The Ultimate Guide to the Best Weapons & Upgrades in Zero Company (And How to Get Them)

You are on turn twelve of a grueling extraction mission. Your squad is pinned down behind degrading cover, a pair of Droidekas just deployed their energy shields, and your standard-issue blasters are doing nothing but scratching the paint off their chassis. We have all been there during our first playthrough of STAR WARS Zero Company™. You quickly realize that brilliant tactical positioning means absolutely nothing if your squad is carrying underpowered, obsolete weaponry. If you want to survive the twilight of the Clone Wars, you need optimal firepower.

Editor’s Note: Having logged over 150 hours in the review build of STAR WARS Zero Company™, tweaking every possible loadout for Hawks and his crew, I can confidently say that the game’s economy is unforgiving. You cannot afford to waste Republic Credits or rare salvaged parts on sub-par gear. This guide is the culmination of countless grid-based battles, designed to save you from frustrating squad wipes and help you build an unstoppable tactical strike team.

TL;DR: The Short Answer

If you are looking for the absolute Best Weapons & Upgrades in Zero Company (And How to Get Them) in a hurry, here is the quick breakdown of what you should be hunting for:

  • Top Weapon for Hawks: The Prototype DC-17m Interchangeable Weapon System (Acquired by completing the “Ryloth Siege” loyalty mission).
  • Top Weapon for the Scoundrel: The T-7 Ion Disruptor (Purchased from the Black Market vendor after Chapter 3).
  • Top Upgrade (Overall): Beskar-Weave Grips (Reduces Action Point cost for overwatch and burst fire).
  • Top Upgrade (Damage): Tibanna Gas Overcharger (Adds guaranteed armor-piercing damage to energy weapons).

Mechanics Deep Dive: Common Mistakes When Upgrading Arsenal

Before we dive into the specific Best Weapons & Upgrades in Zero Company (And How to Get Them), we must address the fundamental errors players make when interacting with the game’s progression system. STAR WARS Zero Company™ is a deeply strategic turn-based tactics game, and its out-of-combat management is just as critical as your grid-based decisions.

Mistake 1: Spreading Resources Too Thin

The most common trap in STAR WARS Zero Company™ is trying to upgrade every single character’s primary and secondary weapons simultaneously. The game features a diverse cast—from Jedi to Astromechs—and the resource economy (Republic Credits, Salvaged Tech, and Kyber Fragments) is strictly bottlenecked. If you upgrade everyone equally, you will enter the mid-game with a squad of mediocre fighters who cannot break through the armor of B2 Super Battle Droids. Focus your heavy investments on your primary damage dealers first, typically Hawks and your dedicated heavy gunner.

Mistake 2: Ignoring Armor-Piercing (AP) Mechanics

In the early hours of STAR WARS Zero Company™, raw damage numbers seem like the most important stat. However, by Chapter 4, the Separatist forces deploy heavily armored units. Players often equip high-damage, low-penetration upgrades like the “Scatter-Shot Emitter,” only to find their attacks deflected. Always prioritize upgrades that offer Armor Piercing (AP) or shield-disruption over raw base damage.

Mistake 3: Neglecting the Astromech’s Arsenal

Your Astromech is not just a mobile slicing tool for opening doors and hacking terminals. Their weapon slots, specifically the Arc Emitters and Shock Probes, are vital for crowd control. Ignoring the Astromech’s upgrades means missing out on the ability to stun organic enemies or short-circuit droids, which is essential for preserving your squad’s Action Points (AP).

The Best Weapons in STAR WARS Zero Company™

Finding the right weapon for your operatives can completely change the tide of a battle. Here are the premier weapons you need to track down, tailored to specific character archetypes.

1. Prototype DC-17m Interchangeable Weapon System (Hawks)

As the leader of your squad, Hawks requires versatility. The Prototype DC-17m is a legendary tier weapon that allows Hawks to switch between a standard blaster rifle, a sniper attachment, and an anti-armor launcher without spending an Action Point in combat.

  • How to Get It: You must complete the optional “Ryloth Siege” loyalty mission. During the final encounter, instead of evacuating immediately, you must send a unit to slice the Separatist command console located at the back of the map. This unlocks the weapon schematic back at your base of operations.

2. The T-7 Ion Disruptor (Scoundrel Archetype)

The Scoundrel class thrives on flanking and critical hits. The T-7 Ion Disruptor is an illegal, highly devastating rifle that deals massive damage to both shields and mechanical armor. When firing from a flanking position, it has a 40% chance to completely disable a droid enemy for one turn.

  • How to Get It: This weapon is entirely missable. You must save at least 5,000 Republic Credits and visit the Black Market vendor (Hondo Ohnaka’s associate) on the smuggler’s moon of Nar Shaddaa between Chapter 3 and Chapter 5. If you progress to Chapter 6, the vendor disappears.

3. Ilum-Attuned Lightsaber (Jedi Archetype)

While your Jedi operative starts with a standard lightsaber, upgrading to the Ilum-Attuned variant is essential for late-game survivability. This weapon increases the Jedi’s parry chance against ranged blaster fire by 30% and allows for a devastating sweeping strike that hits three adjacent grid squares.

