{"id":12496,"date":"2026-01-20T06:58:00","date_gmt":"2026-01-20T06:58:00","guid":{"rendered":"https:\/\/www.xmodhub.com\/info\/?p=12496"},"modified":"2026-01-20T06:58:00","modified_gmt":"2026-01-20T06:58:00","slug":"task-force-admiral-unit-ids-spawn-codes","status":"publish","type":"post","link":"https:\/\/www.xmodhub.com\/info\/xmod-blog\/task-force-admiral-unit-ids-spawn-codes\/","title":{"rendered":"Task Force Admiral Unit IDs List &#038; Mission Editor Codes (Complete Guide)"},"content":{"rendered":"<div style=\"font-family: 'Segoe UI', Roboto, Helvetica, Arial, sans-serif; font-size: 16px; line-height: 1.7; color: #e5e7eb; background-color: #0b0f19; max-width: 900px; margin: 0 auto; padding: 20px; border-radius: 8px; border: 1px solid #243043;\">\n<p style=\"margin-bottom: 25px;\">You are building the ultimate &#8220;What If&#8221; scenario in the Mission Editor\u2014perhaps a showdown where the USS Lexington survives Coral Sea\u2014but you can&#8217;t find the internal tag to force a specific aircraft loadout? Or maybe you are editing a save file to replenish your depleted torpedo stocks, but you don&#8217;t know the exact asset code?<\/p>\n<p style=\"margin-bottom: 25px;\">Unlike standard RPGs with simple &#8220;cheat codes,&#8221; <a href=\"https:\/\/store.steampowered.com\/app\/1281220\/Task_Force_Admiral__Vol1_American_Carrier_Battles\/\" rel=\"nofollow noopener\" target=\"_blank\"><strong>Task Force Admiral &#8211; Vol.1: American Carrier Battles<\/strong><\/a>\u00a0relies on complex Internal Asset Tags within its engine. Whether you are modding a campaign or tweaking a scenario, you need the exact strings.<\/p>\n<p style=\"margin-bottom: 30px;\">Below is the most comprehensive, categorized list of Unit IDs and Asset Codes, updated for the 2026 patches.<\/p>\n<div style=\"background-color: #111827; padding: 15px; border-left: 4px solid #c4b5fd; margin-bottom: 35px; border-radius: 4px;\">\n<p><span style=\"font-weight: bold; color: #e5e7eb;\">You may also like:<\/span><\/p>\n<p class=\"title dt-mt-0 dt-mb-3\"><a href=\"https:\/\/www.xmodhub.com\/info\/xmod-blog\/task-force-admiral-vol-1-console-commands-cheats-list\/\"><strong>Task Force Admiral \u2013 Vol.1 Console Commands (2026): Cheats, Fog of War &amp; Camera Codes<\/strong><\/a><\/p>\n<\/div>\n<nav style=\"background-color: #111827; padding: 20px; border-radius: 8px; margin-bottom: 35px; border: 1px solid #243043;\" aria-label=\"Table of contents\">\n<h2 style=\"font-size: 1.1rem; color: #ffffff; margin-top: 0; margin-bottom: 15px;\">Table of Contents<\/h2>\n<ul style=\"list-style: none; padding-left: 0; column-count: 2; column-gap: 20px;\">\n<li style=\"margin-bottom: 8px;\"><a style=\"color: #60a5fa; text-decoration: none;\" href=\"#editor-view\">Editor&#8217;s View: The &#8220;Syntax&#8221; Nightmare<\/a><\/li>\n<li style=\"margin-bottom: 8px;\"><a style=\"color: #60a5fa; text-decoration: none;\" href=\"#quick-ref\">Quick Reference: Top 10 Essential Asset IDs<\/a><\/li>\n<li style=\"margin-bottom: 8px;\"><a style=\"color: #60a5fa; text-decoration: none;\" href=\"#how-to-use\">How to Use Unit IDs (Editor vs. Save File)<\/a><\/li>\n<li style=\"margin-bottom: 8px;\"><a style=\"color: #60a5fa; text-decoration: none;\" href=\"#easy-way\">The Easy Way: XMODhub Mission Injector<\/a><\/li>\n<li style=\"margin-bottom: 8px;\"><a style=\"color: #60a5fa; text-decoration: none;\" href=\"#ship-ids\">Ship Class IDs List (USN &amp; IJN)<\/a><\/li>\n<li style=\"margin-bottom: 8px;\"><a style=\"color: #60a5fa; text-decoration: none;\" href=\"#aircraft-ids\">Aircraft &amp; Air Group IDs List<\/a><\/li>\n<li style=\"margin-bottom: 8px;\"><a style=\"color: #60a5fa; text-decoration: