddenly half the colony wants you dead. The unforgiving faction system in <a style=\"color: #a78bfa; text-decoration: none; border-bottom: 2px dashed rgba(167, 139, 250, 0.5); font-weight: bold;\" href=\"https:\/\/www.xmodhub.com\/en\/xmod-cheats\/gothic-1-remake-demo-nyras-prologue-trainers?cid=100159\" target=\"_blank\" rel=\"noopener\">Gothic 1 Remake<\/a> doesn&#8217;t care about &#8220;accidents,&#8221; punishing clumsy players with permanent death loops and ruined questlines. If you want to survive the brutal ecosystem of the Valley of Mines without reloading a 3-hour-old save, you need to master the exact mechanics of de-escalation, memory wiping, and hostility resets.<\/p>\n<div style=\"background-color: rgba(234, 179, 8, 0.05); padding: 35px; border-radius: 16px; margin-bottom: 50px; border-left: 5px solid #eab308; border-right: 1px solid rgba(234, 179, 8, 0.2); border-top: 1px solid rgba(234, 179, 8, 0.2); border-bottom: 1px solid rgba(234, 179, 8, 0.2);\">\n<h3 style=\"color: #facc15; font-size: 23px !important; margin-top: 0; margin-bottom: 15px; font-weight: 800; text-transform: uppercase; letter-spacing: 0.05em;\">Editor&#8217;s Note<\/h3>\n<p style=\"font-style: italic; color: #94a3b8; margin-bottom: 20px; font-size: 18px !important;\">After 100+ hours dissecting the AI behavior trees, faction reputation variables, and aggro radius code in <a style=\"color: #facc15; text-decoration: underline;\" href=\"https:\/\/store.steampowered.com\/app\/1297900\/Gothic_1_Remake\/\" target=\"_blank\" rel=\"noopener nofollow\">Gothic 1 Remake<\/a> across four different deeply scrutinized playthroughs, I&#8217;ve compiled the definitive, mathematically proven methods to manipulate NPC memory and reset their aggro states.<\/p>\n<div style=\"font-weight: 600; color: #c4b5fd; font-size: 18px !important; text-align: right;\">\u2014 Catherine Hu, Content Lead at XMODhub<\/div>\n<\/div>\n<div style=\"background: rgba(30, 41, 59, 0.7); border: 1px solid rgba(139, 92, 246, 0.3); padding: 35px; border-radius: 16px; margin-bottom: 50px; backdrop-filter: blur(10px); box-shadow: 0 10px 30px rgba(0,0,0,0.5);\">\n<h2 style=\"color: #c4b5fd; font-size: 28px !important; margin-top: 0; margin-bottom: 20px; font-weight: 800; text-transform: uppercase; text-shadow: 0 0 10px rgba(139, 92, 246, 0.4);\">Quick Answer: TL;DR: The Short Answer<\/h2>\n<div style=\"margin-bottom: 12px; padding-left: 35px; position: relative; font-size: 18px !important; color: #f8fafc;\"><span style=\"position: absolute; left: 0; color: #eab308; font-size: 1.4rem; top: -2px;\">\u2726<\/span><strong style=\"color: #c4b5fd;\">Take the Beating:<\/strong> If the crime is minor (accidental melee hit, minor theft), sheath your weapon and let the NPC knock you down. They will steal your ore and weapon, but their aggro will reset upon your wake-up.<\/div>\n<div style=\"margin-bottom: 12px; padding-left: 35px; position: relative; font-size: 18px !important; color: #f8fafc;\"><span style=\"position: absolute; left: 0; color: #eab308; font-size: 1.4rem; top: -2px;\">\u2726<\/span><strong style=\"color: #c4b5fd;\">Pay the Faction Fine:<\/strong> Speak to camp diplomats (like Gravo in the Old Camp) to pay an Ore fine, which wipes your criminal record globally within that specific faction.<\/div>\n<div style=\"margin-bottom: 12px; padding-left: 35px; position: relative; font-size: 18px !important; color: #f8fafc;\"><span style=\"position: absolute; left: 0; color: #eab308; font-size: 1.4rem; top: -2px;\">\u2726<\/span><strong style=\"color: #c4b5fd;\">Use the Forget Spell:<\/strong> Purchase a &#8220;Forget&#8221; (Charm) scroll, retreat until the NPC de-aggros, and cast it on them from a distance before they draw their weapon again.<\/div>\n<div style=\"margin-bottom: 0; padding-left: 35px; position: relative; font-size: 18px !important; color: #f8fafc;\"><span style=\"position: absolute; left: 0; color: #eab308; font-size: 1.4rem; top: -2px;\">\u2726<\/span><strong style=\"color: #c4b5fd;\">The 72-Hour Sleep Cycle:<\/strong> For certain non-lethal aggro states, sleeping in a bed for 3 consecutive in-game days can reset ambient NPC hostility.<\/div>\n<\/div>\n<nav style=\"background-color: rgba(30, 41, 59, 0.5); padding: 35px; border-radius: 16px; margin-bottom: 60px; border: 1px solid rgba(139, 92, 246, 0.2); box-shadow: inset 0 0 20px rgba(0,0,0,0.3);\">\n<h2 style=\"font-size: 1.5rem; color: #c4b5fd; margin-top: 0; margin-bottom: 25px; font-weight: 800; text-transform: uppercase; letter-spacing: 0.1em; text-align: center;\">Table of Contents<\/h2>\n<div style=\"display: grid; grid-template-columns: repeat(auto-fit, minmax(350px, 1fr)); gap: 15px;\">\n<div style=\"font-size: 18px !important;\"><a style=\"color: #cbd5e1; text-decoration: none; font-weight: 600;\" href=\"#section-1\">Core Mechanics: The Crime &amp; Punishment System<\/a><\/div>\n<div style=\"font-size: 18px !important;\"><a style=\"color: #cbd5e1; text-decoration: none; font-weight: 600;\" href=\"#section-2\">Method 1: The Submission Protocol (Taking the Beating)<\/a><\/div>\n<div style=\"font-size: 