{"id":9215,"date":"2025-12-16T07:09:47","date_gmt":"2025-12-16T07:09:47","guid":{"rendered":"https:\/\/www.xmodhub.com\/info\/?p=9215"},"modified":"2025-12-16T07:13:22","modified_gmt":"2025-12-16T07:13:22","slug":"halo-reach-slipspace-mod-guide","status":"publish","type":"post","link":"https:\/\/www.xmodhub.com\/info\/fr\/xmod-blog\/halo-reach-slipspace-mod-guide\/","title":{"rendered":"Halo Reach: Slipspace Mod (Beta) \u2014 Turn Reach Into a Fleet-Battle Space War"},"content":{"rendered":"<h2 class=\"wp-block-heading\">Summary<\/h2>\n\n\n\n<p>Halo Reach: Slipspace (Beta) is a large-scale mod for Halo: The Master Chief Collection (MCC) that shifts Halo: Reach from infantry-focused firefights into <strong>player-controlled space combat and fleet battles<\/strong>. It is trending because it delivers a clear fantasy (\u201cHalo naval combat you can actually play\u201d), supports creative expansion via modded maps\/Forge assets, and creates an entirely new skill loop around positioning, ship roles, and objective play. This guide explains <strong>what Slipspace is<\/strong>, <strong>how to install and launch it correctly<\/strong>, <strong>how to get immediate fun in your first session<\/strong>, et <strong>how to avoid common pitfalls<\/strong>, with practical recommendations for both casual and organized play.<\/p>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Principaux enseignements<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Slipspace (Beta) is best treated as a <strong>mode conversion<\/strong>: it changes the scale, pacing, and win conditions of Reach.<\/li>\n\n\n\n<li>Most \u201cit doesn\u2019t work\u201d issues come from <strong>launching MCC with anti-cheat enabled<\/strong> or loading <strong>Official Maps<\/strong> instead of <strong>Modded Maps<\/strong>.<\/li>\n\n\n\n<li>The mod shines when you assign <strong>roles<\/strong> (anchor, skirmisher, strike craft) and set clear <strong>objectives<\/strong>, not when everyone chases kills.<\/li>\n\n\n\n<li>For content creators and community leaders, Slipspace\u2019s long-term success depends more on <strong>standardized variants and onboarding<\/strong> than \u201cmore ships.\u201d<\/li>\n\n\n\n<li>If your audience wants fast customization without managing full modded ecosystems, you can present<a href=\"https:\/\/www.xmodhub.com\/en\/game-mods?cid=100166\"> <strong>lightweight modifier tools<\/strong> <\/a>as an alternative path.<\/li>\n<\/ul>\n\n\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Table des mati\u00e8res<\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li>What Is Halo Reach: Slipspace (Beta)?<\/li>\n\n\n\n<li>Why Slipspace Is Trending<\/li>\n\n\n\n<li>Installation and Launch Requirements<\/li>\n\n\n\n<li>How to Have Fun in the First 30 Minutes<\/li>\n\n\n\n<li>Best Practices for Organized Lobbies<\/li>\n\n\n\n<li>Common Problems and Fixes<\/li>\n\n\n\n<li>Safety, Fair Play, and Expectations<\/li>\n\n\n\n<li>My Perspective: What Slipspace Needs Next<\/li>\n\n\n\n<li>For Readers Who Want Faster \u201cGameplay Enhancement\u201d Options<\/li>\n\n\n\n<li>Conclusion<\/li>\n<\/ol>\n\n\n\n<div style=\"height:24px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">What Is Halo Reach: Slipspace (Beta)?<\/h2>\n\n\n\n<p>Slipspace (Beta) is a Halo: Reach mod distributed via Steam Workshop (for MCC on PC) that focuses on <strong>space combat, fleet engagements, and ship gameplay<\/strong>. Conceptually, it takes the \u201cHalo naval war\u201d that the franchise often references\u2014carriers, frigates, Covenant capital ships, orbital duels\u2014and makes it <strong>playable inside Reach<\/strong>.<\/p>\n\n\n\n<p>The most useful mental model is this:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Traditional Reach is a <strong>tactical shooter<\/strong> where individual mechanics (aim, strafing, grenades, power weapons) dominate.<\/li>\n\n\n\n<li>Slipspace is closer to a <strong>tactical vehicle\/space-combat sandbox<\/strong>, where <strong>positioning, line control, and role-based coordination<\/strong> matter more than raw mechanical dueling.