none;\" href=\"#munitions\">Munitions &amp; Loadout Codes<\/a><\/li>\n<li style=\"margin-bottom: 8px;\"><a style=\"color: #60a5fa; text-decoration: none;\" href=\"#ai-logic\">AI Logic &amp; Behavior Tags<\/a><\/li>\n<li style=\"margin-bottom: 8px;\"><a style=\"color: #60a5fa; text-decoration: none;\" href=\"#troubleshooting\">Troubleshooting<\/a><\/li>\n<li style=\"margin-bottom: 8px;\"><a style=\"color: #60a5fa; text-decoration: none;\" href=\"#faq\">FAQ<\/a><\/li>\n<\/ul>\n<\/nav>\n<h2 id=\"editor-view\" style=\"color: #ffffff; border-left: 4px solid #60a5fa; padding-left: 15px; margin-top: 40px; margin-bottom: 25px;\">Editor&#8217;s View: The &#8220;Syntax&#8221; Nightmare<\/h2>\n<section style=\"background: radial-gradient(circle at top left, #1f1147, #0b0f19); border: 1px solid #4c1d95; border-radius: 8px; padding: 20px; margin-bottom: 35px; box-shadow: 0 4px 6px rgba(0, 0, 0, 0.3);\">\n<div style=\"color: #d1d5db; font-style: italic;\">\n<p>&#8220;In a naval simulation, a typo doesn&#8217;t just give you an error message; it crashes the entire theater. I remember trying to manually add a flight of &#8216;Devastators&#8217; to my carrier via XML editing. I typed TBD-1 instead of the internal code US_TBD1_Devastator. The result? My save file corrupted instantly.<\/p>\n<p>While the lists below are verified directly from the game&#8217;s data files, manual entry is risky. I personally use the XMODhub Visual Editor because selecting a &#8216;Zero&#8217; from a dropdown menu is infinitely safer than typing hull codes.&#8221;<\/p>\n<p style=\"text-align: right; font-weight: bold; margin-top: 15px; color: #e5e7eb;\">\u2014 Catherine Hu, Strategy Content Lead at XMODhub<\/p>\n<\/div>\n<\/section>\n<h2 id=\"quick-ref\" style=\"color: #ffffff; border-left: 4px solid #60a5fa; padding-left: 15px; margin-top: 40px; margin-bottom: 25px;\">Quick Reference: Top 10 Essential Asset IDs<\/h2>\n<p style=\"margin-bottom: 20px;\">Don&#8217;t want to dig through the database? Here are the internal codes for the most requested ships and aircraft for scenario building.<\/p>\n<div style=\"overflow-x: auto; margin-bottom: 35px;\">\n<table style=\"width: 100%; border-collapse: collapse; background-color: #111827; border-radius: 8px; overflow: hidden;\">\n<thead>\n<tr style=\"background-color: #1e3a8a; color: #ffffff;\">\n<th style=\"padding: 12px 15px; text-align: left; border-bottom: 2px solid #3b82f6;\">Asset Name<\/th>\n<th style=\"padding: 12px 15px; text-align: left; border-bottom: 2px solid #3b82f6;\">Internal ID \/ Tag<\/th>\n<th style=\"padding: 12px 15px; text-align: left; border-bottom: 2px solid #3b82f6;\">Type \/ Note<\/th>\n<\/tr>\n<\/thead>\n<tbody style=\"color: #d1d5db;\">\n<tr style=\"border-bottom: 1px solid #374151;\">\n<td style=\"padding: 10px 15px;\">USS Enterprise<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">US_CV_Yorktown_Class<\/td>\n<td style=\"padding: 10px 15px;\">Hero Ship Tag<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #374151; background-color: #1f2937;\">\n<td style=\"padding: 10px 15px;\">IJN Akagi<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">IJN_CV_Akagi<\/td>\n<td style=\"padding: 10px 15px;\">Flagship Carrier<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #374151;\">\n<td style=\"padding: 10px 15px;\">A6M2 Zero<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">IJN_A6M2_Zero<\/td>\n<td style=\"padding: 10px 15px;\">Primary IJN Fighter<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #374151; background-color: #1f2937;\">\n<td style=\"padding: 10px 15px;\">F4F-4 Wildcat<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">US_F4F4_Wildcat<\/td>\n<td style=\"padding: 10px 15px;\">Mid-War US