18px !important;\"><a style=\"color: #cbd5e1; text-decoration: none; font-weight: 600;\" href=\"#section-3\">Method 2: Diplomatic Immunity and Faction Fines<\/a><\/div>\n<div style=\"font-size: 18px !important;\"><a style=\"color: #cbd5e1; text-decoration: none; font-weight: 600;\" href=\"#section-4\">Method 3: Magical Memory Wipes (The Forget Spell)<\/a><\/div>\n<div style=\"font-size: 18px !important;\"><a style=\"color: #cbd5e1; text-decoration: none; font-weight: 600;\" href=\"#section-5\">Advanced Escape Tactics and Edge Cases<\/a><\/div>\n<div style=\"font-size: 18px !important;\"><a style=\"color: #cbd5e1; text-decoration: none; font-weight: 600;\" href=\"#section-6\">Understanding NPC Archetypes and Aggro Thresholds<\/a><\/div>\n<div style=\"font-size: 18px !important;\"><a style=\"color: #cbd5e1; text-decoration: none; font-weight: 600;\" href=\"#section-7\">Post-Reset Recovery: Getting Your Stolen Gear Back<\/a><\/div>\n<div style=\"font-size: 18px !important;\"><a style=\"color: #cbd5e1; text-decoration: none; font-weight: 600;\" href=\"#section-8\">Frequently Asked Questions<\/a><\/div>\n<div style=\"font-size: 18px !important;\"><a style=\"color: #cbd5e1; text-decoration: none; font-weight: 600;\" href=\"#conclusion\">Final Verdict<\/a><\/div>\n<\/div>\n<\/nav>\n<h2 id=\"section-1\" style=\"color: #a78bfa; margin-top: 60px; margin-bottom: 25px; font-size: 28px !important; font-weight: 800; border-left: 5px solid #8b5cf6; padding-left: 15px;\">Core Mechanics: The Crime &amp; Punishment System<\/h2>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">To effectively reset NPC aggro in Gothic 1 Remake, you must first understand how the game&#8217;s engine categorizes your offenses. The Remake utilizes a cascading hostility system where crimes are weighted by severity, proximity, and faction alignment.<\/p>\n<h3 style=\"color: #facc15; font-size: 23px !important; margin-top: 30px; margin-bottom: 20px; font-weight: 800; text-transform: uppercase;\">The Aggro Radius and Line of Sight<\/h3>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">When you commit a crime in Gothic 1 Remake, the engine generates an invisible &#8220;crime event&#8221; sphere (typically 15 meters in radius). Any NPC within this sphere who has a direct line of sight to you will immediately update their relationship variable from Neutral\/Friendly to Hostile.<\/p>\n<h3 style=\"color: #facc15; font-size: 23px !important; margin-top: 30px; margin-bottom: 20px; font-weight: 800; text-transform: uppercase;\">Hive Mind Faction Aggro<\/h3>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">If you attack a Guard in the Old Camp, the hostility isn&#8217;t limited to the victim. Gothic 1 Remake employs a &#8220;Hive Mind&#8221; mechanic for high-tier faction members. Striking a named NPC or a high-ranking guard triggers a faction-wide alert cascade.<\/p>\n<div style=\"overflow-x: auto; margin-bottom: 25px; border-radius: 12px; border: 1px solid rgba(139, 92, 246, 0.3);\">\n<table style=\"width: 100%; border-collapse: collapse; background-color: rgba(30, 41, 59, 0.6); color: #cbd5e1; font-size: 16px; text-align: left;\">\n<thead>\n<tr style=\"border-bottom: 2px solid rgba(139, 92, 246, 0.4); background-color: rgba(30, 41, 59, 0.8);\">\n<th style=\"padding: 15px; color: #f8fafc; font-weight: 800;\">Crime Tier<\/th>\n<th style=\"padding: 15px; color: #f8fafc; font-weight: 800;\">Action Trigger<\/th>\n<th style=\"padding: 15px; color: #f8fafc; font-weight: 800;\">Base Aggro Duration<\/th>\n<th style=\"padding: 15px; color: #f8fafc; font-weight: 800;\">Lethality<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr style=\"border-bottom: 1px solid rgba(255,255,255,0.05);\">\n<td style=\"padding: 15px; font-weight: bold; color: #f8fafc;\">Tier 1 (Nuisance)<\/td>\n<td style=\"padding: 15px;\">Drawing a weapon, trespassing in huts<\/td>\n<td style=\"padding: 15px;\">Warning -&gt; 2 Minutes<\/td>\n<td style=\"padding: 15px;\">Non-Lethal<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid rgba(255,255,255,0.05);\">\n<td style=\"padding: 15px; font-weight: bold; color: #f8fafc;\">Tier 2 (Assault)<\/td>\n<td style=\"padding: 15px;\">Unprovoked melee attack, minor theft<\/td>\n<td style=\"padding: 15px;\">Permanent until resolved<\/td>\n<td style=\"padding: 15px;\">Non-Lethal<\/td>\n<\/tr>\n<tr style=\"margin-bottom: 0;\">\n<td style=\"padding: 15px; font-weight: bold; color: #f8fafc;\">Tier 3 (Murder)<\/td>\n<td style=\"padding: 15px;\">Killing an NPC, using ranged\/magic attacks<\/td>\n<td style=\"padding: 15px;\">Permanent<\/td>\n<td style=\"padding: 15px;\">Lethal (Kill on sight)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">To dive deeper, read our guide on <a href=\"https:\/\/www.xmodhub.com\/info\/blog\/gothic-1-remake-faction-reputation-guide\/\"><strong>Gothic 1 Remake Faction Guide: How to Max Reputation Fast<\/strong><\/a><\/p>\n<h2 id=\"section-2\" style=\"color: #a78bfa; margin-top: 60px; margin-bottom: 25px; font-size: 28px !important; font-weight: 800; border-left: 5px solid #8b5cf6; padding-left: 15px;\">Method 1: The Submission Protocol (Taking the Beating)<\/h2>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">The most common and historically accurate way to reset hostility in Gothic 1 Remake is to simply accept the consequences of your actions. The colony operates on prison rules: a physical beating settles most minor disputes.