<\/li>\n<\/ul>\n\n\n\n<p>If you install it expecting \u201cReach but with new guns,\u201d you\u2019ll be confused. If you install it expecting \u201ca new mode inside Reach,\u201d you\u2019ll get it immediately.<\/p>\n\n\n\n<div style=\"height:24px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Why Slipspace Is Trending<\/h2>\n\n\n\n<p>Slipspace is rising because it hits a rare combination of qualities that drive community adoption:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">It delivers a one-line fantasy<\/h3>\n\n\n\n<p>\u201cFleet battles in Halo Reach\u201d is instantly understandable. You don\u2019t need a paragraph of explanation to be intrigued.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">It creates a new skill loop<\/h3>\n\n\n\n<p>Space combat changes the decision-making layer:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>you manage <strong>approach angles<\/strong><\/li>\n\n\n\n<li>you read <strong>engagement ranges<\/strong><\/li>\n\n\n\n<li>you reposition to control <strong>lanes<\/strong> rather than corners<\/li>\n\n\n\n<li>you win by <strong>forcing bad turns<\/strong> as much as by landing shots<\/li>\n<\/ul>\n\n\n\n<p>That\u2019s fundamentally different from infantry Halo\u2014and that difference is what makes it feel fresh.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">It has \u201cplatform\u201d potential<\/h3>\n\n\n\n<p>When a mod includes reusable assets and supports custom scenarios, it can become a <strong>community platform<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>escort missions<\/li>\n\n\n\n<li>siege and breakthrough<\/li>\n\n\n\n<li>asymmetric raids<\/li>\n\n\n\n<li>survival\/PvE-style encounters<\/li>\n\n\n\n<li>objective-based fleet warfare<\/li>\n<\/ul>\n\n\n\n<p>Mods that become platforms don\u2019t burn out quickly. They become ecosystems.<\/p>\n\n\n\n<div style=\"height:24px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Installation and Launch Requirements<\/h2>\n\n\n\n<p>Most Slipspace frustration comes from one thing: <strong>modded content in MCC typically requires launching with anti-cheat disabled<\/strong>. If a user skips this, they often \u201cinstall\u201d the mod correctly but never see it.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Recommended Setup Flow<\/h3>\n\n\n\n<p>Use this as your reliable baseline:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Subscribe to Slipspace (Beta) in Steam Workshop<\/strong><\/li>\n\n\n\n<li><strong>Restart MCC<\/strong> after subscribing (some Workshop items do not apply cleanly until a relaunch)<\/li>\n\n\n\n<li><strong>Launch MCC with anti-cheat disabled<\/strong><\/li>\n\n\n\n<li>Go to Halo Reach \u2192 <strong>Custom Multiplayer<\/strong> (or Forge\/Creative modes)<\/li>\n\n\n\n<li>S\u00e9lectionner <strong>Modded Maps<\/strong> (not Official Maps) and choose Slipspace content<\/li>\n<\/ol>\n\n\n\n<p>If you\u2019re writing this for a blog, it helps to add a short \u201cwhy\u201d line:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Anti-cheat blocks mod loading in standard launch mode, so you must use the mod-enabled launch path.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">How to Confirm It Loaded Correctly<\/h3>\n\n\n\n<p>A quick confirmation checklist:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>You can see a <strong>Modded Maps<\/strong> category.<\/li>\n\n\n\n<li>Slipspace maps\/assets appear there.<\/li>\n\n\n\n<li>Loading into a Slipspace map shows obvious space-battle elements (ships, large-scale environment assets, etc.).<\/li>\n<\/ul>\n\n\n\n<p>If any of those are missing, go to Section 6 (Common Problems).<\/p>\n\n\n\n<div style=\"height:24px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">How to Have Fun in the First 30 Minutes<\/h2>\n\n\n\n<p>Slipspace can feel chaotic at first because the \u201crules\u201d are not as culturally standardized as Slayer\/CTF. The key is to create structure quickly.