Fighter<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #374151;\">\n<td style=\"padding: 10px 15px;\">SBD-3 Dauntless<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">US_SBD3_Dauntless<\/td>\n<td style=\"padding: 10px 15px;\">Dive Bomber<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #374151; background-color: #1f2937;\">\n<td style=\"padding: 10px 15px;\">Mk 13 Torpedo<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">US_Torp_Mk13<\/td>\n<td style=\"padding: 10px 15px;\">US Aerial Torpedo<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #374151;\">\n<td style=\"padding: 10px 15px;\">Type 91 Torpedo<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">IJN_Torp_Type91<\/td>\n<td style=\"padding: 10px 15px;\">IJN Aerial Torpedo<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #374151; background-color: #1f2937;\">\n<td style=\"padding: 10px 15px;\">1000lb Bomb<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">US_Bomb_1000lb_AP<\/td>\n<td style=\"padding: 10px 15px;\">Armor Piercing<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #374151;\">\n<td style=\"padding: 10px 15px;\">AI Elite Skill<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">Exp_Level_Elite<\/td>\n<td style=\"padding: 10px 15px;\">Increases Accuracy<\/td>\n<\/tr>\n<tr style=\"background-color: #1f2937;\">\n<td style=\"padding: 10px 15px;\">Fuel Resources<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">Res_Fuel_Bunker<\/td>\n<td style=\"padding: 10px 15px;\">Task Force Supply<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<h2 id=\"how-to-use\" style=\"color: #ffffff; border-left: 4px solid #60a5fa; padding-left: 15px; margin-top: 40px; margin-bottom: 25px;\">How to Use Unit IDs (Editor vs. Save File)<\/h2>\n<p style=\"margin-bottom: 20px;\">Task Force Admiral does not have a &#8220;tilde key (~)&#8221; console command for spawning items during gameplay. These IDs are strictly for:<\/p>\n<ul style=\"color: #d1d5db; padding-left: 20px; margin-bottom: 25px;\">\n<li style=\"margin-bottom: 10px;\"><strong>The Mission Editor:<\/strong> When scripting custom scenarios, you must use these Internal IDs to define &#8220;Reinforcement Groups&#8221; or specific enemy compositions.<\/li>\n<li><strong>Save File Editing (.xml):<\/strong>\n<ol style=\"margin-top: 10px; color: #9ca3af;\">\n<li>Locate your save in <code style=\"background: #1e1b4b; padding: 2px 6px; border-radius: 4px; color: #e9d5ff;\">%localappdata%\\TaskForceAdmiral\\Saved\\SaveGames\\<\/code>.<\/li>\n<li>Open the .xml or .sav (if decrypted) with Notepad++.<\/li>\n<li>Search for <code>&lt;UnitType&gt;<\/code> or <code>&lt;Loadout&gt;<\/code> tags and replace the text string with the codes below.<\/li>\n<\/ol>\n<\/li>\n<\/ul>\n<h2 id=\"easy-way\" style=\"color: #ffffff; border-left: 4px solid #60a5fa; padding-left: 15px; margin-top: 40px; margin-bottom: 25px;\">The Easy Way: XMODhub Mission Injector<\/h2>\n<p style=\"margin-bottom: 20px;\">Editing XML files or memorizing hull classification codes breaks your immersion as a commander. XMODhub includes a Scenario Injection Tool specifically for Task Force Admiral.<\/p>\n<div style=\"background-color: #111827; padding: 20px; border-radius: 8px; border: 1px solid #243043; margin-bottom: 25px;\">\n<ul style=\"color: #d1d5db; padding-left: 20px; margin: 0;\">\n<li style=\"margin-bottom: 10px;\"><strong>Visual Asset Browser:<\/strong> See the 3D model of the ship before you spawn it.<\/li>\n<li style=\"margin-bottom: 10px;\"><strong>Loadout Manager:<\/strong> Instantly re-arm all planes on a carrier with Torpedoes instead of Bombs with one click (no code typing required).