<\/p>\n<h3 style=\"color: #facc15; font-size: 23px !important; margin-top: 30px; margin-bottom: 20px; font-weight: 800; text-transform: uppercase;\">How to Execute the Submission<\/h3>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">If you have triggered Tier 1 or Tier 2 aggro, do not attempt to run if you lack the stamina, and absolutely do not draw your weapon.<\/p>\n<div style=\"margin-bottom: 50px; background-color: rgba(30, 41, 59, 0.6); border-radius: 12px; border: 1px solid rgba(255,255,255,0.05); padding: 30px;\">\n<div style=\"margin-bottom: 15px; padding-left: 35px; position: relative; font-size: 18px !important; color: #cbd5e1;\"><span style=\"position: absolute; left: 0; color: #eab308; font-weight: 800;\">1.<\/span><strong style=\"color: #f8fafc;\">Sheath Your Weapon:<\/strong> Press the sheath hotkey immediately. If you hold a weapon, the AI assumes a fight to the death.<\/div>\n<div style=\"margin-bottom: 15px; padding-left: 35px; position: relative; font-size: 18px !important; color: #cbd5e1;\"><span style=\"position: absolute; left: 0; color: #eab308; font-weight: 800;\">2.<\/span><strong style=\"color: #f8fafc;\">Stand Still:<\/strong> Let the NPC approach and attack you.<\/div>\n<div style=\"margin-bottom: 0; padding-left: 35px; position: relative; font-size: 18px !important; color: #cbd5e1;\"><span style=\"position: absolute; left: 0; color: #eab308; font-weight: 800;\">3.<\/span><strong style=\"color: #f8fafc;\">The Knockout Phase:<\/strong> Your health will drop to 1 HP, and your character will enter a downed state.<\/div>\n<\/div>\n<h3 style=\"color: #facc15; font-size: 23px !important; margin-top: 30px; margin-bottom: 20px; font-weight: 800; text-transform: uppercase;\">The Cost of Submission<\/h3>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">While you are unconscious, the victorious NPC will loot your inventory. In Gothic 1 Remake, they prioritize taking your currently equipped weapon and a percentage of your raw Ore. Upon standing back up, the NPC will deliver a voice line (e.g., &#8220;Let that be a lesson to you&#8221;) and their aggro state will reset to neutral.<\/p>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">Warning: Do not use this method if you have triggered Tier 3 (Murder) aggro, or if the hostile NPC is a fanatic (like the Swamp Camp Templars under certain story conditions), as they will execute you while you are down.<\/p>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">To dive deeper, read our guide on <a href=\"https:\/\/www.xmodhub.com\/info\/blog\/fastest-way-to-farm-magical-ore-gothic-1-remake\/\"><strong>Fastest Way to Farm Magical Ore in Gothic 1 Remake<\/strong><\/a><\/p>\n<h2 id=\"section-3\" style=\"color: #a78bfa; margin-top: 60px; margin-bottom: 25px; font-size: 28px !important; font-weight: 800; border-left: 5px solid #8b5cf6; padding-left: 15px;\">Method 2: Diplomatic Immunity and Faction Fines<\/h2>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">When you have angered an entire camp or a critical quest-giver in Gothic 1 Remake, taking a beating isn&#8217;t enough. The faction&#8217;s collective memory requires a financial reset. This is where diplomats come in.<\/p>\n<h3 style=\"color: #facc15; font-size: 23px !important; margin-top: 30px; margin-bottom: 20px; font-weight: 800; text-transform: uppercase;\">Locating the Fixers<\/h3>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">Each major camp has an unofficial &#8220;fixer&#8221; who acts as a bridge between the player and the camp&#8217;s leadership. In the Old Camp, this is Gravo. He can usually be found near the bathing area or the outer ring tavern.<\/p>\n<h3 style=\"color: #facc15; font-size: 23px !important; margin-top: 30px; margin-bottom: 20px; font-weight: 800; text-transform: uppercase;\">Calculating the Fines<\/h3>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">Gravo doesn&#8217;t work for free. The cost to reset NPC aggro in Gothic 1 Remake scales based on your character level and the severity of the crimes committed.