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Learn the \u201cThree Distances\u201d<\/h3>\n\n\n\n<p>In Slipspace, distance is destiny. Think in three bands:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Danger-close (knife-fight range):<\/strong> you die fast, mistakes are punished instantly<\/li>\n\n\n\n<li><strong>Optimal range:<\/strong> your ship\u2019s systems feel consistent and controllable<\/li>\n\n\n\n<li><strong>Reset range:<\/strong> you can reposition safely and re-enter on your terms<\/li>\n<\/ul>\n\n\n\n<p>Your first goal is not \u201ctop the scoreboard.\u201d Your first goal is to learn where your ship is strong.<\/p>\n\n\n\n<div style=\"height:17px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Pick a Role (Don\u2019t Try to Be the Main Character)<\/h3>\n\n\n\n<p>Slipspace becomes dramatically more fun when players stop free-roaming and start playing roles. Even in casual lobbies, assign yourself one of these mindsets:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Anchor:<\/strong> hold a lane, deny space, protect objectives<\/li>\n\n\n\n<li><strong>Skirmisher:<\/strong> pressure enemies into bad turns, punish overextensions<\/li>\n\n\n\n<li><strong>Disruptor\/Strike:<\/strong> create chaos\u2014force reactions, open a window for your team<\/li>\n<\/ul>\n\n\n\n<p>The \u201ceveryone chase kills\u201d pattern produces long, messy fights with no climax. Role play produces a story: bait, collapse, break, win.<\/p>\n\n\n\n<div style=\"height:17px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Set Simple Win Conditions<\/h3>\n\n\n\n<p>Slipspace is best when the lobby agrees on the question: \u201cHow do we win?\u201d<\/p>\n\n\n\n<p>Use simple rules at first:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>\u201cFirst team to destroy <strong>two capital ships<\/strong> wins.\u201d<\/li>\n\n\n\n<li>\u201cEscort the carrier for <strong>10 minutes<\/strong>.\u201d<\/li>\n\n\n\n<li>\u201cHold the objective zone for <strong>X<\/strong> minutes while defending your flagship.\u201d<\/li>\n<\/ul>\n\n\n\n<p>The goal is to turn a cool sandbox into a <strong>game<\/strong>.<\/p>\n\n\n\n<div style=\"height:24px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Best Practices for Organized Lobbies<\/h2>\n\n\n\n<p>If you want Slipspace to feel like a proper mode (rather than a tech demo), borrow structure from competitive game design: roles, objectives, and readable phases.<\/p>\n\n\n\n<div style=\"height:17px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Suggested Roles and Responsibilities<\/h3>\n\n\n\n<p>A clean 8\u201316 player structure might look like:<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Anchor Group (Frontline Control)<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Holds central lanes<\/li>\n\n\n\n<li>Calls targets<\/li>\n\n\n\n<li>Prevents enemy flanks<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Skirmish Group (Pressure + Punish)<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Forces enemy repositioning<\/li>\n\n\n\n<li>Collapses on overextensions<\/li>\n\n\n\n<li>Protects vulnerable assets during resets<\/li>\n\n\n\n<li><\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Strike Group (Objective\/Chaos)<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Executes objective actions at timing windows<\/li>\n\n\n\n<li>Harasses key systems<\/li>\n\n\n\n<li>Creates \u201cevents\u201d that force enemy decisions<\/li>\n<\/ul>\n\n\n\n<p>Even if your game doesn\u2019t mechanically enforce these roles, <em>socially enforcing them<\/em> makes the match feel intentional.<\/p>\n\n\n\n<div style=\"height:17px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Simple Variant Templates<\/h3>\n\n\n\n<p>Here are three \u201ccopy-paste\u201d match formats that tend to work well:<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Variant A: Fleet Skirmish (Casual-Friendly)<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Win condition: destroy enemy flagship or reach a kill threshold<\/li>\n\n\n\n<li>Best for: new players learning ship control<\/li>\n\n\n\n<li>Key rule: respawn timers short, keep momentum<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Variant B: Escort and Interdict (Objective-Driven)<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Team 