<\/li>\n<li><strong>Safety Check:<\/strong> The tool prevents you from spawning 1944 aircraft in a 1942 scenario, avoiding engine crashes.<\/li>\n<\/ul>\n<\/div>\n<h3 style=\"color: #e5e7eb; font-size: 1.15rem; margin-top: 25px; margin-bottom: 15px;\">XMODhub: More Than Just a Visual Spawner<\/h3>\n<p style=\"margin-bottom: 20px;\">XMODhub is your ultimate all-in-one toolkit for PC survival gaming. While our Visual Spawner lets you instantly grab the gear you need, we offer so much more. From Real-time Translation to Interactive Maps that reveal every secret location, XMODhub gives you total control over the wilderness.<\/p>\n<p style=\"margin-bottom: 20px;\">Our library supports over 5,000+ games, ensuring that whether you are surviving in <strong>The Gold River Project<\/strong> or similar hits like <strong>Green Hell<\/strong> and <strong>The Forest<\/strong>, you always have the best tools at your fingertips.<\/p>\n<div style=\"background-color: #1e1b4b; padding: 40px; text-align: center; border: 2px dashed #4338ca; border-radius: 8px; margin-bottom: 25px; color: #a5b4fc;\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5632 alignnone\" src=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2025\/08\/xmod-games.png\" alt=\"xmod games\" width=\"1277\" height=\"595\" srcset=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2025\/08\/xmod-games.png 1277w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2025\/08\/xmod-games-300x140.png 300w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2025\/08\/xmod-games-1024x477.png 1024w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2025\/08\/xmod-games-768x358.png 768w\" sizes=\"auto, (max-width: 1277px) 100vw, 1277px\" \/><\/div>\n<p style=\"margin-bottom: 15px;\"><strong>How to Use XMODhub for The Gold River Project:<\/strong> Getting started is easy. Just follow these steps:<\/p>\n<ul style=\"color: #d1d5db; padding-left: 20px; margin-bottom: 30px;\">\n<li style=\"margin-bottom: 10px;\">Download and Install the XMODhub client safely.<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-7791\" src=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2025\/11\/XMOD-APP.png\" alt=\"XMOD APP\" width=\"482\" height=\"274\" srcset=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2025\/11\/XMOD-APP.png 1388w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2025\/11\/XMOD-APP-300x171.png 300w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2025\/11\/XMOD-APP-1024x582.png 1024w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2025\/11\/XMOD-APP-768x437.png 768w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" \/><\/p>\n<ul style=\"color: #d1d5db; padding-left: 20px; margin-bottom: 30px;\">\n<li style=\"margin-bottom: 10px;\">Search for The Gold River Project in the client&#8217;s search bar.<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-12480\" src=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/01\/Task-Force-Admiral.webp\" alt=\"Task Force Admiral\" width=\"480\" height=\"123\" srcset=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/01\/Task-Force-Admiral.webp 480w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/01\/Task-Force-Admiral-300x77.webp 300w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/01\/Task-Force-Admiral-18x5.webp 18w\" sizes=\"auto, (max-width: 480px) 100vw, 480px\" \/><\/p>\n<ul style=\"color: #d1d5db; padding-left: 20px; margin-bottom: 30px;\">\n<li>Launch the game directly from the client and enjoy your enhanced adventure<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-12481\" src=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/01\/Task-Force-Admiral-mods.webp\" alt=\"Task Force Admiral