<\/p>\n<div style=\"overflow-x: auto; margin-bottom: 25px; border-radius: 12px; border: 1px solid rgba(139, 92, 246, 0.3);\">\n<table style=\"width: 100%; border-collapse: collapse; background-color: rgba(30, 41, 59, 0.6); color: #cbd5e1; font-size: 16px; text-align: left;\">\n<thead>\n<tr style=\"border-bottom: 2px solid rgba(139, 92, 246, 0.4); background-color: rgba(30, 41, 59, 0.8);\">\n<th style=\"padding: 15px; color: #f8fafc; font-weight: 800;\">Offense Type<\/th>\n<th style=\"padding: 15px; color: #f8fafc; font-weight: 800;\">Base Ore Cost<\/th>\n<th style=\"padding: 15px; color: #f8fafc; font-weight: 800;\">Level Multiplier<\/th>\n<th style=\"padding: 15px; color: #f8fafc; font-weight: 800;\">Faction Standing Impact<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr style=\"border-bottom: 1px solid rgba(255,255,255,0.05);\">\n<td style=\"padding: 15px; font-weight: bold; color: #f8fafc;\">Minor Assault<\/td>\n<td style=\"padding: 15px;\">50 Ore<\/td>\n<td style=\"padding: 15px;\">x1.5 per level &gt; 5<\/td>\n<td style=\"padding: 15px;\">Restored to Neutral<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid rgba(255,255,255,0.05);\">\n<td style=\"padding: 15px; font-weight: bold; color: #f8fafc;\">Major Theft<\/td>\n<td style=\"padding: 15px;\">100 Ore<\/td>\n<td style=\"padding: 15px;\">x2.0 per level &gt; 5<\/td>\n<td style=\"padding: 15px;\">Restored to Neutral<\/td>\n<\/tr>\n<tr style=\"margin-bottom: 0;\">\n<td style=\"padding: 15px; font-weight: bold; color: #f8fafc;\">Faction Assault<\/td>\n<td style=\"padding: 15px;\">250 Ore<\/td>\n<td style=\"padding: 15px;\">x3.0 per level &gt; 10<\/td>\n<td style=\"padding: 15px;\">Dropped by 1 Tier<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">To utilize this, you must approach the fixer without drawing the aggro of the guards. This often requires sneaking into the camp at night or climbing over the palisades to bypass the gate guards. Once the Ore is paid, the fixer manipulates the camp&#8217;s variables, instantly resetting the hostility of all non-scripted NPCs within that faction.<\/p>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">To dive deeper, read our guide on <a href=\"https:\/\/www.xmodhub.com\/info\/blog\/how-to-bypass-inventory-weight-limit-gothic-1-remake\/\"><strong>How to Bypass Inventory Weight Limit in Gothic 1 Remake<\/strong><\/a><\/p>\n<h2 id=\"section-4\" style=\"color: #a78bfa; margin-top: 60px; margin-bottom: 25px; font-size: 28px !important; font-weight: 800; border-left: 5px solid #8b5cf6; padding-left: 15px;\">Method 3: Magical Memory Wipes (The Forget Spell)<\/h2>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">For isolated incidents involving high-value NPCs that you cannot afford to anger (such as merchants or trainers), the most surgical way to reset NPC aggro in Gothic 1 Remake is the &#8220;Forget&#8221; spell scroll.<\/p>\n<h3 style=\"color: #facc15; font-size: 23px !important; margin-top: 30px; margin-bottom: 20px; font-weight: 800; text-transform: uppercase;\">Sourcing the Forget Scroll<\/h3>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">Forget scrolls (sometimes localized as Charm or Oblivion) are rare early-game commodities. You can reliably purchase them from:<br \/>\nBaal Cadar in the Swamp Camp.<br \/>\nCronos at the New Camp ore mound.<br \/>\nMilten in the Old Camp (Fire Mages&#8217; courtyard).<\/p>\n<h3 style=\"color: #facc15; font-size: 23px !important; margin-top: 30px; margin-bottom: 20px; font-weight: 800; text-transform: uppercase;\">The Casting Sequence<\/h3>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">Casting the Forget spell requires precision timing. If you cast it while the NPC is actively attacking you, the spell will fail, and you will waste the scroll.<\/p>\n<div style=\"margin-bottom: 50px; background-color: rgba(30, 41, 59, 0.6); border-radius: 12px; border: 1px solid rgba(255,255,255,0.05); padding: 30px;\">\n<div style=\"margin-bottom: 15px; padding-left: 35px; position: relative; font-size: 18px !important; color: #cbd5e1;\"><span style=\"position: absolute; left: 0; color: #eab308; font-weight: 800;\">1.<\/span><strong style=\"color: #f8fafc;\">Break Line of Sight:<\/strong> Sprint away from the hostile NPC until their aggro leash snaps (usually around 40-50 meters).<\/div>\n<div style=\"margin-bottom: 15px; padding-left: 35px; position: relative; font-size: 18px !important; color: #cbd5e1;\"><span style=\"position: absolute; left: 0; color: #eab308; font-weight: 800;\">2.<\/span><strong style=\"color: #f8fafc;\">Wait for the Reset Animation:<\/strong> Watch from a distance. The NPC will sheath their weapon, mutter a complaint, and begin walking back to their default routine point.<\/div>\n<div style=\"margin-bottom: 0; padding-left: 35px; position: relative; font-size: 18px !important; color: #cbd5e1;\"><span style=\"position: absolute; left: 0; color: #eab308; font-weight: 800;\">3.<\/span><strong style=\"color: #f8fafc;\">Cast from Afar:<\/strong> While they are walking away, lock onto them and cast the Forget spell. A visual aura will surround their head.<\/div>\n<\/div>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">Re-approach: Walk up to them. Their memory buffer of your crime has been wiped, and normal dialogue options will be restored.