1 escorts a capital ship to a waypoint<\/li>\n\n\n\n<li>Team 2 must delay\/destroy<\/li>\n\n\n\n<li>Best for: creating phases and clear narrative<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Variant C: Control the Lane (Tactical)<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Capture\/hold zones that represent \u201cspace lanes\u201d<\/li>\n\n\n\n<li>Holding zones grants scoring or buffs<\/li>\n\n\n\n<li>Best for: organized play and coordinated positioning<\/li>\n<\/ul>\n\n\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button has-custom-width wp-block-button__width-50\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/www.xmodhub.com\/en\/game-mods?cid=100166\">Easy mod alternative<\/a><\/div>\n<\/div>\n\n\n\n<div style=\"height:47px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Common Problems and Fixes<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">\u201cI subscribed, but nothing shows up.\u201d<\/h3>\n\n\n\n<p>Most common causes:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>You launched MCC <strong>with anti-cheat enabled<\/strong><\/li>\n\n\n\n<li>You are browsing <strong>Official Maps<\/strong> rather than <strong>Modded Maps<\/strong><\/li>\n\n\n\n<li>MCC did not refresh Workshop content<\/li>\n<\/ul>\n\n\n\n<p>Fix: Close MCC \u2192 relaunch <strong>anti-cheat disabled<\/strong> \u2192 check <strong>Modded Maps<\/strong><\/p>\n\n\n\n<div style=\"height:17px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">\u201cI see modded maps, but Slipspace looks incomplete.\u201d<\/h3>\n\n\n\n<p>Likely causes:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Workshop content partially downloaded<\/li>\n\n\n\n<li>Version mismatch due to incomplete update<\/li>\n<\/ul>\n\n\n\n<p>Fix:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Exit MCC<\/li>\n\n\n\n<li>Let Steam finish downloads<\/li>\n\n\n\n<li>Relaunch MCC (anti-cheat disabled)<\/li>\n\n\n\n<li>Re-open Slipspace maps again<\/li>\n<\/ul>\n\n\n\n<div style=\"height:17px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">\u201cI can\u2019t find lobbies \/ nobody is playing.\u201d<\/h3>\n\n\n\n<p>Slipspace often thrives through community coordination:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>look for Discord\/community hubs<\/li>\n\n\n\n<li>schedule play windows<\/li>\n\n\n\n<li>share variant settings and map names to standardize sessions<\/li>\n<\/ul>\n\n\n\n<p>A mod becomes popular when it becomes easy to join.<\/p>\n\n\n\n<div style=\"height:43px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Safety, Fair Play, and Expectations<\/h2>\n\n\n\n<p>Slipspace is a mod experience. That implies:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>You should keep it to mod-friendly contexts (custom games, modded lobbies).<\/li>\n\n\n\n<li>Avoid mixing modded play with environments where anti-cheat is expected.<\/li>\n\n\n\n<li>Treat version alignment as important\u2014organized games are smoother when everyone is on the same build and variant settings.<\/li>\n<\/ul>\n\n\n\n<p>A simple best practice for community leaders: publish a \u201crequired setup\u201d paste that includes launch mode, map name, and variant name.<\/p>\n\n\n\n<div style=\"height:47px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">My Perspective: What Slipspace Needs Next<\/h2>\n\n\n\n<p>More ships are fun. But more ships alone won\u2019t create a long-lived ecosystem. The highest ROI improvements are structural:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Onboarding: a \u201cfirst flight\u201d experience<\/h3>\n\n\n\n<p>New players need an obvious first step:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>recommended controls<\/li>\n\n\n\n<li>how to interpret engagement ranges<\/li>\n\n\n\n<li>what roles exist and how to contribute<\/li>\n<\/ul>\n\n\n\n<p>A two-minute onboarding experience can double retention.