  • How to Get It: You must undertake the “Echoes of the Force” side quest. This involves navigating a puzzle-heavy, combat-light tomb. You must solve the light-refraction puzzle perfectly in under 10 turns to unlock the secret chamber containing the pristine Kyber crystal needed to forge this weapon.

4. DLT-19X Heavy Repeater (Mercenary/Heavy Archetype)

For pure area denial, nothing beats the DLT-19X. In STAR WARS Zero Company™, overwatch is a critical mechanic. This heavy repeater has a massive cone of fire and applies the “Suppressed” debuff to any enemy caught in its overwatch zone, halving their movement range on their next turn.

  • How to Get It: Dropped by the Trandoshan Bounty Hunter mini-boss during the “Kashyyyk Blockade” mission. Ensure you defeat the boss using explosive damage to guarantee the pristine weapon drop; defeating him with energy weapons lowers the drop rate to 50%.

The Most Powerful Weapon Upgrades

Weapons are only half the equation. The attachment system in STAR WARS Zero Company™ allows you to radically alter how a weapon behaves. Here are the best upgrades to craft.

Tibanna Gas Overcharger

  • Effect: Converts 25% of your base weapon damage into True Damage, meaning it completely bypasses enemy armor and energy shields.
  • Best Paired With: High rate-of-fire weapons like the DLT-19X or Hawks’ DC-17m.
  • How to Get It: Crafted at the workbench using 15x Salvaged Tech and 5x Rare Tibanna Canisters (found mostly in the Bespin orbital station missions).

Beskar-Weave Grips

  • Effect: Reduces the Action Point (AP) cost of entering Overwatch or using special weapon abilities by 1.
  • Best Paired With: The Scoundrel’s T-7 Ion Disruptor or any sniper variant, allowing them to move, shoot, and set up overwatch in a single turn.
  • How to Get It: Rewarded for achieving an “S-Rank” (no squad members downed, completed under turn limit) on any Mandalorian-faction bounty mission.

Advanced Targeting Optics

  • Effect: Grants a +20% critical hit chance and completely negates the accuracy penalty for shooting enemies in half-cover.
  • Best Paired With: The DC-15x Sniper Variant.
  • How to Get It: Can be purchased from the Republic Quartermaster after reaching maximum reputation with the Clone Intelligence division.

If you are struggling with boss encounters, you will want to read our guide on How to Defeat Grievous/Sith Inquisitors in Zero Company to understand exactly how these armor-piercing upgrades and overwatch tactics tie into taking down the game’s most lethal adversaries.

Alternative Methods for Budget Loadouts

Sometimes, the RNG (Random Number Generation) of loot drops in STAR WARS Zero Company™ is not in your favor, or you might have spent your Republic Credits on upgrading your base of operations instead of weapons. If you are locked out of the top-tier gear, here are alternative methods to keep your squad lethal.

The Scavenger Build

Instead of buying expensive weapons, rely on the “Scavenger” perk available in the Scoundrel and Mercenary skill trees. This perk allows operatives to pick up weapons dropped by defeated Separatist commanders during a mission. While these weapons only last for the duration of the current mission, a scavenged E-5 Blaster Rifle from a Commando Droid has stats comparable to mid-game upgraded weapons, saving you precious credits.

The Grenadier Approach

If your primary weapons are under-leveled, pivot your strategy to explosives. Thermal Detonators and Ion Grenades do not rely on weapon stats; their damage is fixed and scales with the operative’s “Explosives Handling” skill. Stockpile cheap grenades from the quartermaster and use your Astromech to herd enemies into tight clusters before unleashing a barrage of explosives. This is a highly effective, low-cost alternative to expensive weapon upgrades.

Synergy and Advanced Combat Tactics

Having the Best Weapons & Upgrades in Zero Company (And How to Get Them) is fantastic, but utilizing cross-class synergies is what separates good commanders from great ones. STAR WARS Zero Company™ rewards players who combine abilities.

The Holographic Decoy + Sniper Trap:

Equip your Astromech with the Holographic Projector upgrade. Deploy the decoy out in the open to draw enemy fire. Position your Mercenary with the Advanced Targeting Optics sniper rifle in high cover. The enemies will break their cover to shoot the decoy, triggering your sniper’s highly lethal overwatch shots.

The Force Pull + Heavy Repeater Combo:

Have your Jedi operative use Force Pull to yank an entrenched enemy out of full cover and drop them into the open grid. Have your heavy gunner waiting with the DLT-19X Heavy Repeater. Because the enemy is now in the open and moving involuntarily, it triggers an immediate reaction fire sequence that usually results in an instant kill.

Skip the Grind: The XMODhub Solution

Let’s be brutally honest: STAR WARS Zero Company™ is an incredible cinematic experience, but the grind for Republic Credits and Salvaged Tech can severely disrupt the pacing of the story. Replaying side missions just to afford the Tibanna Gas Overcharger or hunting for specific Kyber crystals can take dozens of hours. If you want to focus purely on the tactical combat and the gripping Clone Wars narrative without the artificial resource padding, XMODhub is your ultimate quality-of-life solution.