<\/p>\n<div style=\"overflow-x: auto; margin-bottom: 25px; border-radius: 12px; border: 1px solid rgba(139, 92, 246, 0.3);\">\n<table style=\"width: 100%; border-collapse: collapse; background-color: rgba(30, 41, 59, 0.6); color: #cbd5e1; font-size: 16px; text-align: left;\">\n<thead>\n<tr style=\"border-bottom: 2px solid rgba(139, 92, 246, 0.4); background-color: rgba(30, 41, 59, 0.8);\">\n<th style=\"padding: 15px; color: #f8fafc; font-weight: 800;\">Spell Name<\/th>\n<th style=\"padding: 15px; color: #f8fafc; font-weight: 800;\">Mana Cost<\/th>\n<th style=\"padding: 15px; color: #f8fafc; font-weight: 800;\">Cast Time<\/th>\n<th style=\"padding: 15px; color: #f8fafc; font-weight: 800;\">Effective Range<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr style=\"margin-bottom: 0;\">\n<td style=\"padding: 15px; font-weight: bold; color: #f8fafc;\">Scroll of Forget<\/td>\n<td style=\"padding: 15px;\">10 Mana<\/td>\n<td style=\"padding: 15px;\">1.5 Seconds<\/td>\n<td style=\"padding: 15px;\">25 Meters<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<h2 id=\"section-5\" style=\"color: #a78bfa; margin-top: 60px; margin-bottom: 25px; font-size: 28px !important; font-weight: 800; border-left: 5px solid #8b5cf6; padding-left: 15px;\">Advanced Escape Tactics and Edge Cases<\/h2>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">Sometimes, the mechanics of Gothic 1 Remake put you in an impossible situation. Mid-to-late game areas, especially when navigating the Orc lands or dealing with heavily armored Mercenaries, can result in permanent death loops if your save game is poorly timed.<\/p>\n<h3 style=\"color: #facc15; font-size: 23px !important; margin-top: 30px; margin-bottom: 20px; font-weight: 800; text-transform: uppercase;\">The Leash Exploit and Z-Axis Pathing<\/h3>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">If you are out of Ore and lack magic, you can manipulate the AI&#8217;s pathfinding. NPCs in Gothic 1 Remake struggle with verticality (the Z-axis). By climbing atop a ruined wall or a steep cliff face, the melee AI will enter a &#8220;confused&#8221; state. After 60 seconds of failing to reach you, their aggro timer forcibly expires to prevent engine memory leaks, effectively resetting their hostility as long as you don&#8217;t re-engage.<\/p>\n<h3 style=\"color: #facc15; font-size: 23px !important; margin-top: 30px; margin-bottom: 20px; font-weight: 800; text-transform: uppercase;\">Bypassing the Grind When Things Go Wrong<\/h3>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">Let&#8217;s face it: losing 500 Ore to a faction fine because of a clunky hitbox, or getting permanently locked out of a questline because an NPC walked into your fireball, is incredibly frustrating. When the unforgiving nature of Gothic 1 Remake threatens to ruin your 60-hour playthrough, you don&#8217;t have to restart.<\/p>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">This is where utilizing a dedicated memory-level tool like XMODhub becomes a game-saver. Instead of grinding Scavengers for hours to pay Gravo, you can take control of the game&#8217;s underlying variables directly. With features like Infinite Health (to survive the guard beatdowns without losing your gear) or instant Ore generation (to pay off massive faction bounties instantly), XMODhub removes the tedious punishment while letting you keep your progression intact.<\/p>\n<h3 style=\"color: #facc15; font-size: 23px !important; margin-top: 30px; margin-bottom: 20px; font-weight: 800; text-transform: uppercase;\">How to fix your ruined save in 3 steps:<\/h3>\n<div style=\"margin-bottom: 50px; background-color: rgba(30, 41, 59, 0.6); border-radius: 12px; border: 1px solid rgba(255,255,255,0.05); padding: 30px;\">\n<div style=\"margin-bottom: 15px; padding-left: 35px; position: relative; font-size: 18px !important; color: #cbd5e1;\"><span style=\"position: absolute; left: 0; color: #eab308; font-weight: 800;\">1.<\/span><strong style=\"color: #f8fafc;\">Download XMODhub<\/strong> and install the lightweight client.<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-7791\" src=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2025\/11\/XMOD-APP.png\" alt=\"XMOD APP\" width=\"1388\" height=\"789\" srcset=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2025\/11\/XMOD-APP.png 1388w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2025\/11\/XMOD-APP-300x171.png 300w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2025\/11\/XMOD-APP-1024x582.png 1024w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2025\/11\/XMOD-APP-768x437.png 768w\" sizes=\"auto, (max-width: 1388px) 100vw, 1388px\" \/><\/div>\n<div style=\"margin-bottom: 15px; padding-left: 35px; position: relative; font-size: 18px !important; color: #cbd5e1;\"><span style=\"position: absolute; left: 0; color: #eab308; font-weight: 800;\">2.<\/span><strong style=\"color: #f8fafc;\">Launch the app<\/strong> and let it Auto-Detect Gothic 1 Remake.<\/div>\n<div style=\"margin-bottom: 0; padding-left: 35px; position: relative; font-size: 18px !important; color: #cbd5e1;\"><span style=\"position: absolute; left: 0; color: #eab308; font-weight: 800;\">3.<\/span><strong style=\"color: #f8fafc;\">Toggle cheats<\/strong> like &#8220;Add 1000 Ore&#8221; or &#8220;God Mode&#8221; via hotkeys to instantly resolve your faction bounty or survive the aggro reset process.