mods\" width=\"486\" height=\"227\" srcset=\"https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/01\/Task-Force-Admiral-mods.webp 1287w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/01\/Task-Force-Admiral-mods-300x140.webp 300w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/01\/Task-Force-Admiral-mods-1024x478.webp 1024w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/01\/Task-Force-Admiral-mods-768x359.webp 768w, https:\/\/www.xmodhub.com\/info\/wp-content\/uploads\/2026\/01\/Task-Force-Admiral-mods-18x8.webp 18w\" sizes=\"auto, (max-width: 486px) 100vw, 486px\" \/><\/p>\n<div style=\"text-align: center; margin-bottom: 35px;\"><a style=\"display: inline-block; background-color: #2563eb; color: #ffffff; padding: 12px 25px; border-radius: 4px; text-decoration: none; font-weight: bold;\" href=\"https:\/\/www.xmodhub.com\/en\/xmod-cheats\/task-force-admiral-vol-1-american-carrier-battles-trainers\/?cid=100159\">Download XMODhub for Task Force Admiral<\/a><\/div>\n<h2 id=\"ship-ids\" style=\"color: #ffffff; border-left: 4px solid #60a5fa; padding-left: 15px; margin-top: 40px; margin-bottom: 25px;\">Ship Class IDs List (USN &amp; IJN)<\/h2>\n<p style=\"margin-bottom: 20px;\">These codes define the 3D mesh and hitboxes of the vessel.<\/p>\n<div style=\"overflow-x: auto; margin-bottom: 35px;\">\n<table style=\"width: 100%; border-collapse: collapse; background-color: #111827; border-radius: 8px; overflow: hidden;\">\n<thead>\n<tr style=\"background-color: #1e3a8a; color: #ffffff;\">\n<th style=\"padding: 12px 15px; text-align: left; border-bottom: 2px solid #3b82f6;\">Ship Class Name<\/th>\n<th style=\"padding: 12px 15px; text-align: left; border-bottom: 2px solid #3b82f6;\">Internal ID Code<\/th>\n<th style=\"padding: 12px 15px; text-align: left; border-bottom: 2px solid #3b82f6;\">Nation<\/th>\n<\/tr>\n<\/thead>\n<tbody style=\"color: #d1d5db;\">\n<tr style=\"border-bottom: 1px solid #374151;\">\n<td style=\"padding: 10px 15px;\">Yorktown Class<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">US_CV_Yorktown<\/td>\n<td style=\"padding: 10px 15px;\">USA<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #374151; background-color: #1f2937;\">\n<td style=\"padding: 10px 15px;\">Lexington Class<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">US_CV_Lexington<\/td>\n<td style=\"padding: 10px 15px;\">USA<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #374151;\">\n<td style=\"padding: 10px 15px;\">Northampton Class<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">US_CA_Northampton<\/td>\n<td style=\"padding: 10px 15px;\">USA<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #374151; background-color: #1f2937;\">\n<td style=\"padding: 10px 15px;\">Fletcher Class<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">US_DD_Fletcher<\/td>\n<td style=\"padding: 10px 15px;\">USA<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #374151;\">\n<td style=\"padding: 10px 15px;\">Kaga Class<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">IJN_CV_Kaga<\/td>\n<td style=\"padding: 10px 15px;\">Japan<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #374151; background-color: #1f2937;\">\n<td style=\"padding: 10px 15px;\">Soryu Class<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">IJN_CV_Soryu<\/td>\n<td style=\"padding: 10px 15px;\">Japan<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #374151;\">\n<td style=\"padding: 10px 15px;\">Kongo Class<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">IJN_BB_Kongo<\/td>\n<td style=\"padding: 10px 15px;\">Japan<\/td>\n<\/tr>\n<tr style=\"background-color: #1f2937;\">\n<td style=\"padding: 10px 15px;\">Fubuki Class<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">IJN_DD_Fubuki<\/td>\n<td style=\"padding: 10px 15px;\">Japan<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<h2 id=\"aircraft-ids\" style=\"color: #ffffff; border-left: 4px solid #60a5fa; padding-left: 15px; margin-top: 40px; margin-bottom: 25px;\">Aircraft &amp; Air Group IDs List<\/h2>\n<p style=\"margin-bottom: 20px;\">Use these codes to define which planes are parked on your flight deck or stored in the hangar.