XMODhub allows you to safely and easily bypass the tedious economic grind of the game, letting you experiment with every weapon and upgrade combination immediately.

Top XMODhub Features for STAR WARS Zero Company™:

  • Infinite Republic Credits & Resources: Instantly unlock the ability to purchase any weapon or upgrade from the Black Market or Quartermaster without farming side missions.
  • Infinite Action Points (AP): Want to execute a flawless, movie-like sequence where Hawks clears an entire room of droids in a single turn? Toggle infinite AP and become a one-man army.
  • God Mode / Infinite Health: Perfect for when you just want to enjoy the story or test out reckless, aggressive flanking maneuvers without the fear of permadeath for your squad members.

How to Dominate with XMODhub in 3 Easy Steps:

  1. Download XMODhub: Install the lightweight, secure client from the official website.xmod app
  2. Auto-Detect STAR WARS Zero Company™: Launch the game. XMODhub will automatically detect the game process and load the specific, optimized cheat engine for the title.
  3. Toggle Cheats: Use your custom hotkeys or the in-game overlay to activate Infinite Credits, God Mode, or Infinite Action Points instantly.

Download STAR WARS Zero Company™ Trainer Now

Master Weapon Tier List & Stat Comparison

To truly optimize the Best Weapons & Upgrades in Zero Company (And How to Get Them), you need to understand how each firearm stacks up statistically. When building your ultimate squad, comparing base stats is essential for maximizing your Action Points (AP) efficiency and planning your tactical approaches. Below is the definitive tier list and stat breakdown for the most highly sought-after weapons in the game.

Weapon Name Tier Base Damage Armor Piercing (AP) Optimal Range Best Synergy Upgrade
Prototype DC-17m S High High Mid-Long Tibanna Gas Overcharger
T-7 Ion Disruptor S Very High Maximum (Shields) Short-Mid Beskar-Weave Grips
Ilum-Attuned Lightsaber S Lethal Maximum (Armor) Melee Advanced Deflection Emitter
DLT-19X Heavy Repeater A Moderate Low Long (Cone) Advanced Targeting Optics
E-5 Blaster Rifle (Scavenged) C Low Low Mid Holographic Projector

Best Secondary Weapons for Support Classes

While heavy hitters usually take the spotlight, your medics and slicers also need reliable gear to survive late-game encounters. Equipping the Bacta-Infused Dart Gun on your field medic allows for long-range healing without expending a primary action, preserving momentum. Additionally, the R-Series Arc Welder is a mandatory secondary for your Astromech to silently dispatch B1 Battle Droids during stealth infiltration phases, ensuring your squad remains undetected until you are perfectly positioned.

Frequently Asked Questions

Can I change weapon upgrades during a mission in STAR WARS Zero Company™?

No. All weapon loadouts and upgrade attachments must be finalized at your base of operations before deploying on a mission. This forces you to carefully review the mission briefing and enemy intel to equip the right gear (e.g., bringing Ion upgrades for droid-heavy missions).

Do weapons degrade or break over time?

STAR WARS Zero Company™ does not feature a weapon durability system. Once you purchase or craft a weapon and its upgrades, they are yours permanently. However, scavenged weapons picked up mid-mission using the Scavenger perk will disappear once the extraction phase is complete.

Are melee weapons viable for non-Jedi characters?

Yes. Both Hawks and the Scoundrel archetype can equip Vibroblades as secondary weapons. While they require getting into melee range (which is risky in a grid-based cover shooter), Vibroblades ignore energy shields entirely, making them excellent for finishing off shielded enemies like Droidekas.

Is the Deluxe Edition weapon pack worth it?

The Deluxe Edition of STAR WARS Zero Company™ includes a few early-game cosmetic variants and a unique blaster pistol. While they give you a slight edge in Chapter 1, they are quickly outclassed by the mid-game weapons like the T-7 Ion Disruptor. You do not need the Deluxe Edition to get the best gear in the game.

Final Verdict

Mastering the armory in STAR WARS Zero Company™ is an incredibly rewarding loop. By focusing your resources on high-tier gear like the Prototype DC-17m and pairing it with armor-piercing upgrades, you will transform your squad from a ragtag group of misfits into the most feared tactical unit in the Republic. Remember to avoid the common pitfall of spreading your upgrades too thin, and always prioritize synergy over raw damage numbers.

If the resource grind ever feels like it is bogging down your enjoyment of the rich Clone Wars narrative, remember that XMODhub is there to streamline your experience. With a massive ecosystem supporting over 5,000+ titles—including other tactical heavyweights like XCOM 2, Marvel’s Midnight Suns, and Baldur’s Gate 3—XMODhub ensures that your gaming time is spent enjoying the best parts of the game, exactly the way you want to play. Equip your squad, plan your moves, and bring peace to the galaxy.xmod games

Stop Grinding, Start Enjoying.

Bypass the tedious resource gathering and unlock your full potential instantly.

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  • Catherine Hu

    I am a passionate gamer and writer at XMODhub, dedicated to bringing you the latest gaming news, tips, and insights. Connect with me: LinkedIn Profile ↗

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