<\/p>\n\n\n\n<div style=\"height:17px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Standardized variants<\/h3>\n\n\n\n<p>If Slipspace wants sustained growth, it needs a handful of \u201cofficial-feeling\u201d variants:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Skirmish<\/li>\n\n\n\n<li>Escort<\/li>\n\n\n\n<li>Siege<\/li>\n\n\n\n<li>Objective Control<\/li>\n<\/ul>\n\n\n\n<p>Standard variants make it easier for casual players to join games and understand what\u2019s happening.<\/p>\n\n\n\n<div style=\"height:17px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Readability and feedback<\/h3>\n\n\n\n<p>Players quit when outcomes feel arbitrary.<br>Players stay when outcomes feel learnable.<\/p>\n\n\n\n<p>If the mod clearly communicates \u201cwhy you died\u201d (positioning mistake, overcommit, lack of cover, wrong range), it becomes a skill game rather than a spectacle.<\/p>\n\n\n\n<div style=\"height:41px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">For Readers Who Want Faster \u201cGameplay Enhancement\u201d Options<\/h2>\n\n\n\n<p>Slipspace is for players who want a <strong>full-scale experience<\/strong>: modded maps, fleet battles, roles, and often coordinated sessions.<\/p>\n\n\n\n<p>Some readers want a different path: <strong>quick gameplay customization<\/strong> without the overhead of managing a full modded ecosystem. For those users, it\u2019s reasonable to mention lightweight \u201cmodifier\u201d tools as an alternative category\u2014positioned as convenience, not as a replacement for Slipspace\u2019s unique fleet gameplay.<\/p>\n\n\n\n<p>If you want a discreet \u201cRelated Tools\u201d footer block on your site, you can use:<\/p>\n\n\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button has-custom-width wp-block-button__width-50\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/www.xmodhub.com\/en\/game-mods?cid=100166\">Easy mod alternative<\/a><\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Conclusion<\/h2>\n\n\n\n<p>Halo Reach: Slipspace (Beta) is compelling because it doesn\u2019t merely add content\u2014it <strong>reframes Reach into a fleet-battle sandbox<\/strong>. If you launch MCC correctly (anti-cheat disabled), load the right modded maps, and give your sessions basic structure (roles + objectives), Slipspace stops being \u201ca cool mod\u201d and starts feeling like a community-made mode with real staying power.<\/p>","protected":false},"excerpt":{"rendered":"<p>Summary Halo Reach: Slipspace (Beta) is a large-scale mod for Halo: The Master Chief Collection (MCC) that shifts Halo: Reach from infantry-focused firefights into player-controlled space combat and fleet battles. It is trending&hellip;<\/p>","protected":false},"author":9,"featured_media":9221,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"rank_math_title":"Halo Reach Slipspace Mod (Beta) Guide: Install, Maps, and Tips","rank_math_description":"Learn what Halo Reach: Slipspace Mod (Beta) is, how to load modded maps, fix common issues, and play better with roles and objectives.","rank_math_focus_keyword":"","footnotes":""},"categories":[119],"tags":[],"class_list":["post-9215","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-xmod-blog"],"_links":{"self":[{"href":"https:\/\/www.xmodhub.com\/info\/fr\/wp-json\/wp\/v2\/posts\/9215","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.xmodhub.com\/info\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.xmodhub.com\/info\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/fr\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/fr\/wp-json\/wp\/v2\/comments?post=9215"}],"version-history":[{"count":5,"href":"https:\/\/www.xmodhub.com\/info\/fr\/wp-json\/wp\/v2\/posts\/9215\/revisions"}],"predecessor-version":[{"id":9229,"href":"https:\/\/www.xmodhub.com\/info\/fr\/wp-json\/wp\/v2\/posts\/9215\/revisions\/9229"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/fr\/wp-json\/wp\/v2\/media\/9221"}],"wp:attachment":[{"href":"https:\/\/www.xmodhub.com\/info\/fr\/wp-json\/wp\/v2\/media?parent=9215"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/fr\/wp-json\/wp\/v2\/categories?post=9215"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.xmodhub.com\/info\/fr\/wp-json\/wp\/v2\/tags?post=9215"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}