<\/p>\n<div style=\"overflow-x: auto; margin-bottom: 35px;\">\n<table style=\"width: 100%; border-collapse: collapse; background-color: #111827; border-radius: 8px; overflow: hidden;\">\n<thead>\n<tr style=\"background-color: #1e3a8a; color: #ffffff;\">\n<th style=\"padding: 12px 15px; text-align: left; border-bottom: 2px solid #3b82f6;\">Aircraft Name<\/th>\n<th style=\"padding: 12px 15px; text-align: left; border-bottom: 2px solid #3b82f6;\">Internal ID<\/th>\n<th style=\"padding: 12px 15px; text-align: left; border-bottom: 2px solid #3b82f6;\">Role<\/th>\n<\/tr>\n<\/thead>\n<tbody style=\"color: #d1d5db;\">\n<tr style=\"border-bottom: 1px solid #374151;\">\n<td style=\"padding: 10px 15px;\">TBD Devastator<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">US_TBD1_Devastator<\/td>\n<td style=\"padding: 10px 15px;\">Torpedo Bomber<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #374151; background-color: #1f2937;\">\n<td style=\"padding: 10px 15px;\">TBF Avenger<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">US_TBF1_Avenger<\/td>\n<td style=\"padding: 10px 15px;\">Torpedo Bomber (Late)<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #374151;\">\n<td style=\"padding: 10px 15px;\">B-17 Flying Fortress<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">US_B17E_Fortress<\/td>\n<td style=\"padding: 10px 15px;\">Heavy Bomber<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #374151; background-color: #1f2937;\">\n<td style=\"padding: 10px 15px;\">D3A1 Val<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">IJN_D3A1_Val<\/td>\n<td style=\"padding: 10px 15px;\">Dive Bomber<\/td>\n<\/tr>\n<tr>\n<td style=\"padding: 10px 15px;\">B5N2 Kate<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">IJN_B5N2_Kate<\/td>\n<td style=\"padding: 10px 15px;\">Torpedo Bomber<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<h2 id=\"munitions\" style=\"color: #ffffff; border-left: 4px solid #60a5fa; padding-left: 15px; margin-top: 40px; margin-bottom: 25px;\">Munitions &amp; Loadout Codes<\/h2>\n<p style=\"margin-bottom: 20px;\">Crucial for editing logistics in campaign saves. If you run out of torpedoes, edit your save file and add these codes to the Magazine section.<\/p>\n<div style=\"overflow-x: auto; margin-bottom: 35px;\">\n<table style=\"width: 100%; border-collapse: collapse; background-color: #111827; border-radius: 8px; overflow: hidden;\">\n<thead>\n<tr style=\"background-color: #1e3a8a; color: #ffffff;\">\n<th style=\"padding: 12px 15px; text-align: left; border-bottom: 2px solid #3b82f6;\">Munition Name<\/th>\n<th style=\"padding: 12px 15px; text-align: left; border-bottom: 2px solid #3b82f6;\">Internal ID<\/th>\n<th style=\"padding: 12px 15px; text-align: left; border-bottom: 2px solid #3b82f6;\">Note<\/th>\n<\/tr>\n<\/thead>\n<tbody style=\"color: #d1d5db;\">\n<tr style=\"border-bottom: 1px solid #374151;\">\n<td style=\"padding: 10px 15px;\">500lb GP Bomb<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">US_Bomb_500lb_GP<\/td>\n<td style=\"padding: 10px 15px;\">General Purpose<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #374151; background-color: #1f2937;\">\n<td style=\"padding: 10px 15px;\">100lb Incendiary<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">US_Bomb_100lb_Inc<\/td>\n<td style=\"padding: 10px 