<\/div>\n<\/div>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">To dive deeper, read our guide on <a href=\"https:\/\/www.xmodhub.com\/info\/blog\/how-to-unlock-fast-travel-early-gothic-1-remake\/\"><strong>How to Unlock Fast Travel Early in Gothic 1 Remake<\/strong><\/a><\/p>\n<h2 id=\"section-6\" style=\"color: #a78bfa; margin-top: 60px; margin-bottom: 25px; font-size: 28px !important; font-weight: 800; border-left: 5px solid #8b5cf6; padding-left: 15px;\">Understanding NPC Archetypes and Aggro Thresholds<\/h2>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">Not all NPCs in the Valley of Mines react to your transgressions equally. The Gothic 1 Remake engine assigns specific behavioral archetypes to different classes of NPCs. Understanding these hidden variables is crucial because they directly dictate how quickly an NPC will turn hostile and what specific method is required to pacify them.<\/p>\n<div style=\"overflow-x: auto; margin-bottom: 25px; border-radius: 12px; border: 1px solid rgba(139, 92, 246, 0.3);\">\n<table style=\"width: 100%; border-collapse: collapse; background-color: rgba(30, 41, 59, 0.6); color: #cbd5e1; font-size: 16px; text-align: left;\">\n<thead>\n<tr style=\"border-bottom: 2px solid rgba(139, 92, 246, 0.4); background-color: rgba(30, 41, 59, 0.8);\">\n<th style=\"padding: 15px; color: #f8fafc; font-weight: 800;\">NPC Archetype<\/th>\n<th style=\"padding: 15px; color: #f8fafc; font-weight: 800;\">Base Aggro Radius<\/th>\n<th style=\"padding: 15px; color: #f8fafc; font-weight: 800;\">Primary Warning Behavior<\/th>\n<th style=\"padding: 15px; color: #f8fafc; font-weight: 800;\">Hostility De-escalation Difficulty<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr style=\"border-bottom: 1px solid rgba(255,255,255,0.05);\">\n<td style=\"padding: 15px; font-weight: bold; color: #f8fafc;\">Camp Guards<\/td>\n<td style=\"padding: 15px;\">15 Meters<\/td>\n<td style=\"padding: 15px;\">Weapon Draw &amp; Verbal Warning<\/td>\n<td style=\"padding: 15px;\">High (Requires Fines via Gravo)<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid rgba(255,255,255,0.05);\">\n<td style=\"padding: 15px; font-weight: bold; color: #f8fafc;\">Diggers \/ Peasants<\/td>\n<td style=\"padding: 15px;\">10 Meters<\/td>\n<td style=\"padding: 15px;\">Fleeing or Calling for Guards<\/td>\n<td style=\"padding: 15px;\">Low (Sleep Cycle or Submission)<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid rgba(255,255,255,0.05);\">\n<td style=\"padding: 15px; font-weight: bold; color: #f8fafc;\">Merchants<\/td>\n<td style=\"padding: 15px;\">12 Meters<\/td>\n<td style=\"padding: 15px;\">Refusing Trade &amp; Calling Guards<\/td>\n<td style=\"padding: 15px;\">Medium (Forget Spell Recommended)<\/td>\n<\/tr>\n<tr style=\"margin-bottom: 0;\">\n<td style=\"padding: 15px; font-weight: bold; color: #f8fafc;\">Mages \/ Templars<\/td>\n<td style=\"padding: 15px;\">20 Meters<\/td>\n<td style=\"padding: 15px;\">Instant Magic Prep (No Warning)<\/td>\n<td style=\"padding: 15px;\">Extreme (Lethal Force Used)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">Mages and high-ranking Templars operate on a zero-tolerance policy. If you accidentally hit them with a stray arrow or area-of-effect spell, they will bypass the standard &#8220;knockdown&#8221; phase entirely and execute you with lethal magic. For these archetypes, breaking the line of sight and using a Forget spell is your only non-cheat survival option.<\/p>\n<h2 id=\"section-7\" style=\"color: #a78bfa; margin-top: 60px; margin-bottom: 25px; font-size: 28px !important; font-weight: 800; border-left: 5px solid #8b5cf6; padding-left: 15px;\">Post-Reset Recovery: Getting Your Stolen Gear Back<\/h2>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">If you successfully utilized the Submission Protocol (Method 1) to reset NPC aggro, your standing with the colony is cleared, but you are now waking up in the dirt without your favorite broadsword and a significant portion of your Ore. Getting your gear back without re-triggering the aggro loop requires a tactical approach.<\/p>\n<h3 style=\"color: #facc15; font-size: 23px !important; margin-top: 30px; margin-bottom: 20px; font-weight: 800; text-transform: uppercase;\">The Stealth Retrieval Method<\/h3>\n<p style=\"margin-bottom: 25px; font-size: 18px !important; color: #cbd5e1;\">NPCs who knock you out will physically equip your weapon if its stats are superior to their current gear. If they do not equip it, it sits in their inventory. To retrieve it:<\/p>\n<div style=\"margin-bottom: 50px; background-color: rgba(30, 41, 59, 0.6); border-radius: 12px; border: 1px solid rgba(255,255,255,0.05); padding: 30px;\">\n<div style=\"margin-bottom: 15px; padding-left: 35px; position: relative; font-size: 18px !important; color: #cbd5e1;\"><span style=\"position: absolute; left: 0; color: #eab308; font-weight: 800;\">1.<\/span><strong style=\"color: #f8fafc;\">Wait for Nightfall:<\/strong> Sleep until midnight when the NPC retires to their hut.<\/div>\n<div style=\"margin-bottom: 15px; padding-left: 35px; position: relative; font-size: 18px !important; color: #cbd5e1;\"><span style=\"position: absolute; left: 0; color: #eab308; font-weight: 800;\">2.<\/span><strong style=\"color: #f8fafc;\">Utilize Sneak Mode:<\/strong> Activate stealth mode to bypass the ambient noise threshold.<\/div>\n<div style=\"margin-bottom: 0; padding-left: 35px; position: relative; font-size: 18px !important; color: #cbd5e1;\"><span style=\"position: absolute; left: 0; color: #eab308; font-weight: 800;\">3.<\/span><strong style=\"color: #f8fafc;\">Pickpocket or Knockout:<\/strong> If you have the pickpocketing skill, you can attempt to steal your Ore back. Alternatively, you can initiate a duel (unprovoked assault), knock them down, and loot your sword back. Note: Doing this will trigger Tier 2 Aggro again, meaning you will need to cast a Forget spell on them immediately after looting.<\/div>\n<\/div>\n<h2 id=\"section-8\" style=\"color: #a78bfa; margin-top: 60px; margin-bottom: 25px; font-size: 28px !important; font-weight: 800; border-left: 5px solid #8b5cf6; padding-left: 15px;\">Frequently Asked Questions<\/h2>\n<div style=\"background-color: rgba(30, 41, 59, 0.6); padding: 30px; border-radius: 16px; margin-bottom: 25px; border-left: 5px solid #eab308; box-shadow: 0 4px 6px rgba(0,0,0,0.3);\">\n<div style=\"color: #f8fafc; font-size: 20px !important; margin-top: 0; margin-bottom: 15px; font-weight: 800; line-height: 1.3;\">Q: Can I reset the aggro of an NPC I have already killed in Gothic 1 Remake?<\/div>\n<p style=\"margin: 0; color: #cbd5e1; font-size: 18px !important;\">A: No. Death is permanent in Gothic 1 Remake. If you kill a named NPC, their questlines fail permanently, and the faction will remain permanently hostile unless revived through developer console commands.<\/p>\n<\/div>\n<div style=\"background-color: rgba(30, 41, 59, 0.6); padding: 30px; border-radius: 16px; margin-bottom: 25px; border-left: 5px solid #eab308; box-shadow: 0 4px 6px rgba(0,0,0,0.3);\">\n<div style=\"color: #f8fafc; font-size: 20px !important; margin-top: 0; margin-bottom: 15px; font-weight: 800; line-height: 1.3;\">Q: Why do the guards in the Old Camp attack me on sight even after I paid Gravo?<\/div>\n<p style=\"margin: 0; color: #cbd5e1; font-size: 18px !important;\">A: You likely committed a Tier 3 crime (Murder) or triggered a specific late-game story event. Story-driven hostility (such as the events in Chapter 4) is hardcoded and cannot be reset by paying fines or using Forget spells.<\/p>\n<\/div>\n<div style=\"background-color: rgba(30, 41, 59, 0.6); padding: 30px; border-radius: 16px; margin-bottom: 25px; border-left: 5px solid #eab308; box-shadow: 0 4px 6px rgba(0,0,0,0.3);\">\n<div style=\"color: #f8fafc; font-size: 20px !important; margin-top: 0; margin-bottom: 15px; font-weight: 800; line-height: 1.3;\">Q: Does sleeping for 3 days reset all NPC hostility?<\/div>\n<p style=\"margin: 0; color: #cbd5e1; font-size: 18px !important;\">A: Sleeping for 72 in-game hours resets &#8220;ambient&#8221; aggro\u2014meaning unnamed NPCs (like generic Diggers or Rogues) will forget minor trespasses. However, named NPCs and Faction Leaders have persistent memory variables that require a fine or a Forget spell.<\/p>\n<\/div>\n<div style=\"background-color: rgba(30, 41, 59, 0.6); padding: 30px; border-radius: 16px; margin-bottom: 60px; border-left: 5px solid #eab308; box-shadow: 0 4px 6px rgba(0,0,0,0.3);\">\n<div style=\"color: #f8fafc; font-size: 20px !important; margin-top: 0; margin-bottom: 15px; font-weight: 800; line-height: 1.3;\">Q: Will drawing magic trigger aggro the same way drawing a sword does?<\/div>\n<p style=\"margin: 0; color: #cbd5e1; font-size: 18px !important;\">A: Yes. In Gothic 1 Remake, equipping an offensive spell rune or scroll in your hand triggers the same &#8220;threat&#8221; warning from NPCs as drawing a melee weapon. If you do not put the magic away within 3 seconds, they will attack.<\/p>\n<\/div>\n<div id=\"conclusion\" style=\"border-top: 1px solid rgba(255,255,255,0.1); padding-top: 40px; margin-top: 40px; text-align: center;\">\n<h2 style=\"font-size: 2.2rem; color: #c4b5fd; margin-top: 0; margin-bottom: 25px; font-weight: 800; text-transform: uppercase;\">Final Verdict<\/h2>\n<p style=\"font-size: 18px !important; color: #e2e8f0; margin-bottom: 20px; max-width: 800px; margin-left: auto; margin-right: auto; text-align: left;\">Mastering how to reset NPC aggro and hostility in Gothic 1 Remake is an essential survival skill in the Valley of Mines. Whether you choose to take your lumps like a true convict, bribe the camp diplomats, or wipe memories with ancient magic, understanding the underlying AI triggers ensures that a single misclick doesn&#8217;t cost you your entire playthrough. Always keep a Forget scroll in your inventory and enough Ore in your pouch to buy your way out of a bloody misunderstanding.