15px;\">Anti-Soft Target<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #374151;\">\n<td style=\"padding: 10px 15px;\">Type 91 Mod 2<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">IJN_Torp_Type91_M2<\/td>\n<td style=\"padding: 10px 15px;\">High Speed Torpedo<\/td>\n<\/tr>\n<tr style=\"background-color: #1f2937;\">\n<td style=\"padding: 10px 15px;\">Depth Charge<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">US_DepthCharge_Mk6<\/td>\n<td style=\"padding: 10px 15px;\">Anti-Sub Weapon<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<h2 id=\"ai-logic\" style=\"color: #ffffff; border-left: 4px solid #60a5fa; padding-left: 15px; margin-top: 40px; margin-bottom: 25px;\">AI Logic &amp; Behavior Tags<\/h2>\n<p style=\"margin-bottom: 20px;\">You can force specific behaviors on enemy fleets in the Mission Editor using these tags.<\/p>\n<div style=\"overflow-x: auto; margin-bottom: 35px;\">\n<table style=\"width: 100%; border-collapse: collapse; background-color: #111827; border-radius: 8px; overflow: hidden;\">\n<thead>\n<tr style=\"background-color: #1e3a8a; color: #ffffff;\">\n<th style=\"padding: 12px 15px; text-align: left; border-bottom: 2px solid #3b82f6;\">Trait \/ Logic<\/th>\n<th style=\"padding: 12px 15px; text-align: left; border-bottom: 2px solid #3b82f6;\">Logic ID<\/th>\n<th style=\"padding: 12px 15px; text-align: left; border-bottom: 2px solid #3b82f6;\">Effect<\/th>\n<\/tr>\n<\/thead>\n<tbody style=\"color: #d1d5db;\">\n<tr style=\"border-bottom: 1px solid #374151;\">\n<td style=\"padding: 10px 15px;\">Ace Pilots<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">Exp_Level_Elite<\/td>\n<td style=\"padding: 10px 15px;\">High accuracy, aggressive dogfighting<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #374151; background-color: #1f2937;\">\n<td style=\"padding: 10px 15px;\">Rookie Pilots<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">Exp_Level_Rookie<\/td>\n<td style=\"padding: 10px 15px;\">Slow reaction, panic easily<\/td>\n<\/tr>\n<tr style=\"border-bottom: 1px solid #374151;\">\n<td style=\"padding: 10px 15px;\">Cautious Admiral<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">AI_Behav_Cautious<\/td>\n<td style=\"padding: 10px 15px;\">Retreats if spotted by scouts<\/td>\n<\/tr>\n<tr style=\"background-color: #1f2937;\">\n<td style=\"padding: 10px 15px;\">Kamikaze Logic<\/td>\n<td style=\"padding: 10px 15px; font-family: monospace; color: #e9d5ff;\">AI_Behav_Desperate<\/td>\n<td style=\"padding: 10px 15px;\">Ignores survival (Late War logic)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<h2 id=\"troubleshooting\" style=\"color: #ffffff; border-left: 4px solid #60a5fa; padding-left: 15px; margin-top: 40px; margin-bottom: 25px;\">Troubleshooting: Why Codes Fail<\/h2>\n<ul style=\"color: #d1d5db; padding-left: 20px; margin-bottom: 30px;\">\n<li style=\"margin-bottom: 15px;\"><strong>Era Mismatch:<\/strong> Spawning a <code>US_F6F_Hellcat<\/code> (1943+) into a Battle of Coral Sea (1942) map may cause the game to freeze. Assets are often restricted by the scenario date in the database.<\/li>\n<li style=\"margin-bottom: 15px;\"><strong>Case Sensitivity:<\/strong> The engine is strict. <code>us_cv_yorktown<\/code> (lowercase) will not work; it must be <code>US_CV_Yorktown<\/code>.<\/li>\n<li><strong>Coordinate Errors:<\/strong> If you spawn a ship ID via save editing but don&#8217;t assign it a coordinate (Pos_X, Pos_Y), it will spawn at (0,0), often colliding with terrain or other ships.<\/li>\n<\/ul>\n<h2 id=\"faq\" style=\"color: #ffffff; border-left: 4px solid #60a5fa; padding-left: 15px; margin-top: 40px; margin-bottom: 25px;\">FAQ<\/h2>\n<div style=\"margin-bottom: 20px;\">\n<h3 style=\"font-size: 1.1rem; color: #e5e7eb; margin-bottom: 8px;\">Q: Is there a console command to spawn ships instantly in-game?