<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5632\" src=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2025\/08\/xmod-games.png\" alt=\"xmod games\" width=\"1277\" height=\"595\" srcset=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2025\/08\/xmod-games.png 1277w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2025\/08\/xmod-games-300x140.png 300w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2025\/08\/xmod-games-1024x477.png 1024w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2025\/08\/xmod-games-768x358.png 768w\" sizes=\"auto, (max-width: 1277px) 100vw, 1277px\" \/><\/p>\n<p style=\"font-size: 18px !important; color: #e2e8f0; margin-bottom: 40px; max-width: 800px; margin-left: auto; margin-right: auto; text-align: left;\">For players who want to bypass the punishing grind of faction fines and focus purely on the rich narrative, external tools offer the ultimate quality-of-life upgrade. With support for over 5,000+ single-player titles, including hardcore RPGs like <a style=\"color: #a78bfa; text-decoration: none; border-bottom: 2px dashed rgba(167, 139, 250, 0.5); font-weight: bold;\" href=\"https:\/\/www.xmodhub.com\/en\/xmod-cheats\/the-witcher-3-wild-hunt-trainers?cid=100159\" target=\"_blank\" rel=\"noopener\">The Witcher 3<\/a> and <a style=\"color: #a78bfa; text-decoration: none; border-bottom: 2px dashed rgba(167, 139, 250, 0.5); font-weight: bold;\" href=\"https:\/\/www.xmodhub.com\/en\/xmod-cheats\/kingdom-come-deliverance-ii-trainers?cid=100159\" target=\"_blank\" rel=\"noopener\">Kingdom Come: Deliverance<\/a>, XMODhub provides the exact tweaks you need to tailor the difficulty to your personal playstyle.<\/p>\n<p><a style=\"display: inline-block; background: linear-gradient(135deg, #8b5cf6 0%, #a855f7 100%); color: #ffffff; padding: 22px 50px; border-radius: 12px; text-decoration: none; font-weight: 800; font-size: 18px !important; box-shadow: 0 10px 25px rgba(139, 92, 246, 0.4); text-transform: uppercase; letter-spacing: 0.05em;\" href=\"https:\/\/www.xmodhub.com\/en\/?cid=100159\" target=\"_blank\" rel=\"noopener\">Download XMODhub Trainer Now<\/a><\/p>\n<\/div>\n<\/div>\n<p><script type=\"application\/ld+json\">\n{\n  \"@context\": \"https:\/\/schema.org\",\n  \"@type\": \"FAQPage\",\n  \"mainEntity\": [{\n    \"@type\": \"Question\",\n    \"name\": \"Can I reset the aggro of an NPC I have already killed in Gothic 1 Remake?\",\n    \"acceptedAnswer\": {\n      \"@type\": \"Answer\",\n      \"text\": \"No. Death is permanent in Gothic 1 Remake. If you kill a named NPC, their questlines fail permanently, and the faction will remain permanently hostile unless revived through developer console commands.\"\n    }\n  }, {\n    \"@type\": \"Question\",\n    \"name\": \"Why do the guards in the Old Camp attack me on sight even after I paid Gravo?\",\n    \"acceptedAnswer\": {\n      \"@type\": \"Answer\",\n      \"text\": \"You likely committed a Tier 3 crime (Murder) or triggered a specific late-game story event. Story-driven hostility (such as the events in Chapter 4) is hardcoded and cannot be reset by paying fines or using Forget spells.\"\n    }\n  }, {\n    \"@type\": \"Question\",\n    \"name\": \"Does sleeping for 3 days reset all NPC hostility?\",\n    \"acceptedAnswer\": {\n      \"@type\": \"Answer\",\n      \"text\": \"Sleeping for 72 in-game hours resets \\\"ambient\\\" aggro\u2014meaning unnamed NPCs (like generic Diggers or Rogues) will forget minor trespasses. However, named NPCs and Faction Leaders have persistent memory variables that require a fine or a Forget spell.\"\n    }\n  }, {\n    \"@type\": \"Question\",\n    \"name\": \"Will drawing magic trigger aggro the same way drawing a sword does?\",\n    \"acceptedAnswer\": {\n      \"@type\": \"Answer\",\n      \"text\": \"Yes. In Gothic 1 Remake, equipping an offensive spell rune or scroll in your hand triggers the same \\\"threat\\\" warning from NPCs as drawing a melee weapon. If you do not put the magic away within 3 seconds, they will attack.\"\n    }\n  }]\n}\n<\/script><br \/>\n<script type=\"text\/javascript\">\n  console.log(\"Faction behavior maps and memory buffer logic compiled successfully for search indexing bots.\");\n<\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We&#8217;ve all been there: you accidentally misclick during a chaotic Scavenger fight, your rusty sword grazes a Shadow in the Old Camp, and suddenly half the colony wants you dead. The unforgiving faction&hellip;<\/p>\n","protected":false},"author":2,"featured_media":32520,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-32505","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blog"],"lang":"en","translations":{"en":32505},"pll_sync_post":{},"_links":{"self":[{"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/posts\/32505","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/comments?post=32505"}],"version-history":[{"count":3,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/posts\/32505\/revisions"}],"predecessor-version":[{"id":32554,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/posts\/32505\/revisions\/32554"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/media\/32520"}],"wp:attachment":[{"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/media?parent=32505"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/categories?post=32505"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/tags?post=32505"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}