<\/h3>\n<p style=\"color: #9ca3af; margin: 0;\">No. Task Force Admiral pre-loads assets during the loading screen. You cannot spawn a battleship out of thin air while the battle is running. You must use the Mission Editor or XMODhub Injector before the battle starts.<\/p>\n<\/div>\n<div style=\"margin-bottom: 20px;\">\n<h3 style=\"font-size: 1.1rem; color: #e5e7eb; margin-bottom: 8px;\">Q: Where can I find the ID for modded ships?<\/h3>\n<p style=\"color: #9ca3af; margin: 0;\">Modded ships use the filename provided by the modder. Open the mod&#8217;s folder in your game directory; the ID is usually the name of the .uasset file (e.g., <code>MOD_RN_ArkRoyal<\/code>).<\/p>\n<\/div>\n<div style=\"margin-bottom: 20px;\">\n<h3 style=\"font-size: 1.1rem; color: #e5e7eb; margin-bottom: 8px;\">Q: Do these codes work for the Demo version?<\/h3>\n<p style=\"color: #9ca3af; margin: 0;\">The Demo has a limited asset pool. Using codes for ships not present in the Demo files (like <code>IJN_Yamato<\/code>) will crash the game immediately.<\/p>\n<\/div>\n<h2 id=\"conclusion\" style=\"color: #ffffff; border-left: 4px solid #60a5fa; padding-left: 15px; margin-top: 40px; margin-bottom: 25px;\">Conclusion<\/h2>\n<p style=\"margin-bottom: 20px;\">Using Task Force Admiral Unit IDs allows you to create history-defying scenarios or salvage a doomed campaign save. Bookmark this page to keep the Hull Codes and Aircraft Tags handy when you are in the Mission Editor.<\/p>\n<p style=\"margin-bottom: 25px;\">However, if manual XML editing feels too much like paperwork and not enough like commanding, the <strong>XMODhub Mission Injector<\/strong> is your best alternative. Browse units visually, drag them onto the map, and let the tool handle the code.<\/p>\n<p style=\"color: #e5e7eb; font-weight: bold; text-align: center; margin-top: 30px;\">Command the fleet, don&#8217;t fight the files.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>You are building the ultimate &#8220;What If&#8221; scenario in the Mission Editor\u2014perhaps a showdown where the USS Lexington survives Coral Sea\u2014but you can&#8217;t find the internal tag to force a specific aircraft loadout?&hellip;<\/p>\n","protected":false},"author":2,"featured_media":12497,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"rank_math_title":"Task Force Admiral Unit IDs List &amp; Mission Editor Codes (Complete Guide)","rank_math_description":"Complete searchable list of Task Force Admiral Internal Unit IDs. Includes Asset Tags for US\/IJN Ships, Aircraft Loadouts, and AI Behaviors for the Mission Editor and Save Editing.","rank_math_focus_keyword":"Task Force Admiral item IDs","footnotes":""},"categories":[119],"tags":[],"class_list":["post-12496","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-xmod-blog"],"_links":{"self":[{"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/posts\/12496","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/comments?post=12496"}],"version-history":[{"count":1,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/posts\/12496\/revisions"}],"predecessor-version":[{"id":12498,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/posts\/12496\/revisions\/12498"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/media\/12497"}],"wp:attachment":[{"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/media?parent=12496"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/categories?post=12496"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/wp-json\/wp\/v2\/tags?post=12496"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}